macos-view-architect

macos-view-architect is a skill for Claude Code, Codex from Xopoko/build-swift-apps. It costs 38 tokens per session (544 once invoked), scanned A, original, MIT.

A guide for organising macOS SwiftUI applications, where SwiftUI is Apple's framework for building app interfaces, into clear scenes and focused files.

In plain words
What is it for?
It is for structuring windows and other scenes, separating views, models, stores, services, and support code, and deciding when AppKit integration belongs in a separate boundary.
Why use it?
It helps prevent large view files and unclear window, settings, menu, and AppKit responsibilities as an app grows.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the build-swift-apps plugin — 61 skills, 3 commands, 3 MCP servers shipped together

Good fit It is for structuring windows and other scenes, separating views, models, stores, services, and support code, and deciding when AppKit integration belongs in a separate boundary.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xopoko/build-swift-apps/macos-view-architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Xopoko/build-swift-apps --skill macos-view-architect
Clone the repo
git clone --depth 1 https://github.com/Xopoko/build-swift-apps

Made for: Claude Code, Codex.

Or install build-swift-apps, the plugin that ships this one along with the rest of its 61 skills, 3 commands, 3 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for macos-view-architect

README.md
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Your own site
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Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 544 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00544
Opus 5 $0.00019 $0.00272
Sonnet 5 $0.00008 $0.00109
Haiku 4.5 $0.00004 $0.00054

Measured 11d ago against content hash 28bc0bd94b45, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

macos-view-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/macos-view-architect/SKILL.md · 46 lines

How it starts

The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.

macOS View Architect

Refactor macOS SwiftUI toward explicit scene structure and focused files. Use macos-swiftui-architect for missing desktop patterns and macos-appkit-bridge for true AppKit boundaries.

Rules

  • Model scenes explicitly: main window, settings, utility windows, inspectors, menu bar extras.
  • Keep predictable order unless local style is stronger: environment, inputs, state, non-view computed vars, init, body, view helpers, actions.
  • Split responsibilities:
    • App/<AppName>App.swift: @main app and minimal delegate only.
    • Views/*: root composition and feature UI.
    • Models/*: values, IDs, selection enums.
    • Stores/*: state stores.
    • Services/*: network, app-server, process clients.
    • Support/*: small formatters/resolvers/extensions.
  • Accept one-file apps only for tiny throwaway snippets: ~50 lines, one screen, no persistence/network/process client/reusable models.
  • Prefer dedicated subview types over many computed some View fragments; pass explicit data, bindings, and actions.
  • Keep root layout stable around selection/scenes/commands; avoid top-level branch swaps.
  • Extract non-trivial actions, command routing, and toolbar behavior from body.
  • Use @SceneStorage for per-window ephemeral state and @AppStorage for durable preferences.
  • Keep AppKit bridges isolated behind small wrappers/helpers.
  • For modern @Observable owners, use @State; on older targets use @StateObject/@ObservedObject.

Workflow

  1. Identify scene boundary and whether the file owns too many responsibilities.
  2. Reorder top-to-bottom.
  3. Extract sidebar rows, detail panels, inspectors, toolbar content, and utility surfaces into subviews/files.
  4. Stabilize selection/layout.
  5. Move action/command/toolbar logic into named helpers or types.
  6. Narrow AppKit edges.
  7. Build after each major split and keep behavior intact unless requested.

Smells

  • One root view owns window scaffolding, settings, toolbar, commands, service clients, and detail layout.
  • iOS push navigation forced into a Mac sidebar-detail problem.
  • Several booleans for mutually exclusive inspectors/sheets/windows.
  • AppKit objects passed through unrelated SwiftUI layers.
  • Large computed view fragments replacing real subviews.

Read the full file on GitHub · 46 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 46 lines · 38 tokens per session scan A 28bc0bd94b45

Subscribe to this mod's changes

macos-view-architect is a skill published in the GitHub repository Xopoko/build-swift-apps (45 stars, last pushed 14d ago), licensed MIT. It adds 38 tokens to every session and 544 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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