xe-design-system

xe-design-system is a skill for Claude Code from Xe/agent-plugins. It costs 0 tokens per session (899 once invoked), scanned A, a copy of xe-design-system, MIT.

A visual design system based on xeiaso.net, a personal technical blog, using warm colors, serif headings, parchment-like surfaces, and conversational layouts.

In plain words
What is it for?
It helps build blog posts, portfolios, project pages, and explainers with defined colors, fonts, UI patterns, icons, and mascot assets.
Why use it?
It provides reusable design rules and files for creating pages with a consistent personal-blog or zine-like appearance.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xe-design plugin — 1 skill shipped together

Good fit It helps build blog posts, portfolios, project pages, and explainers with defined colors, fonts, UI patterns, icons, and mascot assets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xe/agent-plugins/xe-design-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Xe/agent-plugins --skill xe-design-system
Clone the repo
git clone --depth 1 https://github.com/Xe/agent-plugins

Made for: Claude Code.

Or install xe-design, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xe-design-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/xe/agent-plugins/xe-design-system/github.svg)](https://agentmods.dev/skills/xe/agent-plugins/xe-design-system)
Your own site
<a href="https://agentmods.dev/skills/xe/agent-plugins/xe-design-system"><img src="https://agentmods.dev/badge/skills/xe/agent-plugins/xe-design-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xe-design-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/xe/agent-plugins/xe-design-system"><img src="https://agentmods.dev/badge/skills/xe/agent-plugins/xe-design-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 899 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00899
Opus 5.5 $0.00000 $0.00360
Sonnet 5.5 $0.00000 $0.00180
Haiku 4.5 $0.00000 $0.00090

Measured 2mo ago against content hash 5f297673b6c0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

xe-design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to xe-design-system — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/xe-design/skills/xe-design-system/SKILL.md · 48 lines

How it starts

The opening of the file, as written. The whole thing — 48 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xe Iaso Design System — Skill

When to use

Reach for this system when building anything that should feel like xeiaso.net — a personal technical blog with a conversational voice, warm neutrals, and a cast of sticker characters. Good fits: long-form posts, one-person portfolios, zine-style project pages, fictional-conversation explainers. Bad fits: enterprise dashboards, consumer apps, anything that wants to feel "clean, modern SaaS."

Files

  • README.md — full context, content fundamentals, visual foundations, iconography
  • colors_and_type.css — drop-in tokens + primitives; start here
  • fonts/ — Podkova (serif, headings), Schibsted Grotesk (sans, body)
  • assets/ — Xe orca mascot logo SVG, Graphviz diagrams
  • preview/ — small design-system cards (type, color scales, components)

Using it

  1. Link colors_and_type.css into your HTML. It registers @font-face for Podkova and Schibsted Grotesk (Iosevka Curly Iaso is only aspirational — falls back to ui-monospace).
  2. Use the CSS vars for colors: --bg-hard / --bg-soft / --bg-0..4 for surfaces, --fg-0..4 for text, muted accents (--red, --blue, etc.) in light mode and their -bright siblings in dark.
  3. Typeset with the defaults — <h1..h6> are already Podkova, body is Schibsted Grotesk. Add text-wrap: pretty for headings (already applied to p).
  4. For distinctive interactions, let links pick up the invert-on-hover magenta — don't override a:hover.
  5. For characters talking, use the Conv/chat pattern shown in preview/chat-conv.html — stacked rows sharing a --bg-soft background, 64×64 boxy avatar, name link + message.

Do

  • Warm cream surfaces (#f9f5d7) in light, warm charcoal (#1d2021) in dark.
  • Serif headings (Podkova 600), sans body.
  • 1px borders, soft two-step shadows, 6–12px radii.
  • Tabler stroke icons (24×24, stroke-width 2, round caps) when icons are needed — usually they aren't.
  • Stickers from stickers.xeiaso.net/sticker/{char}/{mood} when showing characters speak.
  • Sentence-case headings, first-person conversational voice, dry humor.

Read the full file on GitHub · 48 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 48 lines · 0 tokens per session scan A 5f297673b6c0

Subscribe to this mod's changes

xe-design-system is a skill published in the GitHub repository Xe/agent-plugins (2 stars, last pushed 3mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 899 tokens. A static security scan graded it A with 0 findings. It is 100% identical to xe-design-system, differing in 0 lines, and is treated as a copy.

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