map-optimization-strategy

map-optimization-strategy is a skill for Claude Code, Codex from xuansenpa1/skillrevise. It costs 35 tokens per session (967 once invoked), scanned A, a copy of map-optimization-strategy, MIT.

A strategy for placing items on a grid or map while maximizing a goal and obeying placement rules. It reduces the number of locations to consider before comparing the best remaining choices.

In plain words
What is it for?
Use it for map-based placement and other constraint optimization problems, especially when locations may be invalid, inferior, isolated, or too far apart.
Why use it?
Trying every possible placement becomes impractical as the map and item count grow, so pruning removes choices that cannot lead to a good result.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/xuansenpa1/skillrevise/map-optimization-strategy
Any agent
npx skills add xuansenpa1/skillrevise --skill map-optimization-strategy
Clone the repo
git clone --depth 1 https://github.com/xuansenpa1/skillrevise

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for map-optimization-strategy

README.md
[![agentmods](https://agentmods.dev/badge/skills/xuansenpa1/skillrevise/map-optimization-strategy.svg)](https://agentmods.dev/skills/xuansenpa1/skillrevise/map-optimization-strategy)
Your own site
<a href="https://agentmods.dev/skills/xuansenpa1/skillrevise/map-optimization-strategy"><img src="https://agentmods.dev/badge/skills/xuansenpa1/skillrevise/map-optimization-strategy.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 967 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00967
Opus 5 $0.00017 $0.00483
Sonnet 5 $0.00007 $0.00193
Haiku 4.5 $0.00003 $0.00097

Measured 6d ago against content hash 7d712d7dd4e6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

map-optimization-strategy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to map-optimization-strategy — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

data/skillsbench/tasks/civ6-adjacency-optimizer/environment/skills/map-optimization-strategy/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Map-Based Constraint Optimization Strategy

A systematic approach to solving placement optimization problems on spatial maps. This applies to any problem where you must place items on a grid to maximize an objective while respecting placement constraints.

Why Exhaustive Search Fails

Exhaustive search (brute-force enumeration of all possible placements) is the worst approach:

  • Combinatorial explosion: Placing N items on M valid tiles = O(M^N) combinations
  • Even small maps become intractable (e.g., 50 tiles, 5 items = 312 million combinations)
  • Most combinations are clearly suboptimal or invalid

The Three-Phase Strategy

Phase 1: Prune the Search Space

Goal: Eliminate tiles that cannot contribute to a good solution.

Remove tiles that are:

  1. Invalid for any placement - Violate hard constraints (wrong terrain, out of range, blocked)
  2. Dominated - Another tile is strictly better in all respects
  3. Isolated - Too far from other valid tiles to form useful clusters
Before: 100 tiles in consideration
After pruning: 20-30 candidate tiles

This alone can reduce search space by 70-90%.

Phase 2: Identify High-Value Spots

Goal: Find tiles that offer exceptional value for your objective.

Score each remaining tile by:

  1. Intrinsic value - What does this tile contribute on its own?
  2. Adjacency potential - What bonuses from neighboring tiles?
  3. Cluster potential - Can this tile anchor a high-value group?

Rank tiles and identify the top candidates. These are your priority tiles - any good solution likely includes several of them.

Example scoring:
- Tile A: +4 base, +3 adjacency potential = 7 points (HIGH)
- Tile B: +1 base, +1 adjacency potential = 2 points (LOW)

Phase 3: Anchor Point Search

Goal: Find placements that capture as many high-value spots as possible.

  1. Select anchor candidates - Tiles that enable access to multiple high-value spots
  2. Expand from anchors - Greedily add placements that maximize marginal value
  3. Validate constraints - Ensure all placements satisfy requirements
  4. Local search - Try swapping/moving placements to improve the solution

Read the full file on GitHub · 111 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 111 lines · 35 tokens per session scan A 7d712d7dd4e6

Subscribe to this mod's changes

map-optimization-strategy is a skill published in the GitHub repository xuansenpa1/skillrevise (55 stars, last pushed 2mo ago), licensed MIT. It adds 35 tokens to every session and 967 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to map-optimization-strategy, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

chronicle

Analyze Copilot session history for standup reports, usage tips, session search, and session reindexing. Use when the user asks for a standup, daily summary, usage tips, workflow recommendations, wants to search or find past sessions by keyword/file/PR, wants to reindex their session store, or asks about deleting…

microsoft/vscode · 72 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens