Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Xopoko/build-swift-apps --skill ios-liquid-glass-designergit clone --depth 1 https://github.com/Xopoko/build-swift-appsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xopoko/build-swift-apps/ios-liquid-glass-designer)<a href="https://agentmods.dev/skills/xopoko/build-swift-apps/ios-liquid-glass-designer"><img src="https://agentmods.dev/badge/skills/xopoko/build-swift-apps/ios-liquid-glass-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xopoko/build-swift-apps/ios-liquid-glass-designer"><img src="https://agentmods.dev/badge/skills/xopoko/build-swift-apps/ios-liquid-glass-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.00504 |
| Opus 5 | $0.00023 | $0.00252 |
| Sonnet 5 | $0.00009 | $0.00101 |
| Haiku 4.5 | $0.00005 | $0.00050 |
Grade A, and why
ios-liquid-glass-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
iOS Liquid Glass Designer
Use native iOS 26+ Liquid Glass APIs first. Keep glass grouped, interactive only when appropriate, performance aware, and backed by non-glass fallback UI.
Paths
- Review: inspect where glass belongs, modifier order, shape consistency,
GlassEffectContainer, availability, and fallback. - Improve: target surfaces/chips/buttons/cards, group multiple glass elements, and make only tappable/focusable elements interactive.
- New feature: design shapes/prominence/grouping first, apply glass after layout/appearance modifiers, and add morphing only for animated hierarchy changes.
Rules
- Prefer native APIs over custom blurs.
- Use
GlassEffectContainerfor multiple glass views. - Apply
.glassEffect(...)after layout and visual modifiers. - Use
.interactive()only for interactive elements. - Keep related shapes, tinting, spacing, and prominence consistent.
- Gate with
#available(iOS 26, *)and provide a fallback. - Use
.buttonStyle(.glass)or.buttonStyle(.glassProminent)for actions. - Use
glassEffectIDwith@Namespaceonly for morphing transitions.
Snippets
if #available(iOS 26, *) {
Text("Hello")
.padding()
.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
Text("Hello")
.padding()
.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
HStack(spacing: 24) {
Image(systemName: "scribble.variable")
.frame(width: 72, height: 72)
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 72, height: 72)
.glassEffect()
}
}
Button("Confirm") { }
.buttonStyle(.glassProminent)
Resources
Read references/liquid-glass.md for details. Use current Apple docs when API details may have changed.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 62 lines · 47 tokens per session scan A f68baae551d4
ios-liquid-glass-designer is a skill published in the GitHub repository Xopoko/build-swift-apps (45 stars, last pushed 15d ago), licensed MIT. It adds 47 tokens to every session and 504 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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