xmake-zig

xmake-zig is a skill for Claude Code from xmake-io/xmake-skills. It costs 39 tokens per session (730 once invoked), scanned A, original, Apache-2.0.

Build instructions for Zig projects using Xmake, a tool that configures and runs builds. It covers programs and libraries, cross-compiling for other systems, and combining Zig with C code.

In plain words
What is it for?
Use it to create Xmake files, build Zig binaries or libraries, compile for another operating system or processor, or include C files in a Zig target.
Why use it?
It provides the project settings and commands needed to build Zig code through Xmake. It also explains how to choose a Zig installation and target systems such as Windows, Linux, or macOS.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xmake-skills plugin — 58 skills shipped together

Good fit Use it to create Xmake files, build Zig binaries or libraries, compile for another operating system or processor, or include C files in a Zig target.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xmake-io/xmake-skills/xmake-zig
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xmake-io/xmake-skills --skill xmake-zig
Clone the repo
git clone --depth 1 https://github.com/xmake-io/xmake-skills

Made for: Claude Code.

Or install xmake-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xmake-zig

README.md
[![agentmods](https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-zig/github.svg)](https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-zig)
Your own site
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-zig"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-zig/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xmake-zig

Your own site · 80×15
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-zig"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-zig.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 730 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00730
Opus 5 $0.00019 $0.00365
Sonnet 5 $0.00008 $0.00146
Haiku 4.5 $0.00004 $0.00073

Measured 9d ago against content hash fd9c3838b1b9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

xmake-zig scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/languages/xmake-zig/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building Zig with Xmake

Xmake drives zig build-exe / zig build-lib under the hood. Zig is particularly nice because its native cross-compile story plays well with xmake's toolchain selection.

1. Minimal project

xmake create -l zig -t console hello
cd hello
xmake run
add_rules("mode.debug", "mode.release")

target("hello")
    set_kind("binary")
    add_files("src/*.zig")

2. Target kinds

target("app")       set_kind("binary")
target("mylib")     set_kind("static")
target("mydyn")     set_kind("shared")

3. Toolchain

xmake f --toolchain=zig
xmake f --toolchain=zig --sdk=/opt/zig-0.12

Zig is auto-detected when zig is on PATH. Pin with --sdk for a specific install.

4. Cross-compile

Zig has built-in cross-compile for every target it supports — no extra SDK needed:

xmake f -p windows -a x86_64 --toolchain=zig
xmake f -p linux   -a arm64  --toolchain=zig
xmake f -p macosx  -a arm64  --toolchain=zig
xmake

Xmake passes -target <triple> to zig build-exe. Far easier than GCC/Clang cross-SDKs.

5. Mixing Zig with C

Zig ships its own C compiler (zig cc) that can build C files. You can mix them in one target:

target("app")
    set_kind("binary")
    add_files("src/main.zig", "src/helper.c")
    add_includedirs("include")

Zig imports C via @cImport. No bridging needed.

6. Using Zig as your C compiler

Bonus trick: point xmake's C toolchain at zig cc for free cross-compile of C projects:

xmake f --toolchain=zig
xmake f --cc="zig cc" --cxx="zig c++"

This is especially useful for MinGW-free Windows builds from Linux.

Pitfalls

  • Zig API churn. Zig is pre-1.0; build-exe / build-lib flags change between versions. Pin --sdk to a known version in CI.
  • Mixing .zig and .cpp in one target. .zig + .c is fine; C++ is more brittle — use a separate target with add_deps.
  • Runtime dependencies. -target <triple> gives you a cross-compile, but you still need the right dynamic linker at runtime on the target — Zig can produce static binaries if you prefer (-fno-pie etc.).

Read the full file on GitHub · 90 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 90 lines · 39 tokens per session scan A fd9c3838b1b9

Subscribe to this mod's changes

xmake-zig is a skill published in the GitHub repository xmake-io/xmake-skills (23 stars, last pushed 16d ago), licensed Apache-2.0. It adds 39 tokens to every session and 730 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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