animation-motion-design

animation-motion-design is a skill for Claude Code from yonatangross/orchestkit. It costs 52 tokens per session (1,832 once invoked), scanned A, original, MIT.

A set of patterns for adding animations, page transitions, gestures, and small interface interactions with Motion and the browser View Transitions API. It also covers performance and accessibility settings such as reduced motion.

In plain words
What is it for?
Use it when implementing component animations, drag or hover gestures, exit transitions, page navigation effects, or reduced-motion support.
Why use it?
It helps animations stay responsive and avoids motion that can overwhelm or harm users who prefer less movement. The rules also address common performance problems such as unnecessary layout work.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; mentions Claude Code.

Part of the ork plugin — 106 skills, 35 commands, 36 agents, 32 hooks shipped together

Good fit Use it when implementing component animations, drag or hover gestures, exit transitions, page navigation effects, or reduced-motion support.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/yonatangross/orchestkit/animation-motion-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add yonatangross/orchestkit --skill animation-motion-design
Clone the repo
git clone --depth 1 https://github.com/yonatangross/orchestkit

Made for: Claude Code.

Or install ork, the plugin that ships this one along with the rest of its 106 skills, 35 commands, 36 agents, 32 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-motion-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/yonatangross/orchestkit/animation-motion-design.svg)](https://agentmods.dev/skills/yonatangross/orchestkit/animation-motion-design)
Your own site
<a href="https://agentmods.dev/skills/yonatangross/orchestkit/animation-motion-design"><img src="https://agentmods.dev/badge/skills/yonatangross/orchestkit/animation-motion-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,832 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.01832
Opus 5 $0.00026 $0.00916
Sonnet 5 $0.00010 $0.00366
Haiku 4.5 $0.00005 $0.00183

Measured 5d ago against content hash ba89d9749d2c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

animation-motion-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ork/skills/animation-motion-design/SKILL.md · 206 lines

How it starts

The opening of the file, as written. The whole thing — 206 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animation & Motion Design

Patterns for building performant, accessible animations using Motion (formerly Framer Motion, 18M+ weekly npm downloads) and the View Transitions API (cross-browser support in 2026). Covers layout animations, gesture interactions, exit transitions, micro-interactions, and motion accessibility.

Quick Reference

Rule File Impact When to Use
Layout Animations rules/motion-layout.md HIGH Shared layout transitions, FLIP animations, layoutId
Gesture Interactions rules/motion-gestures.md HIGH Drag, hover, tap with spring physics
Exit Animations rules/motion-exit.md HIGH AnimatePresence, unmount transitions
View Transitions API rules/view-transitions-api.md HIGH Page navigation, cross-document transitions
Motion Accessibility rules/motion-accessibility.md CRITICAL prefers-reduced-motion, cognitive load
Motion Performance rules/motion-performance.md HIGH 60fps, GPU compositing, layout thrash

Total: 6 rules across 3 categories

Decision Table — Motion vs View Transitions API

Scenario Recommendation Why
Component mount/unmount Motion AnimatePresence handles lifecycle
Page navigation transitions View Transitions API Built-in browser support, works with any router
Complex interruptible animations Motion Spring physics, gesture interruption
Simple crossfade between pages View Transitions API Zero JS bundle cost
Drag/reorder interactions Motion drag prop with layout animations
Shared element across routes View Transitions API viewTransitionName CSS property
Scroll-triggered animations Motion useInView, useScroll hooks
Multi-step orchestrated sequences Motion staggerChildren, variants

Quick Start

Motion — Component Animation

import { motion, AnimatePresence } from "motion/react"

const fadeInUp = {
  initial: { opacity: 0, y: 20 },
  animate: { opacity: 1, y: 0 },
  exit: { opacity: 0, y: -10 },
  transition: { type: "spring", stiffness: 300, damping: 24 },
}

function Card({ item }: { item: Item }) {
  return (
    <motion.div {...fadeInUp} layout layoutId={item.id}>
      {item.content}
    </motion.div>
  )
}

function CardList({ items }: { items: Item[] }) {
  return (
    <AnimatePresence mode="wait">
      {items.map((item) => (
        <Card key={item.id} item={item} />
      ))}
    </AnimatePresence>
  )
}

Read the full file on GitHub · 206 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 206 lines · 52 tokens per session scan A ba89d9749d2c

Subscribe to this mod's changes

animation-motion-design is a skill published in the GitHub repository yonatangross/orchestkit (231 stars, last pushed yesterday), licensed MIT. It adds 52 tokens to every session and 1,832 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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