codex-skills-library: Skill for Claude Code

.agents/skills/mobile-density-ui-system-v2/SKILL.md

mobile-density-ui-system-v2 is a skill for Claude Code, Codex from YankielDBC2/codex-skills-library. It costs 37 tokens per session (430 once invoked), scanned A, original, MIT.

A set of guidelines for making mobile web layouts compact and easy to scan. It covers grids, cards, galleries, pricing sections, statistics, and other content-heavy areas.

In plain words
What is it for?
Use it when adjusting responsive product, service, category, thumbnail, pricing, or form sections. It recommends choosing between columns, horizontal scrolling, compact cards, accordions, and progressive disclosure.
Why use it?
It helps reduce unnecessary scrolling when mobile cards, images, spacing, or single-column sections take up too much room. It also keeps important actions visible and touch-friendly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is YankielDBC2/codex-skills-library's own configuration. It tells Claude Code and Codex how to work on codex-skills-library itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything codex-skills-library configures →

Reuse

Borrowing it

Nothing to install: this file belongs to YankielDBC2/codex-skills-library. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/YankielDBC2/codex-skills-library/main/.agents/skills/mobile-density-ui-system-v2/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/YankielDBC2/codex-skills-library

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-density-ui-system-v2

README.md
[![agentmods](https://agentmods.dev/badge/skills/yankieldbc2/codex-skills-library/mobile-density-ui-system-v2/github.svg)](https://agentmods.dev/skills/yankieldbc2/codex-skills-library/mobile-density-ui-system-v2)
Your own site
<a href="https://agentmods.dev/skills/yankieldbc2/codex-skills-library/mobile-density-ui-system-v2"><img src="https://agentmods.dev/badge/skills/yankieldbc2/codex-skills-library/mobile-density-ui-system-v2/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-density-ui-system-v2

Your own site · 80×15
<a href="https://agentmods.dev/skills/yankieldbc2/codex-skills-library/mobile-density-ui-system-v2"><img src="https://agentmods.dev/badge/skills/yankieldbc2/codex-skills-library/mobile-density-ui-system-v2.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 430 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00430
Opus 5.5 $0.00015 $0.00172
Sonnet 5.5 $0.00007 $0.00086
Haiku 4.5 $0.00004 $0.00043

Measured 2mo ago against content hash 8be978a93765, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

mobile-density-ui-system-v2 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/mobile-density-ui-system-v2/SKILL.md · 52 lines

What it actually says

Mobile Density UI System v2

Goal

Make mobile layouts compact, scannable, and conversion-friendly without sacrificing readability or touch comfort.

When to use

Use when mobile pages feel too tall, cards are oversized, every section becomes one column, product/service grids create too much scroll, or important content is buried.

Workflow

  1. Inspect the real content types: products, services, thumbnails, stats, categories, testimonials, CTAs, or form blocks.
  2. Decide whether each mobile section needs one column, two columns, horizontal scroll, compact cards, accordions, or progressive disclosure.
  3. Use two-column mobile grids for small product/service/category cards when content and tap targets remain readable.
  4. Reduce oversized headings, py-20/py-24 spacing, huge images, and card padding that create unnecessary scroll.
  5. Keep primary CTAs visible and avoid burying purchase or contact actions below decorative content.
  6. Use CSS grid, flex, container queries, or project utilities according to the existing style system.
  7. Test breakpoints around 360, 390, 430, 768, 1024, and desktop when possible.

Quality bar

  • Check responsive behavior in browser/devtools or by inspecting CSS classes and breakpoints.
  • Run available lint/type/build checks.
  • Confirm no horizontal overflow or clipped content.

Validation

  • Mobile shows more useful content per screen without feeling cramped.
  • Tap targets remain usable and text remains readable.
  • Two-column mobile grids are used where they improve browsing, not everywhere blindly.
  • Hero and section heights are proportional to content.

Final response

  • Report mobile density choices and any breakpoints manually verified.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 52 lines · 37 tokens per session scan A 8be978a93765

Subscribe to this mod's changes

mobile-density-ui-system-v2 is a skill published in the GitHub repository YankielDBC2/codex-skills-library (13 stars, last pushed 3mo ago), licensed MIT. It adds 37 tokens to every session and 430 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

mobile-density-ui-system-v2 compared with skills from other repositories

mobile-density-ui-system-v2 next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
mobile-density-ui-system-v2YankielDBC2/codex-skills-librarySkill133mo agoMITA37Claude Code, Codex
frontend-designNickCrew/Claude-CortexSkill664mo agoMITA70Claude Code, Codex
responsive-storefrontfinsilabs/awesome-ecommerce-skillsSkill6314d agoMITA29Claude Code, Codex
better-layoutoyi77/1ai-skillsSkill17yesterdayMITA29Claude Code
Responsive Layout ReviewerNotysoty/openagentskillsSkill92mo agoMITA25Claude Code, Codex
mobile-nativeemilkowalski/skillsSkill54k2d agoMITA167Claude Code, Codex
uniwinduni-stack/uniwindSkill1.7kyesterdayMITA130Claude Code, Codex