xmake-custom-plugins

xmake-custom-plugins is a skill for Claude Code from xmake-io/xmake-skills. It costs 90 tokens per session (2,370 once invoked), scanned A, original, Apache-2.0.

A guide to creating custom plugins and command-line tasks for Xmake, a Lua-based build tool. It covers defining tasks, adding command options, running logic, packaging plugins, and sharing them.

In plain words
What is it for?
It supports writing tasks in xmake.lua, creating standalone plugins, using Xmake modules, and distributing custom commands.
Why use it?
It explains how to turn repeated Xmake actions into reusable commands instead of keeping them as one-off scripts.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xmake-skills plugin — 58 skills shipped together

Good fit It supports writing tasks in xmake.lua, creating standalone plugins, using Xmake modules, and distributing custom commands.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xmake-io/xmake-skills/xmake-custom-plugins
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xmake-io/xmake-skills --skill xmake-custom-plugins
Clone the repo
git clone --depth 1 https://github.com/xmake-io/xmake-skills

Made for: Claude Code.

Or install xmake-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xmake-custom-plugins

README.md
[![agentmods](https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-custom-plugins/github.svg)](https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-custom-plugins)
Your own site
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-custom-plugins"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-custom-plugins/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xmake-custom-plugins

Your own site · 80×15
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-custom-plugins"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-custom-plugins.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,370 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.02370
Opus 5 $0.00045 $0.01185
Sonnet 5 $0.00018 $0.00474
Haiku 4.5 $0.00009 $0.00237

Measured 10d ago against content hash 05800cc82e61, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

xmake-custom-plugins scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/scripting/xmake-custom-plugins/SKILL.md · 288 lines

How it starts

The opening of the file, as written. The whole thing — 288 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Authoring Custom Plugins & Tasks

A task is a named function reachable via xmake <taskname> on the CLI. A plugin is just a task packaged for reuse / distribution. Same API — the only difference is where the code lives.

This skill focuses on writing plugins. For using built-in plugins (xmake project -k compile_commands, etc.), see xmake-plugins.

1. Minimal task in xmake.lua

task("hello")
    set_menu {
        usage       = "xmake hello [options]",
        description = "Print a greeting",
        options     = {
            {"n", "name", "kv", "world", "Name to greet"},
            {nil, "loud", "k",  nil,     "Shout it"}
        }
    }
    on_run(function ()
        import("core.base.option")
        local name = option.get("name")
        if option.get("loud") then
            cprint("${bright red}HELLO, %s!", name:upper())
        else
            cprint("${green}hello, %s", name)
        end
    end)
xmake hello                  # hello, world
xmake hello --name=ruki      # hello, ruki
xmake hello -n ruki --loud   # HELLO, RUKI!
xmake hello --help           # menu auto-generated

2. set_menu schema

set_menu {
    usage       = "xmake <task> [options]",     -- one-line usage string
    description = "Short description",          -- listed in `xmake --help`
    options     = {
        -- { short, long, kind, default, description [, extra] }
        {"n", "name",    "kv", "world", "Name to greet"},
        {"v", "verbose", "k",  nil,     "Verbose output"},
        {nil, "files",   "vs", nil,     "Input files"},
        {},                                      -- separator in help output
        {nil, "mode",    "kv", "release", "Build mode",
                          {"debug", "release"}}, -- restricted values
    }
}

Option kinds:

Kind Meaning Usage
"k" Flag (boolean) --name, -v
"kv" Key-value --name=value, -n value
"vs" Values list --files=a.cpp --files=b.cpp or positional

Read the full file on GitHub · 288 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 288 lines · 90 tokens per session scan A 05800cc82e61

Subscribe to this mod's changes

xmake-custom-plugins is a skill published in the GitHub repository xmake-io/xmake-skills (23 stars, last pushed 17d ago), licensed Apache-2.0. It adds 90 tokens to every session and 2,370 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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