ultragoal

ultragoal is a skill for Claude Code from Yeachan-Heo/oh-my-claudecode. It costs 38 tokens per session (1,629 once invoked), scanned A, original, MIT.

A durable system for tracking large, multi-step goals across coding sessions or worktrees. It stores ordered stories, attempt counts, evidence, and handoff information.

In plain words
What is it for?
It helps manage long projects made of dependent pieces when progress and final evidence must survive across sessions.
Why use it?
It preserves progress when a session restarts and adds completion checks such as review and verification for complex work.

Skill for Claude Code

Written for Claude Code: argument-hint in frontmatter. Also seen: mentions Claude Code; $skill-name invocation.

Part of the oh-my-claudecode plugin — 39 skills, 21 commands, 19 agents, 11 hooks, 1 MCP server shipped together

Good fit It helps manage long projects made of dependent pieces when progress and final evidence must survive across sessions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/yeachan-heo/oh-my-claudecode/ultragoal
About the project

Oh My Claude Code is a multi-agent orchestration system for Claude Code, coordinating specialized agents, commands, skills, hooks, and workflows. It is designed for developers who want Claude Code to handle coding tasks through coordinated agent roles. Catalogue entries are components of its Claude Code workflow, including agents, commands, skills, hooks, instructions, MCP configuration, and a plugin.

Yeachan-Heo/oh-my-claudecode · 39,107 stars · on GitHub · oh-my-claudecode.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Yeachan-Heo/oh-my-claudecode --skill ultragoal
Clone the repo
git clone --depth 1 https://github.com/Yeachan-Heo/oh-my-claudecode

Made for: Claude Code.

Or install oh-my-claudecode, the plugin that ships this one along with the rest of its 39 skills, 21 commands, 19 agents, 11 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ultragoal

README.md
[![agentmods](https://agentmods.dev/badge/skills/yeachan-heo/oh-my-claudecode/ultragoal/github.svg)](https://agentmods.dev/skills/yeachan-heo/oh-my-claudecode/ultragoal)
Your own site
<a href="https://agentmods.dev/skills/yeachan-heo/oh-my-claudecode/ultragoal"><img src="https://agentmods.dev/badge/skills/yeachan-heo/oh-my-claudecode/ultragoal/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ultragoal

Your own site · 80×15
<a href="https://agentmods.dev/skills/yeachan-heo/oh-my-claudecode/ultragoal"><img src="https://agentmods.dev/badge/skills/yeachan-heo/oh-my-claudecode/ultragoal.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,629 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Snyk pass 7 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.01629
Opus 5 $0.00019 $0.00814
Sonnet 5 $0.00008 $0.00326
Haiku 4.5 $0.00004 $0.00163

Measured 9d ago against content hash 8e590dc3701f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ultragoal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

skills/ultragoal/SKILL.md · 104 lines

How it starts

The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.

<Use_When>

  • The user wants a durable, repo-native way to track an ultragoal across multiple Claude sessions or worktrees
  • The work is large enough to warrant multiple ordered "stories" with attempt counts and per-story evidence
  • The user wants the final completion gated behind ai-slop-cleaner + verification + $code-review
  • The user wants the active Claude /goal directive coordinated with the ledger so that a session restart does not lose progress </Use_When>

<Do_Not_Use_When>

  • The task is a single small change — use direct delegation or ralph instead
  • The user wants the assistant to literally invoke /goal itself from the shell — that is not possible; omc ultragoal only writes artifacts and prints handoff text
  • The user wants a planning-only artifact with no execution loop — use plan instead </Do_Not_Use_When>

<Why_This_Exists> Claude Code /goal is a session-scoped Stop hook: it blocks the session from stopping until a condition holds, and auto-clears on success. That is a great single-session execution primitive, but it loses state across sessions and does not by itself enforce a final review gate. omc ultragoal adds a durable plan, ledger, and gating layer so a long multi-step initiative can survive session restarts, fresh worktrees, and review iterations while still leveraging Claude /goal to keep the active agent focused. </Why_This_Exists>

<How_To_Use>

  1. Create a plan from a brief:

    omc ultragoal create-goals --brief-file plan.md
    

    Or with explicit stories:

    omc ultragoal create-goals --brief "ship the migration" \
      --goal "Schema::Add new columns" \
      --goal "Backfill::Backfill rows in batches" \
      --goal "Cutover::Drop old columns and switch reads"
    

    The default mode is aggregate (one Claude /goal covers the run). Pass --claude-goal-mode per-story if you want each story to have its own /goal.

    Multi-repo workspaces / parallel sessions: when several Claude sessions in the same workspace need to run /ultragoal concurrently, pass either --plan-id <stable-id> or --auto-plan-id so the plan is written to .omc/ultragoal/plans/{planId}/ instead of the shared single-plan path. Without that flag, two sessions creating goals would clobber each other. --auto-plan-id derives {epochMs}-{slug} from the brief title. Then thread the same --plan-id <id> through every subsequent subcommand in that session. Use omc ultragoal list-plans to enumerate available planIds when needed.

  2. Start (or resume) the next story:

    omc ultragoal complete-goals [<goal-id>]
    

    With no goal id, this preserves the default behavior of resuming the active story or starting the first pending story. With a goal id, OMC targets exactly that named eligible story (a pending story may be started out of order); it never falls through to another story. An active different story, unknown id, completed or review-blocked story, or failed story without --retry-failed is rejected without state mutation. An in-progress named story is resumed without changing its attempt. This prints a model-facing handoff. The active Claude agent must read it and:

    • Set the native Claude /goal for this session — in standalone Claude Code neither the shell nor the agent can do it, so ask the user to type /goal <aggregate objective> and wait. --claude-goal-json (below) reconciles the ledger only and does not satisfy the PreToolUse /goal guard, which blocks tool calls until it observes an active /goal.
    • Work the story.
    • When the story is complete (and for the final story, after the full quality gate), share back a snapshot of the active /goal state and call checkpoint.

Read the full file on GitHub · 104 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 104 lines · 38 tokens per session scan A 8e590dc3701f

Subscribe to this mod's changes

ultragoal is a skill published in the GitHub repository Yeachan-Heo/oh-my-claudecode (39,107 stars, last pushed yesterday), licensed MIT. It adds 38 tokens to every session and 1,629 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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