xmake-link-order

xmake-link-order is a skill for Claude Code from xmake-io/xmake-skills. It costs 80 tokens per session (1,999 once invoked), scanned A, original, Apache-2.0.

Tools for controlling how a linker combines static libraries. A linker turns compiled object files and libraries into an executable, and static-library order can affect whether symbols are found.

In plain words
What is it for?
Use them to declare library order, group circular dependencies, force all objects from a library into the output, or configure weak linking across supported platforms.
Why use it?
They address undefined-symbol errors caused by libraries being listed in the wrong order, depending on each other in a cycle, or containing registration code that would otherwise be left out.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xmake-skills plugin — 58 skills shipped together

Good fit Use them to declare library order, group circular dependencies, force all objects from a library into the output, or configure weak linking across supported platforms.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xmake-io/xmake-skills/xmake-link-order
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xmake-io/xmake-skills --skill xmake-link-order
Clone the repo
git clone --depth 1 https://github.com/xmake-io/xmake-skills

Made for: Claude Code.

Or install xmake-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xmake-link-order

README.md
[![agentmods](https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-link-order/github.svg)](https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-link-order)
Your own site
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-link-order"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-link-order/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xmake-link-order

Your own site · 80×15
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-link-order"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-link-order.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,999 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.01999
Opus 5 $0.00040 $0.01000
Sonnet 5 $0.00016 $0.00400
Haiku 4.5 $0.00008 $0.00200

Measured 12d ago against content hash 5c95642a9df9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

xmake-link-order scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/project-config/xmake-link-order/SKILL.md · 174 lines

How it starts

The opening of the file, as written. The whole thing — 174 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When multiple static libraries depend on each other, order matters to the linker. Xmake gives you three knobs to fix order-related link errors without hand-crafting -Wl,... flags:

  • add_linkorders — declare that library A must come before library B on the command line.
  • add_linkgroups — wrap a set of libraries in --start-group/--end-group (Linux) or the equivalent so the linker resolves circular references.
  • whole_archive = true option on add_linkgroups — force-include every object, even ones that look unreferenced (plugin registration, static initializers).

1. The underlying problem

A static library is a collection of object files. The GNU linker (and most others) resolves symbols in a single left-to-right pass: when it sees -lfoo, it picks up objects that satisfy currently-undefined symbols. Anything not needed yet is discarded.

That causes two common bugs:

  1. Wrong order. -lbar -lfoo where bar depends on foo → undefined symbols from bar, because foo was consumed before bar needed it.
  2. Circular dependency. foo calls into bar and bar calls into foo → impossible with one-pass linking.
  3. Missing static registration. Plugin/factory patterns where a global constructor registers itself, but no other code directly references it → linker strips the object.

2. add_linkorders — fix order

target("app")
    set_kind("binary")
    add_files("src/main.cpp")
    add_deps("foo", "bar", "baz")
    add_linkorders("bar", "foo")       -- bar depends on foo → bar first, then foo
    add_linkorders("baz", "foo", "bar")

add_linkorders(A, B) means A must appear before B on the linker command line (-lA ... -lB). List the dependents before their dependencies. Multiple calls accumulate.

Xmake performs a topo-sort over the declared orders and emits the final link line. If you declare a cycle, xmake raises at configure time.

Order applies to add_links too

Read the full file on GitHub · 174 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 174 lines · 80 tokens per session scan A 5c95642a9df9

Subscribe to this mod's changes

xmake-link-order is a skill published in the GitHub repository xmake-io/xmake-skills (24 stars, last pushed 20d ago), licensed Apache-2.0. It adds 80 tokens to every session and 1,999 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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