brutalism

brutalism is a skill for Claude Code, Codex from WyvernCW/Monich. It costs 30 tokens per session (753 once invoked), scanned A, a copy of bold, MIT.

A design guide for building websites with a raw, concrete-inspired look, plain elements, strong colors, and deliberately uneven layouts. It also defines typography, spacing, and accessibility rules.

In plain words
What is it for?
Use it when creating interfaces that need a bold anti-design or brutalist appearance, including their colors, fonts, spacing, focus states, and interaction states.
Why use it?
It gives engineers and designers a shared visual direction instead of requiring them to invent styles for each page. It helps keep the unusual visual treatment consistent and usable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when creating interfaces that need a bold anti-design or brutalist appearance, including their colors, fonts, spacing, focus states, and interaction states.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wyverncw/monich/brutalism
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add WyvernCW/Monich --skill brutalism
Clone the repo
git clone --depth 1 https://github.com/WyvernCW/Monich

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for brutalism

README.md
[![agentmods](https://agentmods.dev/badge/skills/wyverncw/monich/brutalism/github.svg)](https://agentmods.dev/skills/wyverncw/monich/brutalism)
Your own site
<a href="https://agentmods.dev/skills/wyverncw/monich/brutalism"><img src="https://agentmods.dev/badge/skills/wyverncw/monich/brutalism/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for brutalism

Your own site · 80×15
<a href="https://agentmods.dev/skills/wyverncw/monich/brutalism"><img src="https://agentmods.dev/badge/skills/wyverncw/monich/brutalism.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 753 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 84% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00753
Opus 5 $0.00015 $0.00377
Sonnet 5 $0.00006 $0.00151
Haiku 4.5 $0.00003 $0.00075

Measured 11d ago against content hash 42fe15866b7a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

brutalism scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

84% identical to bold — 30 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

installable/monich/assets/templates/web-template/design-systems/style-skills/brutalism/SKILL.md · 98 lines

How it starts

The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Brutalism Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Brutalism. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

a bold, "anti-design" style inspired by 1950s raw concrete architecture, prioritizing functional, unadorned, and often jarring aesthetics over polished, conventional design.

Style Foundations

  • Visual style: bold
  • Typography scale: desktop-first expressive scale | Fonts: primary=Darker Grotesque, display=Darker Grotesque, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#DD614C, secondary=#DAA144, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Read the full file on GitHub · 98 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 98 lines · 30 tokens per session scan A 42fe15866b7a

Subscribe to this mod's changes

brutalism is a skill published in the GitHub repository WyvernCW/Monich (3 stars, last pushed 2mo ago), licensed MIT. It adds 30 tokens to every session and 753 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 84% identical to bold, differing in 30 lines, and is treated as a copy.

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