fireworks-tech-graph

fireworks-tech-graph is a skill for Claude Code from yizhiyanhua-ai/fireworks-tech-graph. It costs 128 tokens per session (7,908 once invoked), scanned A, original, MIT.

A guide and toolkit for creating technical diagrams, such as architecture drawings, data flows, flowcharts, sequence diagrams, and network maps. It can export diagrams as SVG, PNG, animated GIF, or offline HTML.

In plain words
What is it for?
Use it to document software systems, cloud deployments, event streams, agent systems, databases, networks, or investigation timelines.
Why use it?
It gives a consistent way to create, check, inspect, and export diagrams without relying on a particular coding assistant. The geometry checks help catch layout problems before delivery.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_SKILL_DIR} variable. Also seen: mentions subagents; mentions Claude Code; mentions Codex.

Good fit Use it to document software systems, cloud deployments, event streams, agent systems, databases, networks, or investigation timelines.

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Install with agentmods
npx agentmods add skills/yizhiyanhua-ai/fireworks-tech-graph/fireworks-tech-graph
About the project

fireworks-tech-graph is an agent skill that turns natural-language descriptions into validated technical diagrams and related visual formats. It is used to create SVG, PNG, animated GIF, and offline interactive HTML diagrams, including UML and AI or agent workflows.

yizhiyanhua-ai/fireworks-tech-graph · 11,352 stars · on GitHub · yizhiyanhua-ai.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add yizhiyanhua-ai/fireworks-tech-graph --skill fireworks-tech-graph
Clone the repo
git clone --depth 1 https://github.com/yizhiyanhua-ai/fireworks-tech-graph

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fireworks-tech-graph

README.md
[![agentmods](https://agentmods.dev/badge/skills/yizhiyanhua-ai/fireworks-tech-graph/fireworks-tech-graph/github.svg)](https://agentmods.dev/skills/yizhiyanhua-ai/fireworks-tech-graph/fireworks-tech-graph)
Your own site
<a href="https://agentmods.dev/skills/yizhiyanhua-ai/fireworks-tech-graph/fireworks-tech-graph"><img src="https://agentmods.dev/badge/skills/yizhiyanhua-ai/fireworks-tech-graph/fireworks-tech-graph/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fireworks-tech-graph

Your own site · 80×15
<a href="https://agentmods.dev/skills/yizhiyanhua-ai/fireworks-tech-graph/fireworks-tech-graph"><img src="https://agentmods.dev/badge/skills/yizhiyanhua-ai/fireworks-tech-graph/fireworks-tech-graph.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 128 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,908 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00128 $0.07908
Opus 5 $0.00064 $0.03954
Sonnet 5 $0.00026 $0.01582
Haiku 4.5 $0.00013 $0.00791

Measured 12d ago against content hash fcb6ea52730a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

fireworks-tech-graph scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SKILL.md · 501 lines

How it starts

The opening of the file, as written. The whole thing — 501 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Fireworks Tech Graph

Generate geometry-checked SVG technical diagrams, high-resolution PNG, validated SVG-to-GIF semantic motion, and sanitized offline interactive HTML.

Runtime Compatibility

Use this repository unchanged in both Codex and Claude Code. It follows the Agent Skills layout: SKILL.md is the shared entry point, bundled resources use relative paths, and agents/openai.yaml adds optional Codex UI metadata without affecting Claude Code.

Before reading a reference or running a script, resolve the directory containing this SKILL.md as SKILL_ROOT. Do not assume the current working directory is the skill directory, and do not assume a variable set in one shell call persists into the next.

  • In Claude Code, use ${CLAUDE_SKILL_DIR}.
  • In Codex, use the absolute skill directory shown in the loaded skill metadata.

Every command block below sets SKILL_ROOT itself. In Codex, replace /absolute/path/from-codex-skill-metadata with the absolute skill directory before running the command.

The unified scripts/fireworks.py CLI and compatibility helpers provide stable rendering, geometry validation, inspection, animation, and export:

1. generate-diagram.sh - Validate SVG + export PNG

SKILL_ROOT="${CLAUDE_SKILL_DIR:-/absolute/path/from-codex-skill-metadata}"
"$SKILL_ROOT/scripts/generate-diagram.sh" -t architecture -s 1 -o ./output/arch.svg
  • Validates an existing SVG file
  • Exports PNG after validation
  • Example: "$SKILL_ROOT/scripts/generate-diagram.sh" -t architecture -s 1 -o ./output/arch.svg

2. generate-from-template.py - Create starter SVG from template

SKILL_ROOT="${CLAUDE_SKILL_DIR:-/absolute/path/from-codex-skill-metadata}"
mkdir -p ./output
python3 "$SKILL_ROOT/scripts/generate-from-template.py" architecture ./output/arch.svg '{"title":"My Diagram","nodes":[],"arrows":[]}'
  • Loads a built-in SVG template
  • Renders nodes, arrows, and legend entries from JSON input
  • Escapes text content to keep output XML-valid

Read the full file on GitHub · 501 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 501 lines · 128 tokens per session scan A fcb6ea52730a

Subscribe to this mod's changes

fireworks-tech-graph is a skill published in the GitHub repository yizhiyanhua-ai/fireworks-tech-graph (11,352 stars, last pushed 6d ago), licensed MIT. It adds 128 tokens to every session and 7,908 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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