inherited-flags-for-spawned-teammates

inherited-flags-for-spawned-teammates is a skill for Claude Code, Codex from ychampion/cskill-agents. It costs 37 tokens per session (539 once invoked), scanned A, original, MIT.

A method for giving spawned teammates the same command-line settings and environment as their leader. This can include permission settings, plugins, model choices, and provider configuration.

In plain words
What is it for?
Starting tmux-based teammates or other child processes that need to match the leader's runtime settings.
Why use it?
Child agents otherwise may run with different permissions or configuration and behave differently from the main agent.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Good fit Starting tmux-based teammates or other child processes that need to match the leader's runtime settings.

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Install with agentmods
npx agentmods add skills/ychampion/cskill-agents/inherited-flags-for-spawned-teammates
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ychampion/cskill-agents --skill inherited-flags-for-spawned-teammates
Clone the repo
git clone --depth 1 https://github.com/ychampion/cskill-agents

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for inherited-flags-for-spawned-teammates

README.md
[![agentmods](https://agentmods.dev/badge/skills/ychampion/cskill-agents/inherited-flags-for-spawned-teammates/github.svg)](https://agentmods.dev/skills/ychampion/cskill-agents/inherited-flags-for-spawned-teammates)
Your own site
<a href="https://agentmods.dev/skills/ychampion/cskill-agents/inherited-flags-for-spawned-teammates"><img src="https://agentmods.dev/badge/skills/ychampion/cskill-agents/inherited-flags-for-spawned-teammates/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for inherited-flags-for-spawned-teammates

Your own site · 80×15
<a href="https://agentmods.dev/skills/ychampion/cskill-agents/inherited-flags-for-spawned-teammates"><img src="https://agentmods.dev/badge/skills/ychampion/cskill-agents/inherited-flags-for-spawned-teammates.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 539 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00539
Opus 5 $0.00018 $0.00269
Sonnet 5 $0.00007 $0.00108
Haiku 4.5 $0.00004 $0.00054

Measured 7d ago against content hash 0212c7d77233, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

inherited-flags-for-spawned-teammates scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/claude-code/skills/inherited-flags-for-spawned-teammates/SKILL.md · 29 lines

How it starts

The opening of the file, as written. The whole thing — 29 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SKILL: Inherited Flags For Spawned Teammates

Domain: multi-agent
Trigger: Apply whenever a teammate or tmux-based sub-agent is spawned and it must inherit the parent’s CLI flags and environment to stay aligned. Source Pattern: Distilled from reviewed multi-agent coordination and child-runtime patterns.

Core Method

Collect the leader’s active CLI options (permission mode, model override, settings path, inline plugins, teammate-mode, chrome override) via buildInheritedCliFlags, rendering them into --flag value strings that the spawned command receives. Parallelly, spool key environment variables (provider overrides, upstream proxy, credential markers) into buildInheritedEnvVars, giving the new process CLAUDECODE=1, CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1, and any configured provider/proxy keys so the teammate shares the same backend references. Apply both sets when composing the tmux env + command invocation so the teammate behaves identically to its leader.

Key Rules

  • Propagate permission mode flags only when plan mode is not required; plan mode takes precedence and should block bypass propagation.
  • Always include model, settings, plugin directories, teammate mode, and chrome toggles that the leader specified.
  • Forward provider-specific env vars (e.g., MITM proxy, CLAUDE_CODE_USE_BEDROCK) plus canonical teammates flags so spawned shells hit the same endpoints.
  • Add CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1 and CLAUDECODE=1 to signal the child process about the teammate experiment context.

Example Application

When a coordinator spawns a tmux teammate for claude backup, reuse this skill by calling the helper functions, appending the resulting --flag arguments and env KEY=VAL string to the tmux new-session command so the teammate shares flags, models, plugins, and upstream proxy configuration.

Anti-Patterns (What NOT to do)

  • Don’t spawn teammates with a blank env—they will default to first-party endpoints and lose plugin context.
  • Don’t forget to skip bypass-permissions flags when plan mode is required; inheriting bypass would violate plan-mode guarantees.
  • Avoid hardcoding env keys; derive the list from the TEAMMATE_ENV_VARS constant so new proxies or secrets get forwarded consistently.

Read the full file on GitHub · 29 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 29 lines · 37 tokens per session scan A 0212c7d77233

Subscribe to this mod's changes

inherited-flags-for-spawned-teammates is a skill published in the GitHub repository ychampion/cskill-agents (36 stars, last pushed 5mo ago), licensed MIT. It adds 37 tokens to every session and 539 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.