xmake-csharp

xmake-csharp is a skill for Claude Code from xmake-io/xmake-skills. It costs 54 tokens per session (725 once invoked), scanned A, original, Apache-2.0.

A build setup for C# projects using Xmake, a tool that compiles source files into programs or libraries. It can use the Mono compiler or the modern .NET SDK and can connect C# code to native libraries through P/Invoke, a mechanism for calling native functions.

In plain words
What is it for?
Use it to compile C# executables or libraries, choose Mono or .NET, add assembly references and combine C# targets with native C code.
Why use it?
It provides a simple build path for small standalone C# tools without requiring every project to be described as a full .csproj file. Larger NuGet-based .NET projects are better built with dotnet build.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xmake-skills plugin — 58 skills shipped together

Good fit Use it to compile C# executables or libraries, choose Mono or .NET, add assembly references and combine C# targets with native C code.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xmake-io/xmake-skills/xmake-csharp
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xmake-io/xmake-skills --skill xmake-csharp
Clone the repo
git clone --depth 1 https://github.com/xmake-io/xmake-skills

Made for: Claude Code.

Or install xmake-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xmake-csharp

README.md
[![agentmods](https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-csharp.svg)](https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-csharp)
Your own site
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-csharp"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-csharp.svg" alt="Measured on agentmods" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 725 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00725
Opus 5 $0.00027 $0.00362
Sonnet 5 $0.00011 $0.00145
Haiku 4.5 $0.00005 $0.00072

Measured 8d ago against content hash 20ee98399b17, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

xmake-csharp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/languages/xmake-csharp/SKILL.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building C# with Xmake

Xmake drives the C# compiler (Mono mcs or modern .NET csc/dotnet) through a target model similar to C++.

1. Minimal project

add_rules("mode.debug", "mode.release")

target("hello")
    set_kind("binary")
    add_files("src/*.cs")

2. Target kinds

target("app")       set_kind("binary")       -- .exe
target("mylib")     set_kind("shared")       -- .dll (class library)

3. Toolchain

xmake f --toolchain=mcs                      -- Mono compiler
xmake f --toolchain=dotnet                   -- .NET SDK (csc)

Pin a specific install with --sdk:

xmake f --toolchain=dotnet --sdk=/usr/share/dotnet/sdk/8.0.100

4. References

target("app")
    add_files("src/*.cs")
    add_csflags("/reference:System.dll", "/reference:System.Core.dll")
    -- Or the modern, portable form:
    add_values("cs.references", "System.dll", "System.Core.dll")

For NuGet / .NET SDK projects, prefer a real .csproj consumed via dotnet build — xmake's direct C# support is best for small / standalone tools.

5. Mixing with native code (P/Invoke)

target("nativelib")
    set_kind("shared")
    add_files("native/*.c")

target("app")
    set_kind("binary")
    add_files("src/*.cs")
    add_deps("nativelib")

In Program.cs:

using System.Runtime.InteropServices;
class Program {
    [DllImport("nativelib")]
    static extern int hello(int x);
}

Xmake places nativelib.dylib/.so/.dll next to the managed binary so the runtime loader finds it.

6. Flags

target("app")
    add_files("src/*.cs")
    add_csflags("-unsafe", "-nowarn:1591")

add_csflags maps to C# compiler flags.

Pitfalls

  • xmake is not dotnet build. Complex .csproj projects (NuGet, SDK-style projects, Razor, WPF designers) should go through dotnet build inside a task(...) instead of xmake's native C# support.
  • Missing System.dll references. Modern .NET Core doesn't need them (implicit); Mono does. Test with the toolchain you'll ship on.
  • Managed DLL + native DLL path mismatch. P/Invoke lookups fail if the native DLL isn't on PATH or next to the .exe. Xmake's default placement handles the common case.

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 97 lines · 54 tokens per session scan A 20ee98399b17

Subscribe to this mod's changes

xmake-csharp is a skill published in the GitHub repository xmake-io/xmake-skills (23 stars, last pushed 15d ago), licensed Apache-2.0. It adds 54 tokens to every session and 725 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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