xmake-swift

xmake-swift is a skill for Claude Code from xmake-io/xmake-skills. It costs 52 tokens per session (911 once invoked), scanned A, original, Apache-2.0.

A build setup for Swift projects using Xmake, a tool that describes builds in an xmake.lua file. It supports apps and libraries, Swift mixed with C++ or Objective-C, and Apple-platform builds.

In plain words
What is it for?
Use it to build Swift binaries, static libraries, or shared libraries; connect Swift code with C++ or Objective-C; set Swift module names; and build for iOS or macOS.
Why use it?
It lets one Xmake configuration handle Swift compilation and mixed-language projects instead of maintaining separate build arrangements.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xmake-skills plugin — 58 skills shipped together

Good fit Use it to build Swift binaries, static libraries, or shared libraries; connect Swift code with C++ or Objective-C; set Swift module names; and build for iOS or macOS.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xmake-io/xmake-skills/xmake-swift
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xmake-io/xmake-skills --skill xmake-swift
Clone the repo
git clone --depth 1 https://github.com/xmake-io/xmake-skills

Made for: Claude Code.

Or install xmake-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xmake-swift

README.md
[![agentmods](https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-swift/github.svg)](https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-swift)
Your own site
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-swift"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-swift/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xmake-swift

Your own site · 80×15
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-swift"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-swift.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 911 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00911
Opus 5 $0.00026 $0.00456
Sonnet 5 $0.00010 $0.00182
Haiku 4.5 $0.00005 $0.00091

Measured 12d ago against content hash ab8e39c05678, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

xmake-swift scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/languages/xmake-swift/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building Swift with Xmake

Xmake builds Swift through swiftc and integrates with Xcode on Apple platforms. Use it when you want the same xmake.lua to drive a project that mixes Swift with C/C++/Objective-C.

1. Minimal project

xmake create -l swift -t console hello
cd hello
xmake run
add_rules("mode.debug", "mode.release")

target("hello")
    set_kind("binary")
    add_files("src/*.swift")

2. Target kinds

target("app")       set_kind("binary")
target("mylib")     set_kind("static")
target("mydyn")     set_kind("shared")

3. Swift ↔ C++/Objective-C interop (v3.0.5+)

Xmake supports automatic Swift-interop C++ header generation through the swift.interop target value.

Call Swift from C++

target("myswift")
    set_kind("static")
    add_files("src/*.swift")
    set_values("swift.interop", "cxx")                 -- or "objc"
    set_values("swift.modulename", "MySwift")          -- C++ namespace name

target("app")
    set_kind("binary")
    add_files("src/main.cpp")
    add_deps("myswift")
    set_languages("c++17")

Xmake generates a C++ header with #include "MySwift-Swift.h" style, exposing Swift types under MySwift:: namespace.

Interop modes

  • "objc" — Objective-C interop (classic, works since early Swift)
  • "cxx" — C++ interop (Swift 5.9+ required)

Resolving duplicate main

When both Swift and C++ have a main, Swift's usually wins. Force the C++ one:

set_values("swift.interop.cxxmain", true)

4. Apple platforms

xmake f -p macosx  -a arm64
xmake f -p iphoneos -a arm64
xmake f -p iphonesimulator -a arm64
xmake

Xmake picks up Xcode automatically. Pin SDK version with --xcode_sdkver=16.2, deployment target with --target_minver=12.0.

5. Flags

target("app")
    add_files("src/*.swift")
    add_scflags("-O")                  -- passed to swiftc
    add_ldflags("-Wl,-dead_strip")

add_scflags = Swift compiler flags.

6. Toolchain

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 112 lines · 52 tokens per session scan A ab8e39c05678

Subscribe to this mod's changes

xmake-swift is a skill published in the GitHub repository xmake-io/xmake-skills (24 stars, last pushed 20d ago), licensed Apache-2.0. It adds 52 tokens to every session and 911 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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