Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ychampion/cskill-agents --skill pose-fragment-unicode-sprite-designgit clone --depth 1 https://github.com/ychampion/cskill-agentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ychampion/cskill-agents/pose-fragment-unicode-sprite-design)<a href="https://agentmods.dev/skills/ychampion/cskill-agents/pose-fragment-unicode-sprite-design"><img src="https://agentmods.dev/badge/skills/ychampion/cskill-agents/pose-fragment-unicode-sprite-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ychampion/cskill-agents/pose-fragment-unicode-sprite-design"><img src="https://agentmods.dev/badge/skills/ychampion/cskill-agents/pose-fragment-unicode-sprite-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.00349 |
| Opus 5.5 | $0.00011 | $0.00140 |
| Sonnet 5.5 | $0.00006 | $0.00070 |
| Haiku 4.5 | $0.00003 | $0.00035 |
Grade A, and why
pose-fragment-unicode-sprite-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
SKILL: Pose-Fragment Unicode Sprite Design
Domain: terminal-ui Trigger: Use when terminal sprite art must support multiple expressions or gestures while staying anchored to the same silhouette and spacing. Source Pattern: Distilled from reviewed fragment-based Unicode sprite and expression-system implementations.
Core Method
Define the sprite as stable base segments plus a dictionary of overlay fragments keyed by pose. Each pose reuses the same shell and swaps only localized fragments like eyes, hands, or props, so the character can wink, look around, or gesture without altering the immutable silhouette. This makes new expressions cheap to add while preserving alignment with nearby UI.
Key Rules
- Keep the stable base segments constant across poses and store them separately from movable fragments.
- Store movable fragments in a pose dictionary so new expressions only replace localized strings.
- Preserve spacing around each fragment so pose changes never alter total width or anchor points.
- Provide a default fragment set that remains valid even when a host cannot render the fancier variants.
Example Application
If a coding assistant banner needs idle, warning, and celebration expressions, store one base body plus separate fragment sets for eyes and arms. The UI can switch expressions instantly without recalculating the whole sprite or disturbing layout.
Anti-Patterns (What NOT to do)
- Do not generate each pose as a completely separate ASCII block; that invites drift and misalignment.
- Do not tie fragment changes to width or padding changes, or the sprite will stop lining up with surrounding UI.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 28 lines · 28 tokens per session scan A 3b77d13e1e47
pose-fragment-unicode-sprite-design is a skill published in the GitHub repository ychampion/cskill-agents (36 stars, last pushed 6mo ago), licensed MIT. It adds 28 tokens to every session and 349 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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