creative-apple-design

creative-apple-design is a skill for Claude Code, Codex from xiaohei-info/oh-my-multica. It costs 82 tokens per session (5,091 once invoked), scanned A, a copy of apple-design, MIT.

A web interface design guide based on Apple's approach to touch, motion, depth, typography, and translucent surfaces. It focuses on interactions that respond naturally to movement and can be interrupted or redirected.

In plain words
What is it for?
It supports designing or reviewing swipe, drag, sheet, and gesture-driven web interfaces, including spring motion and momentum effects.
Why use it?
It helps replace rigid animations and awkward gestures with interactions that better match how people expect physical objects to behave.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It supports designing or reviewing swipe, drag, sheet, and gesture-driven web interfaces, including spring motion and momentum effects.

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Install with agentmods
npx agentmods add skills/xiaohei-info/oh-my-multica/creative-apple-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xiaohei-info/oh-my-multica --skill creative-apple-design
Clone the repo
git clone --depth 1 https://github.com/xiaohei-info/oh-my-multica

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for creative-apple-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/xiaohei-info/oh-my-multica/creative-apple-design/github.svg)](https://agentmods.dev/skills/xiaohei-info/oh-my-multica/creative-apple-design)
Your own site
<a href="https://agentmods.dev/skills/xiaohei-info/oh-my-multica/creative-apple-design"><img src="https://agentmods.dev/badge/skills/xiaohei-info/oh-my-multica/creative-apple-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for creative-apple-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/xiaohei-info/oh-my-multica/creative-apple-design"><img src="https://agentmods.dev/badge/skills/xiaohei-info/oh-my-multica/creative-apple-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,091 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.05091
Opus 5 $0.00041 $0.02545
Sonnet 5 $0.00016 $0.01018
Haiku 4.5 $0.00008 $0.00509

Measured 12d ago against content hash c05d7fdd8e42, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

creative-apple-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to apple-design — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

src/omac/agents/architect/skills/creative-apple-design/SKILL.md · 284 lines

How it starts

The opening of the file, as written. The whole thing — 284 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Apple Design

How Apple builds interfaces that stop feeling like a computer and start feeling like an extension of you. This knowledge comes from Apple's WWDC design talks — chiefly Designing Fluid Interfaces (WWDC 2018) — distilled and translated into the web platform (CSS, Pointer Events, requestAnimationFrame, spring libraries like Motion/Framer Motion).

The through-line: an interface feels alive when motion starts from the current on-screen value, inherits the user's velocity, projects momentum forward, and can be grabbed and reversed at any instant. Springs are the tool that makes all of this natural, because they are inherently interruptible and velocity-aware.

The Core Idea

"When we align the interface to the way we think and move, something magical happens — it stops feeling like a computer and starts feeling like a seamless extension of us."

An interface is fluid when it behaves like the physical world: things respond instantly, move continuously, carry momentum, resist at boundaries, and can be redirected mid-motion. Everything below is a way to get closer to that.

Apple frames design as serving four human needs: safety/predictability, understanding, achievement, and joy. Every rule here serves one of them.

1. Response — kill latency

The moment lag appears, the feeling of directness "falls off a cliff." Response is the foundation everything else is built on.

  • Respond on pointer-down, not on release. Highlight a button the instant it's pressed. Waiting for click/touch-up to show feedback feels dead.
  • Be vigilant about every latency. Audit debounces, artificial timers, transition waits, and the ~300ms tap delay. Anything on the input path that isn't essential is a regression.
  • Feedback must be continuous during the interaction, not just at the end. For a drag, slider, or drawer, update the UI 1:1 with the pointer the whole way through — never animate only when the gesture completes.
/* Feedback lives on the press, and it's instant */
.button:active {
  transform: scale(0.97);
  transition: transform 100ms ease-out;
}

Read the full file on GitHub · 284 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 284 lines · 82 tokens per session scan A c05d7fdd8e42

Subscribe to this mod's changes

creative-apple-design is a skill published in the GitHub repository xiaohei-info/oh-my-multica (26 stars, last pushed 4d ago), licensed MIT. It adds 82 tokens to every session and 5,091 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to apple-design, differing in 3 lines, and is treated as a copy.

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