fjsp-baseline-repair-with-downtime-and-policy

fjsp-baseline-repair-with-downtime-and-policy is a skill for Claude Code, Codex from xuansenpa1/skillrevise. It costs 52 tokens per session (1,146 once invoked), scanned A, a copy of fjsp-baseline-repair-with-downtime-and-policy, MIT.

A scheduling-repair guide for flexible job-shop production, where jobs can use different machines and operations must follow a required order. It adjusts an existing schedule around machine downtime and policy limits.

In plain words
What is it for?
Use it to repair production schedules, reduce completion time, count machine changes, and limit how far start times move from the original plan.
Why use it?
It turns an infeasible or inefficient schedule into one that respects operation order, machine conflicts, downtime, and allowed changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to repair production schedules, reduce completion time, count machine changes, and limit how far start times move from the original plan.

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Install with agentmods
npx agentmods add skills/xuansenpa1/skillrevise/fjsp-baseline-repair-with-downtime-and-policy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xuansenpa1/skillrevise --skill fjsp-baseline-repair-with-downtime-and-policy
Clone the repo
git clone --depth 1 https://github.com/xuansenpa1/skillrevise

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fjsp-baseline-repair-with-downtime-and-policy

README.md
[![agentmods](https://agentmods.dev/badge/skills/xuansenpa1/skillrevise/fjsp-baseline-repair-with-downtime-and-policy/github.svg)](https://agentmods.dev/skills/xuansenpa1/skillrevise/fjsp-baseline-repair-with-downtime-and-policy)
Your own site
<a href="https://agentmods.dev/skills/xuansenpa1/skillrevise/fjsp-baseline-repair-with-downtime-and-policy"><img src="https://agentmods.dev/badge/skills/xuansenpa1/skillrevise/fjsp-baseline-repair-with-downtime-and-policy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/xuansenpa1/skillrevise/fjsp-baseline-repair-with-downtime-and-policy"><img src="https://agentmods.dev/badge/skills/xuansenpa1/skillrevise/fjsp-baseline-repair-with-downtime-and-policy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,146 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.01146
Opus 5 $0.00026 $0.00573
Sonnet 5 $0.00010 $0.00229
Haiku 4.5 $0.00005 $0.00115

Measured 9d ago against content hash 2668bd6b9c69, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

fjsp-baseline-repair-with-downtime-and-policy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to fjsp-baseline-repair-with-downtime-and-policy — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

data/skillsbench/tasks/manufacturing-fjsp-optimization/environment/skills/fjsp-baseline-repair-with-downtime-and-policy/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

This skill should be considered when you need to enhance a given infeasible or non-optimal fjsp baseline to a feasible schedule with less makespan considering downtime constraints, job precedence violations, policy budget constraints. The following constraints should be satisfied. end(j, o) <= start(j, o+1). Here j means the job index and o means the operation index. There should be no overlaps on the same machine or with downtime windows. Keep the number of machine changes and the total L1 start-time shift within the policy budgets. You can calculate the number of machine changes by MC = \sum_{(j,o)} [m_{new}(j,o) \ne m_{base}(j,o)]. You can calculate the total L1 start-time shift by Shift_{L1} = \sum_{(j,o)} |start_{new}(j,o) - start_{base}(j,o)|. To achieve this, never start any operation earlier than the baseline. When repairing operations in precedence-aware order, place each operation at the earliest feasible time. Anchor is calculated by anchor(j,o) = \max(start_{base}(j,o), end_{new}(j,o-1)), end_{new}(j,o-1) is end time of the previous operation of the same job at the new schedule. If start > anchor, then start-1 must be infeasible. You guarantee this by scanning integer time forward by +1 from anchor. Jumping to “next gap” without checking every integer may break minimality. If the given baseline is invalid, replace the machine with a feasible one.

Here is the pipeline. For each operation, first find the earliest time to start. It cannot start earlier than the baseline, and it cannot start before the previous operation of the same job finishes. Then list only the machines that are allowed for this operation, and use the processing time that belongs to each machine. For each candidate machine, find the allowed earliest time and pick the first start time that does not overlap with other work on that machine and does not fall into any downtime window. Choose the option that makes the smallest changes overall. Prefer not changing machines and keeping start-time shifts small, and make sure you stay within the policy budgets. After selecting a start time, immediately record this operation on the machine timeline in the same precedence-aware order, so the result matches the evaluator’s step-by-step simulation.

Here are reference codes.

# sorted Downtime windows
downtime[m] = sorted([(start,end), ...])
def overlap(s,e,a,b):
    return s < b and a < e  
# Precedence-aware repair order
def precedence_aware_order(base_list):
    base_map = {(r["job"], r["op"]): r for r in base_list}
    base_index = {(r["job"], r["op"]): i for i, r in enumerate(base_list)}
    keys = list(base_map.keys())
    keys.sort(key=lambda k: (k[1], base_map[k]["start"], base_index[k]))
    return keys
def earliest_feasible_time(m, anchor, dur, machine_intervals, downtime, safety=200000):
    t = int(anchor)
    for _ in range(safety):
        if not has_conflict(m, t, t+dur, machine_intervals, downtime):
            return t
        t += 1
    return t
def has_conflict(m, st, en, machine_intervals, downtime):
    for a,b in machine_intervals.get(m, []):
        if overlap(st,en,a,b):
            return True
    for a,b in downtime.get(m, []):
        if overlap(st,en,a,b):
            return True
    return False
# Baseline machine may be illegal
base_m = base_map[(j,o)]["machine"]
if base_m not in allowed[(j,o)]:
    # baseline is invalid; pick a legal default (min duration is a good heuristic)
    base_m = min(allowed[(j,o)], key=lambda m: allowed[(j,o)][m])
base_d = allowed[(j,o)][base_m]
#Use a lexicographic score that matches your priorities
machine_change = int(mm != base_m_orig)  
start_shift    = abs(st - base_start)
score = (machine_change, start_shift, st, mm)
#Then pick the smallest score, but respect remaining machine-change budget.
#A naive “always keep baseline machine” can cause large start shifts. This often reduces `Shift_L1` enough to pass tight budgets without exploding machine changes. Use a simple trigger to consider alternates *only when it helps*:

THRESH = 6  # tune; small instances often 3~10 works
# First try baseline machine
cand = best_candidate_restricted_to([base_m])

# If shift is large and we still can change machines, search alternates
if (cand.start - base_start) >= THRESH and mc_used < max_mc:
    cand2 = best_candidate_over_all_allowed_machines()
    if cand2.start < cand.start:   # or cand2.shift < cand.shift
        cand = cand2

Read the full file on GitHub · 79 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 79 lines · 52 tokens per session scan A 2668bd6b9c69

Subscribe to this mod's changes

fjsp-baseline-repair-with-downtime-and-policy is a skill published in the GitHub repository xuansenpa1/skillrevise (56 stars, last pushed 7d ago), licensed MIT. It adds 52 tokens to every session and 1,146 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to fjsp-baseline-repair-with-downtime-and-policy, differing in 0 lines, and is treated as a copy.

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