codex

codex is a skill for Claude Code, Codex from WyvernCW/Monich. It costs 50 tokens per session (844 once invoked), scanned A, a copy of codex, MIT.

A visual design guide for a minimal interface built around typography, black-and-white surfaces, pill-shaped controls, and editorial photography. It defines the visual rules engineers and designers should follow for Codex-themed interfaces.

In plain words
What is it for?
Use it to design or implement pages, cards, buttons, and other interface components that match the described Codex visual system.
Why use it?
It prevents inconsistent choices about layout, color, type, controls, and image treatment when building the interface.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Use it to design or implement pages, cards, buttons, and other interface components that match the described Codex visual system.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wyverncw/monich/codex
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add WyvernCW/Monich --skill codex
Clone the repo
git clone --depth 1 https://github.com/WyvernCW/Monich

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for codex

README.md
[![agentmods](https://agentmods.dev/badge/skills/wyverncw/monich/codex/github.svg)](https://agentmods.dev/skills/wyverncw/monich/codex)
Your own site
<a href="https://agentmods.dev/skills/wyverncw/monich/codex"><img src="https://agentmods.dev/badge/skills/wyverncw/monich/codex/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for codex

Your own site · 80×15
<a href="https://agentmods.dev/skills/wyverncw/monich/codex"><img src="https://agentmods.dev/badge/skills/wyverncw/monich/codex.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 844 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.00844
Opus 5.5 $0.00020 $0.00338
Sonnet 5.5 $0.00010 $0.00169
Haiku 4.5 $0.00005 $0.00084

Measured 1mo ago against content hash cfbaf5bc5ce1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

codex scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to codex — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

installable/monich/assets/templates/web-template/design-systems/style-skills/codex/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Open Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Codex. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone for cards layered above the page. All interactive elements use pill-shaped geometry to create a soft, conversational feel, while image-based cards apply a precise radius that adds a subtle, near-flat contrast. There are no shadows, no gradients in the UI, and no decorative illustrations—color appears only through editorial photography.

Style Foundations

  • Visual style: modern, minimal, clean
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Open Sans, display=Open Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#000000, secondary=#ffffff, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Read the full file on GitHub · 82 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 82 lines · 50 tokens per session scan A cfbaf5bc5ce1

Subscribe to this mod's changes

codex is a skill published in the GitHub repository WyvernCW/Monich (3 stars, last pushed 4mo ago), licensed MIT. It adds 50 tokens to every session and 844 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to codex, differing in 0 lines, and is treated as a copy.

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