skill-creator

skill-creator is a skill for Claude Code, Codex from XiaoLuoLYG/GOD. It costs 64 tokens per session (9,079 once invoked), scanned C, a copy of skill-creator, Apache-2.0.

A toolkit for creating, editing, testing, and improving skills for AI agents. It supports test prompts, quantitative evaluations, result review, and repeated revisions.

In plain words
What is it for?
Use it to create skills, modify existing ones, run evaluations and benchmarks, inspect results, and improve triggering descriptions.
Why use it?
It provides a structured way to check whether a skill works well and improve it based on evidence rather than instructions alone.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; mentions Claude Code.

Good fit Use it to create skills, modify existing ones, run evaluations and benchmarks, inspect results, and improve triggering descriptions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xiaoluolyg/god/skill-creator
About the project

GOD is a control room for observing and directing societies of language-model agents running in simulated worlds. It lets researchers inspect replays, question individual agents, alter future events, reset simulations, and export experiments for reuse. The catalogue entries are skills and agents for operating and investigating these simulations.

XiaoLuoLYG/GOD · 1,107 stars · on GitHub · xiaoluolyg.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add XiaoLuoLYG/GOD --skill skill-creator
Clone the repo
git clone --depth 1 https://github.com/XiaoLuoLYG/GOD

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-creator

README.md
[![agentmods](https://agentmods.dev/badge/skills/xiaoluolyg/god/skill-creator/github.svg)](https://agentmods.dev/skills/xiaoluolyg/god/skill-creator)
Your own site
<a href="https://agentmods.dev/skills/xiaoluolyg/god/skill-creator"><img src="https://agentmods.dev/badge/skills/xiaoluolyg/god/skill-creator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill-creator

Your own site · 80×15
<a href="https://agentmods.dev/skills/xiaoluolyg/god/skill-creator"><img src="https://agentmods.dev/badge/skills/xiaoluolyg/god/skill-creator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,079 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.09079
Opus 5 $0.00032 $0.04540
Sonnet 5 $0.00013 $0.01816
Haiku 4.5 $0.00006 $0.00908

Measured 8d ago against content hash b7b95c345dfa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade C, and why

skill-creator scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 10 executable files (eval-viewer/generate_review.py, scripts/__init__.py, scripts/aggregate_benchmark.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

rm -rf "$REFS_DIR/ref-1-repo"
Origin

This is a copy

86% identical to skill-creator — 1,144 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

jiuwenclaw/jiuwenclaw/resources/agent/jiuwenclaw_workspace/skills/skill-creator/SKILL.md · 611 lines

How it starts

The opening of the file, as written. The whole thing — 611 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill Creator

A skill for creating new skills and iteratively improving them.

At a high level, the process of creating a skill goes like this:

  • Decide what you want the skill to do and roughly how it should do it
  • Write a draft of the skill
  • Create a few test prompts and run claude-with-access-to-the-skill on them
  • Help the user evaluate the results both qualitatively and quantitatively
    • While the runs happen in the background, draft some quantitative evals if there aren't any (if there are some, you can either use as is or modify if you feel something needs to change about them). Then explain them to the user (or if they already existed, explain the ones that already exist)
    • Use the eval-viewer/generate_review.py script to show the user the results for them to look at, and also let them look at the quantitative metrics
  • Rewrite the skill based on feedback from the user's evaluation of the results (and also if there are any glaring flaws that become apparent from the quantitative benchmarks)
  • Repeat until you're satisfied
  • Expand the test set and try again at larger scale

Your job when using this skill is to figure out where the user is in this process and then jump in and help them progress through these stages. So for instance, maybe they're like "I want to make a skill for X". You can help narrow down what they mean, write a draft, write the test cases, figure out how they want to evaluate, run all the prompts, and repeat.

On the other hand, maybe they already have a draft of the skill. In this case you can go straight to the eval/iterate part of the loop.

Of course, you should always be flexible and if the user is like "I don't need to run a bunch of evaluations, just vibe with me", you can do that instead.

Then after the skill is done (but again, the order is flexible), you can also run the skill description improver, which we have a whole separate script for, to optimize the triggering of the skill.

Cool? Cool.

Read the full file on GitHub · 611 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 611 lines · 64 tokens per session scan C b7b95c345dfa

Subscribe to this mod's changes

skill-creator is a skill published in the GitHub repository XiaoLuoLYG/GOD (1,107 stars, last pushed 15d ago), licensed Apache-2.0. It adds 64 tokens to every session and 9,079 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it C with 1 finding (recursive force delete). It is 86% identical to skill-creator, differing in 1,144 lines, and is treated as a copy.