immersive

immersive is a skill for Claude Code, Codex from WyvernCW/Monich. It costs 45 tokens per session (900 once invoked), scanned A, a copy of immersive, MIT.

A design-system guide for interactive, exhibit-like interfaces that combine storytelling, animation, games, and bold visual elements.

In plain words
What is it for?
It supports designing story-driven screens with a continuous green background, white cards, strong borders, offset shadows, angled buttons, and decorative shapes.
Why use it?
It helps teams turn a product journey into a playful experience with consistent visual and interaction rules.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It supports designing story-driven screens with a continuous green background, white cards…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wyverncw/monich/immersive
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add WyvernCW/Monich --skill immersive
Clone the repo
git clone --depth 1 https://github.com/WyvernCW/Monich

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for immersive

README.md
[![agentmods](https://agentmods.dev/badge/skills/wyverncw/monich/immersive.svg)](https://agentmods.dev/skills/wyverncw/monich/immersive)
Your own site
<a href="https://agentmods.dev/skills/wyverncw/monich/immersive"><img src="https://agentmods.dev/badge/skills/wyverncw/monich/immersive.svg" alt="Measured on agentmods" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 900 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.00900
Opus 5 $0.00023 $0.00450
Sonnet 5 $0.00009 $0.00180
Haiku 4.5 $0.00005 $0.00090

Measured 6d ago against content hash ac9f23c3b81f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

immersive scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to immersive — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

installable/monich/assets/templates/web-template/design-systems/style-skills/immersive/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Immersive Design System Skill (Cursor)

Mission

You are an expert design-system guideline author for Immersive. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green) — there is no alternation between section backgrounds. Crisp white cards with thick black borders, hard offset block shadows, and oversized condensed display typography (Oswald) punch off that canvas. Buttons are skewed white blocks with hard black shadows that grow on hover, like posters or arcade signs reacting to the player. Decorative geometric blocks in brand-tertiary (cobalt blue) and brand-quaternary (hot pink) layer behind cards to add depth without breaking the brand-color continuity. The result feels less like browsing a website and more like exploring a digital exhibit.

Style Foundations

  • Visual style: modern, clean, high-contrast
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Oswald, sans-serif, display=Oswald, sans-serif, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#00592B, secondary=#0023D1, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Read the full file on GitHub · 82 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 82 lines · 45 tokens per session scan A ac9f23c3b81f

Subscribe to this mod's changes

immersive is a skill published in the GitHub repository WyvernCW/Monich (3 stars, last pushed 2mo ago), licensed MIT. It adds 45 tokens to every session and 900 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to immersive, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

html-ppt-zhangzara-retro-zine

A neighborhood zine on the disappearing corner shops — portraits, voices, and what a block loses when they close. Built as a decision-grade story deck for community, local readers.

nexu-io/open-design · 49 tokens

html-ppt-zhangzara-studio

A photography studio's portfolio-and-rate deck — the signature work, the process, and the packages that win the brief. Built as a decision-grade design craft deck for prospective clients.

nexu-io/open-design · 47 tokens

motion-frames

A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels. Renders as a hero video poster you can hand straight to HyperFrames or any keyframe-based exporter. Use when the brief asks for "motion design", "animated hero", "loop", "video…

nexu-io/open-design · 91 tokens

webgl-halftone-drift

A self-contained WebGL2 hero: a flowing field screened through a rotated halftone dot grid into a duotone print aesthetic; move the cursor to bend the drift.

nexu-io/open-design · 44 tokens

webgl-holographic-foil

A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.

nexu-io/open-design · 41 tokens

motion-graphics

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI…

heygen-com/hyperframes · 139 tokens