pose-fragment-unicode-sprite-design

pose-fragment-unicode-sprite-design is a skill for Claude Code, Codex from ychampion/cskill-agents. It costs 28 tokens per session (349 once invoked), scanned A, original, MIT.

A design pattern for terminal characters made from reusable Unicode text fragments. Each pose keeps the same base shape and spacing while changing only local parts such as eyes, hands, or props.

In plain words
What is it for?
Use it to create consistent terminal sprites with idle, warning, gesture, or other expression variants.
Why use it?
It makes multiple expressions easier to maintain without shifting the character's alignment in the interface.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create consistent terminal sprites with idle, warning, gesture, or other expression variants.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ychampion/cskill-agents/pose-fragment-unicode-sprite-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ychampion/cskill-agents --skill pose-fragment-unicode-sprite-design
Clone the repo
git clone --depth 1 https://github.com/ychampion/cskill-agents

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pose-fragment-unicode-sprite-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/ychampion/cskill-agents/pose-fragment-unicode-sprite-design/github.svg)](https://agentmods.dev/skills/ychampion/cskill-agents/pose-fragment-unicode-sprite-design)
Your own site
<a href="https://agentmods.dev/skills/ychampion/cskill-agents/pose-fragment-unicode-sprite-design"><img src="https://agentmods.dev/badge/skills/ychampion/cskill-agents/pose-fragment-unicode-sprite-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pose-fragment-unicode-sprite-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/ychampion/cskill-agents/pose-fragment-unicode-sprite-design"><img src="https://agentmods.dev/badge/skills/ychampion/cskill-agents/pose-fragment-unicode-sprite-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 349 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.00349
Opus 5 $0.00014 $0.00175
Sonnet 5 $0.00006 $0.00070
Haiku 4.5 $0.00003 $0.00035

Measured 8d ago against content hash 3b77d13e1e47, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pose-fragment-unicode-sprite-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/claude-code/skills/pose-fragment-unicode-sprite-design/SKILL.md · 28 lines

What it actually says

SKILL: Pose-Fragment Unicode Sprite Design

Domain: terminal-ui Trigger: Use when terminal sprite art must support multiple expressions or gestures while staying anchored to the same silhouette and spacing. Source Pattern: Distilled from reviewed fragment-based Unicode sprite and expression-system implementations.

Core Method

Define the sprite as stable base segments plus a dictionary of overlay fragments keyed by pose. Each pose reuses the same shell and swaps only localized fragments like eyes, hands, or props, so the character can wink, look around, or gesture without altering the immutable silhouette. This makes new expressions cheap to add while preserving alignment with nearby UI.

Key Rules

  • Keep the stable base segments constant across poses and store them separately from movable fragments.
  • Store movable fragments in a pose dictionary so new expressions only replace localized strings.
  • Preserve spacing around each fragment so pose changes never alter total width or anchor points.
  • Provide a default fragment set that remains valid even when a host cannot render the fancier variants.

Example Application

If a coding assistant banner needs idle, warning, and celebration expressions, store one base body plus separate fragment sets for eyes and arms. The UI can switch expressions instantly without recalculating the whole sprite or disturbing layout.

Anti-Patterns (What NOT to do)

  • Do not generate each pose as a completely separate ASCII block; that invites drift and misalignment.
  • Do not tie fragment changes to width or padding changes, or the sprite will stop lining up with surrounding UI.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 28 lines · 28 tokens per session scan A 3b77d13e1e47

Subscribe to this mod's changes

pose-fragment-unicode-sprite-design is a skill published in the GitHub repository ychampion/cskill-agents (36 stars, last pushed 5mo ago), licensed MIT. It adds 28 tokens to every session and 349 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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