Agentic Plugin Marketplace is a collection of reusable plugins, agents, skills, commands, and rules for coding-agent tools including Claude Code, Codex CLI, Cursor, OpenCode, Antigravity CLI, and GitHub Copilot. It is for developers assembling agentic workflows across multiple harnesses from shared Markdown sources, and the catalogue entries are examples or subsets of those workflow components.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add wshobson/agents --skill bazel-build-optimizationgit clone --depth 1 https://github.com/wshobson/agentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/wshobson/agents/bazel-build-optimization)<a href="https://agentmods.dev/skills/wshobson/agents/bazel-build-optimization"><img src="https://agentmods.dev/badge/skills/wshobson/agents/bazel-build-optimization/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/wshobson/agents/bazel-build-optimization"><img src="https://agentmods.dev/badge/skills/wshobson/agents/bazel-build-optimization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.00480 |
| Opus 5.5 | $0.00014 | $0.00192 |
| Sonnet 5.5 | $0.00007 | $0.00096 |
| Haiku 4.5 | $0.00004 | $0.00048 |
Grade A, and why
bazel-build-optimization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- bazel-build-optimization — 100% identical, 0 lines differ
What it actually says
Bazel Build Optimization
Production patterns for Bazel in large-scale monorepos.
When to Use This Skill
- Setting up Bazel for monorepos
- Configuring remote caching/execution
- Optimizing build times
- Writing custom Bazel rules
- Debugging build issues
- Migrating to Bazel
Core Concepts
1. Bazel Architecture
workspace/
├── WORKSPACE.bazel # External dependencies
├── .bazelrc # Build configurations
├── .bazelversion # Bazel version
├── BUILD.bazel # Root build file
├── apps/
│ └── web/
│ └── BUILD.bazel
├── libs/
│ └── utils/
│ └── BUILD.bazel
└── tools/
└── bazel/
└── rules/
2. Key Concepts
| Concept | Description |
|---|---|
| Target | Buildable unit (library, binary, test) |
| Package | Directory with BUILD file |
| Label | Target identifier //path/to:target |
| Rule | Defines how to build a target |
| Aspect | Cross-cutting build behavior |
Templates and detailed worked examples
Full template library and detailed worked examples live in references/details.md. Read that file when you need the concrete templates.
Best Practices
Do's
- Use fine-grained targets - Better caching
- Pin dependencies - Reproducible builds
- Enable remote caching - Share build artifacts
- Use visibility wisely - Enforce architecture
- Write BUILD files per directory - Standard convention
Don'ts
- Don't use glob for deps - Explicit is better
- Don't commit bazel-* dirs - Add to .gitignore
- Don't skip WORKSPACE setup - Foundation of build
- Don't ignore build warnings - Technical debt
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 70 lines · 36 tokens per session scan A 7d9b2a350ed7
bazel-build-optimization is a skill published in the GitHub repository wshobson/agents (41,158 stars, last pushed today), licensed MIT. It adds 36 tokens to every session and 480 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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