Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add xuansenpa1/skillrevise --skill erlang-otp-behaviorsgit clone --depth 1 https://github.com/xuansenpa1/skillreviseWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xuansenpa1/skillrevise/erlang-otp-behaviors)<a href="https://agentmods.dev/skills/xuansenpa1/skillrevise/erlang-otp-behaviors"><img src="https://agentmods.dev/badge/skills/xuansenpa1/skillrevise/erlang-otp-behaviors/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xuansenpa1/skillrevise/erlang-otp-behaviors"><img src="https://agentmods.dev/badge/skills/xuansenpa1/skillrevise/erlang-otp-behaviors.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00052 | $0.04278 |
| Opus 5.5 | $0.00021 | $0.01711 |
| Sonnet 5.5 | $0.00010 | $0.00856 |
| Haiku 4.5 | $0.00005 | $0.00428 |
Grade A, and why
erlang-otp-behaviors scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to erlang-otp-behaviors — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 647 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Erlang OTP Behaviors
Introduction
OTP (Open Telecom Platform) behaviors provide reusable patterns for common process types in Erlang systems. These abstractions handle complex details like message passing, error handling, and state management, allowing developers to focus on business logic while maintaining system reliability.
Behaviors define interfaces that processes must implement, with OTP handling the infrastructure. Gen_server provides client-server processes, gen_statem implements state machines, supervisors manage process lifecycles, and gen_event coordinates event distribution. Understanding these patterns is essential for production Erlang.
This skill covers gen_server for stateful processes, gen_statem for complex state machines, supervisor trees for fault tolerance, gen_event for event handling, application behavior for packaging, and patterns for building robust OTP systems.
Gen_Server Basics
Gen_server implements client-server processes with synchronous and asynchronous communication.
-module(counter_server).
-behaviour(gen_server).
%% API
-export([start_link/0, increment/0, decrement/0, get_value/0, reset/0]).
%% gen_server callbacks
-export([init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2, code_change/3]).
-define(SERVER, ?MODULE).
%% State record
-record(state, {count = 0}).
%%%===================================================================
%%% API
%%%===================================================================
start_link() ->
gen_server:start_link({local, ?SERVER}, ?MODULE, [], []).
increment() ->
gen_server:cast(?SERVER, increment).
decrement() ->
gen_server:cast(?SERVER, decrement).
get_value() ->
gen_server:call(?SERVER, get_value).
reset() ->
gen_server:call(?SERVER, reset).
%%%===================================================================
%%% gen_server callbacks
%%%===================================================================
init([]) ->
{ok, #state{}}.
%% Synchronous calls (with response)
handle_call(get_value, _From, State) ->
{reply, State#state.count, State};
handle_call(reset, _From, State) ->
{reply, ok, State#state{count = 0}};
handle_call(_Request, _From, State) ->
{reply, ignored, State}.
%% Asynchronous casts (no response)
handle_cast(increment, State) ->
NewCount = State#state.count + 1,
{noreply, State#state{count = NewCount}};
handle_cast(decrement, State) ->
NewCount = State#state.count - 1,
{noreply, State#state{count = NewCount}};
handle_cast(_Msg, State) ->
{noreply, State}.
%% Handle other messages
handle_info(_Info, State) ->
{noreply, State}.
terminate(_Reason, _State) ->
ok.
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
%%%===================================================================
%%% Complex gen_server example: Cache
%%%===================================================================
-module(cache_server).
-behaviour(gen_server).
-export([start_link/1, put/2, get/1, delete/1, clear/0, size/0]).
-export([init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2, code_change/3]).
-record(state, {
cache = #{},
max_size = 1000,
hits = 0,
misses = 0
}).
start_link(MaxSize) ->
gen_server:start_link({local, ?MODULE}, ?MODULE, [MaxSize], []).
put(Key, Value) ->
gen_server:call(?MODULE, {put, Key, Value}).
get(Key) ->
gen_server:call(?MODULE, {get, Key}).
delete(Key) ->
gen_server:cast(?MODULE, {delete, Key}).
clear() ->
gen_server:cast(?MODULE, clear).
size() ->
gen_server:call(?MODULE, size).
init([MaxSize]) ->
process_flag(trap_exit, true),
{ok, #state{max_size = MaxSize}}.
handle_call({put, Key, Value}, _From, State) ->
Cache = State#state.cache,
case maps:size(Cache) >= State#state.max_size of
true ->
{reply, {error, cache_full}, State};
false ->
NewCache = maps:put(Key, Value, Cache),
{reply, ok, State#state{cache = NewCache}}
end;
handle_call({get, Key}, _From, State) ->
Cache = State#state.cache,
case maps:find(Key, Cache) of
{ok, Value} ->
NewState = State#state{hits = State#state.hits + 1},
{reply, {ok, Value}, NewState};
error ->
NewState = State#state{misses = State#state.misses + 1},
{reply, not_found, NewState}
end;
handle_call(size, _From, State) ->
Size = maps:size(State#state.cache),
{reply, Size, State};
handle_call(_Request, _From, State) ->
{reply, {error, unknown_request}, State}.
handle_cast({delete, Key}, State) ->
NewCache = maps:remove(Key, State#state.cache),
{noreply, State#state{cache = NewCache}};
handle_cast(clear, State) ->
{noreply, State#state{cache = #{}}};
handle_cast(_Msg, State) ->
{noreply, State}.
handle_info(_Info, State) ->
{noreply, State}.
terminate(Reason, State) ->
io:format("Cache terminating: ~p~n", [Reason]),
io:format("Stats - Hits: ~p, Misses: ~p~n", [State#state.hits, State#state.misses]),
ok.
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
%%%===================================================================
%%% gen_server with timeouts
%%%===================================================================
-module(session_server).
-behaviour(gen_server).
-export([start_link/0, touch/0]).
-export([init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2, code_change/3]).
-define(TIMEOUT, 30000). % 30 seconds
-record(state, {
last_activity,
data = #{}
}).
start_link() ->
gen_server:start_link({local, ?MODULE}, ?MODULE, [], []).
touch() ->
gen_server:cast(?MODULE, touch).
init([]) ->
{ok, #state{last_activity = erlang:system_time(millisecond)}, ?TIMEOUT}.
handle_call(_Request, _From, State) ->
{reply, ok, State, ?TIMEOUT}.
handle_cast(touch, State) ->
NewState = State#state{last_activity = erlang:system_time(millisecond)},
{noreply, NewState, ?TIMEOUT};
handle_cast(_Msg, State) ->
{noreply, State, ?TIMEOUT}.
handle_info(timeout, State) ->
io:format("Session timed out~n"),
{stop, normal, State};
handle_info(_Info, State) ->
{noreply, State, ?TIMEOUT}.
terminate(_Reason, _State) ->
ok.
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 647 lines · 52 tokens per session scan A 7ecab88cc814
erlang-otp-behaviors is a skill published in the GitHub repository xuansenpa1/skillrevise (56 stars, last pushed 1mo ago), licensed MIT. It adds 52 tokens to every session and 4,278 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to erlang-otp-behaviors, differing in 0 lines, and is treated as a copy.
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