mission-control

mission-control is a skill for Claude Code, Codex from WyvernCW/Monich. It costs 0 tokens per session (828 once invoked), scanned A, a copy of default, MIT.

A design-system guide for space and aerospace monitoring screens, with a dark command-center layout, amber status data, navy surfaces, and monospaced text.

In plain words
What is it for?
It supports operations dashboards with dense status grids, readable alerts, health indicators, reduced-motion behavior, keyboard use, and large touch targets.
Why use it?
It helps teams present build, deployment, and live operational information clearly in low-light, high-pressure settings.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It supports operations dashboards with dense status grids, readable alerts, health indicators, reduced-motion behavior, keyboard use, and large touch targets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wyverncw/monich/mission-control
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add WyvernCW/Monich --skill mission-control
Clone the repo
git clone --depth 1 https://github.com/WyvernCW/Monich

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mission-control

README.md
[![agentmods](https://agentmods.dev/badge/skills/wyverncw/monich/mission-control/github.svg)](https://agentmods.dev/skills/wyverncw/monich/mission-control)
Your own site
<a href="https://agentmods.dev/skills/wyverncw/monich/mission-control"><img src="https://agentmods.dev/badge/skills/wyverncw/monich/mission-control/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mission-control

Your own site · 80×15
<a href="https://agentmods.dev/skills/wyverncw/monich/mission-control"><img src="https://agentmods.dev/badge/skills/wyverncw/monich/mission-control.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 828 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00828
Opus 5 $0.00000 $0.00414
Sonnet 5 $0.00000 $0.00166
Haiku 4.5 $0.00000 $0.00083

Measured 8d ago against content hash f9d88830412d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

mission-control scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to default — 22 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

installable/monich/assets/templates/web-template/design-systems/style-skills/mission-control/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mission Control Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Mission Control. Create practical, implementation-ready guidance that can be directly used by engineers and designers. This system is hand-authored; treat its DESIGN.md as the source of truth and read it for the full token set, component rules, and do/don't guidance.

Brand

Mission Control — precise, subdued, mission-critical.

Style Foundations

  • Visual style: themed, information-dense, low-light, high-stakes
  • Typography fonts: primary=monospace, display=monospace, mono=monospace
  • Color palette: amber telemetry, navy canvas, cyan healthy, alert red
  • Key tokens: background=#0B1120, surface=#111827, border=#1E3A5F, primary=#FFB800, accent=#00D4FF, alert=#FF4757, text=#E8F0FE, text-2=#8BA3C7, text-3=#4A6080
  • Spacing / layout: hierarchical telemetry grid; readable at 3m in low light

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, reduced-motion support, 44px+ touch targets, high-contrast support.

Writing Tone

precise, subdued, mission-critical

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • read DESIGN.md for the authoritative palette, type, and component rules

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels
  • do not invent hex values outside this system's palette

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Read the full file on GitHub · 86 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 86 lines · 0 tokens per session scan A f9d88830412d

Subscribe to this mod's changes

mission-control is a skill published in the GitHub repository WyvernCW/Monich (3 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 828 tokens. A static security scan graded it A with 0 findings. It is 86% identical to default, differing in 22 lines, and is treated as a copy.

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