ios-liquid-glass-designer

ios-liquid-glass-designer is a skill for Claude Code, Codex from Xopoko/build-swift-apps. It costs 47 tokens per session (504 once invoked), scanned A, original, MIT.

A skill for building, improving, or reviewing Liquid Glass interfaces in SwiftUI for iOS 26 and later. SwiftUI is Apple's framework for creating app screens with Swift.

In plain words
What is it for?
Designing or reviewing glass surfaces, buttons, chips, and cards, including their grouping, shapes, tinting, spacing, and transitions.
Why use it?
It helps apply Apple's native glass effects consistently while accounting for availability, performance, and older-system fallbacks.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the build-swift-apps plugin — 61 skills, 3 commands, 3 MCP servers shipped together

Good fit Designing or reviewing glass surfaces, buttons, chips, and cards, including their grouping, shapes, tinting, spacing, and transitions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xopoko/build-swift-apps/ios-liquid-glass-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Xopoko/build-swift-apps --skill ios-liquid-glass-designer
Clone the repo
git clone --depth 1 https://github.com/Xopoko/build-swift-apps

Made for: Claude Code, Codex.

Or install build-swift-apps, the plugin that ships this one along with the rest of its 61 skills, 3 commands, 3 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-liquid-glass-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/xopoko/build-swift-apps/ios-liquid-glass-designer/github.svg)](https://agentmods.dev/skills/xopoko/build-swift-apps/ios-liquid-glass-designer)
Your own site
<a href="https://agentmods.dev/skills/xopoko/build-swift-apps/ios-liquid-glass-designer"><img src="https://agentmods.dev/badge/skills/xopoko/build-swift-apps/ios-liquid-glass-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ios-liquid-glass-designer

Your own site · 80×15
<a href="https://agentmods.dev/skills/xopoko/build-swift-apps/ios-liquid-glass-designer"><img src="https://agentmods.dev/badge/skills/xopoko/build-swift-apps/ios-liquid-glass-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 504 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00504
Opus 5 $0.00023 $0.00252
Sonnet 5 $0.00009 $0.00101
Haiku 4.5 $0.00005 $0.00050

Measured 12d ago against content hash f68baae551d4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ios-liquid-glass-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ios-liquid-glass-designer/SKILL.md · 62 lines

What it actually says

iOS Liquid Glass Designer

Use native iOS 26+ Liquid Glass APIs first. Keep glass grouped, interactive only when appropriate, performance aware, and backed by non-glass fallback UI.

Paths

  • Review: inspect where glass belongs, modifier order, shape consistency, GlassEffectContainer, availability, and fallback.
  • Improve: target surfaces/chips/buttons/cards, group multiple glass elements, and make only tappable/focusable elements interactive.
  • New feature: design shapes/prominence/grouping first, apply glass after layout/appearance modifiers, and add morphing only for animated hierarchy changes.

Rules

  • Prefer native APIs over custom blurs.
  • Use GlassEffectContainer for multiple glass views.
  • Apply .glassEffect(...) after layout and visual modifiers.
  • Use .interactive() only for interactive elements.
  • Keep related shapes, tinting, spacing, and prominence consistent.
  • Gate with #available(iOS 26, *) and provide a fallback.
  • Use .buttonStyle(.glass) or .buttonStyle(.glassProminent) for actions.
  • Use glassEffectID with @Namespace only for morphing transitions.

Snippets

if #available(iOS 26, *) {
    Text("Hello")
        .padding()
        .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
    Text("Hello")
        .padding()
        .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
    HStack(spacing: 24) {
        Image(systemName: "scribble.variable")
            .frame(width: 72, height: 72)
            .glassEffect()
        Image(systemName: "eraser.fill")
            .frame(width: 72, height: 72)
            .glassEffect()
    }
}
Button("Confirm") { }
    .buttonStyle(.glassProminent)

Resources

Read references/liquid-glass.md for details. Use current Apple docs when API details may have changed.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 62 lines · 47 tokens per session scan A f68baae551d4

Subscribe to this mod's changes

ios-liquid-glass-designer is a skill published in the GitHub repository Xopoko/build-swift-apps (45 stars, last pushed 15d ago), licensed MIT. It adds 47 tokens to every session and 504 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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