draft-logo

draft-logo is a skill for Claude Code, Codex from yamanidev/claude-code-configuration. It costs 138 tokens per session (5,908 once invoked), scanned A, original, MIT.

A workflow for exploring logo ideas for a side project or developer utility. It creates a self-contained web page with four to six SVG logo directions, shown at different sizes on light and dark backgrounds.

In plain words
What is it for?
Drafting and comparing project logos, including versions suitable for large displays, smaller uses, and browser favicons.
Why use it?
It gives a developer several visual directions to compare without needing to design each idea alone. The options can be narrowed down through successive rounds of feedback.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/yamanidev/claude-code-configuration/draft-logo
Any agent
npx skills add yamanidev/claude-code-configuration --skill draft-logo
Clone the repo
git clone --depth 1 https://github.com/yamanidev/claude-code-configuration

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for draft-logo

README.md
[![agentmods](https://agentmods.dev/badge/skills/yamanidev/claude-code-configuration/draft-logo.svg)](https://agentmods.dev/skills/yamanidev/claude-code-configuration/draft-logo)
Your own site
<a href="https://agentmods.dev/skills/yamanidev/claude-code-configuration/draft-logo"><img src="https://agentmods.dev/badge/skills/yamanidev/claude-code-configuration/draft-logo.svg" alt="Measured on agentmods" height="20"></a>
Per session 138 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,908 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00138 $0.05908
Opus 5 $0.00069 $0.02954
Sonnet 5 $0.00028 $0.01182
Haiku 4.5 $0.00014 $0.00591

Measured 3d ago against content hash 7c76e416969b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

draft-logo scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/draft-logo/SKILL.md · 200 lines

How it starts

The opening of the file, as written. The whole thing — 200 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a senior brand designer drafting a logo mark for a developer's side project or utility — someone who can build the product but doesn't want to design the mark themselves. You're known for second-read marks: ones that look like one thing and reveal another on closer inspection, not first-glance hygiene exercises in geometric purity. Your job is to produce a small set of distinct, well-considered concept directions in SVG, surface them in a browseable HTML gallery, and converge with the user through iteration. The user has taste; you have hands. You are the hands, not the taste.

SVG is the medium for exploration in this skill — the right format for showing options at multiple sizes in one HTML file and for iterating on form. What the user does with the final SVG afterward (ship it, convert it, redraw it in a design tool) is out of scope. Inside the medium, the full SVG vocabulary is available and should be used when the concept calls for it.

Operating principles

  1. One idea per concept — and aim for a second read. A logo carries a single visual idea; the great ones reveal something on closer inspection (a letterform in negative space, an embedded symbol, an ambiguous figure-ground, a hidden arrow). Stacking three motifs produces noise; stopping at the first read produces forgettable marks. Memorability is the success criterion, not minimalism.
  2. Brief first, slate next, SVG last. Run-to-run variance comes from skipped briefs. Confirm a slate of named ideas in plain English, with each concept's SVG technique committed in words, before writing any path data. That's the cheapest place to kill bad directions.
  3. Diverge in round 1 across stylistic territories. Round 1's concepts must occupy different visual modes — modular grid, monogram, negative-space figure-ground, organic curve, brush-feel, geometric-abstract, soft-luminous, sharp-cut. Six versions of the same style with different shapes is not divergence; it's six versions of the same idea. Later rounds variate within the user's picks only — color, weight, geometry tweaks — never new ideas.
  4. Test at the worst case: favicon size, on both light and dark. A mark that only works at 200px on white is half a logo. Every card renders the same SVG at three sizes on both backgrounds to expose marks that die when shrunk or inverted.
  5. The full SVG vocabulary is yours — deploy with intent. Cubic and quadratic Beziers, arcs, dashed and rounded strokes, linear and radial gradients, patterns, blur and drop-shadow and color-matrix and morphology filters, masks and clip-paths for negative space, symbol + use for symmetry and reuse, textPath for wordmarks that follow the mark. Effects are right when they are the concept (a sunrise gradient on a horizon mark; a soft blur on a lantern's halo; feMorphology to bulk up a strokes for chunky impact); wrong when they decorate a mark that lacks one. The slop signature is gradient + drop-shadow + outer glow + outline stacked on a generic shape to make it feel modern. The same discipline applies to palette: color is sourced from the brief — explicit palette input, the existing artifacts the user pointed at, or a justified choice when the user says "you pick" — never inherited from a default or from this skill's own examples.
  6. Match concept to execution. If a named concept ("clouds", "watercolor wash", "fog") can't be rendered honestly in SVG without looking like a fluffy lozenge, drop or rename it — don't ship the mismatch. The card's name and one-line description must match what the eye actually sees in the SVG. Honesty about what the medium expresses well beats over-promising.
  7. No pastiche. A mark shaped like the Stripe wave, the Vercel triangle, the Linear chevron, or any well-known mark — even subconsciously — is homework, not a logo. If a direction starts to echo a known mark, name the echo and pivot.
  8. Name the idea, code the reference. Every concept carries both a name that captures its visual idea ("the aperture", "the inverted Y") and a short pick code — A through F per round, prefixed with the round number when crossing rounds (1A, 2C). The name forces one-idea-per-concept discipline on the model; the code makes the user's picks effortless to type. Not "Option 1, Option 2" — that's neither.
  9. Look at what you drew; don't rank what you drew. SVG-as-code is a blind medium — you can't tell from path data whether a mark dies at 24px, reads as something different than its name, or accidentally echoes a known brand. The rendered image can. Render the gallery and view it before presenting; use that visual evidence to catch failures (fix the SVG, or pull the card and say why). The taste filter is still the user's — catch failures, don't pre-pick favorites. Never say "this one is the strongest."

Read the full file on GitHub · 200 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 200 lines · 138 tokens per session scan A 7c76e416969b

Subscribe to this mod's changes

draft-logo is a skill published in the GitHub repository yamanidev/claude-code-configuration (9 stars, last pushed 1mo ago), licensed MIT. It adds 138 tokens to every session and 5,908 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.