Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add yonatangross/orchestkit --skill interaction-patternsgit clone --depth 1 https://github.com/yonatangross/orchestkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/yonatangross/orchestkit/interaction-patterns)<a href="https://agentmods.dev/skills/yonatangross/orchestkit/interaction-patterns"><img src="https://agentmods.dev/badge/skills/yonatangross/orchestkit/interaction-patterns.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.02093 |
| Opus 5 | $0.00033 | $0.01046 |
| Sonnet 5 | $0.00013 | $0.00419 |
| Haiku 4.5 | $0.00007 | $0.00209 |
Grade A, and why
interaction-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 219 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Interaction Patterns
Codifiable UI interaction patterns that prevent common UX failures. Covers loading states, content pagination, disclosure patterns, overlays, drag-and-drop, tab overflow, and notification systems — all with accessibility baked in.
Quick Reference
| Rule | File | Impact | When to Use |
|---|---|---|---|
| Skeleton Loading | rules/interaction-skeleton-loading.md |
HIGH | Content-shaped placeholders for async data |
| Infinite Scroll | rules/interaction-infinite-scroll.md |
CRITICAL | Paginated content with a11y and keyboard support |
| Progressive Disclosure | rules/interaction-progressive-disclosure.md |
HIGH | Revealing complexity based on user need |
| Modal / Drawer / Inline | rules/interaction-modal-drawer-inline.md |
HIGH | Choosing overlay vs inline display patterns |
| Drag & Drop | rules/interaction-drag-drop.md |
CRITICAL | Reorderable lists with keyboard alternatives |
| Tabs Overflow | rules/interaction-tabs-overflow.md |
MEDIUM | Tab bars with 7+ items or dynamic tabs |
| Toast Notifications | rules/interaction-toast-notifications.md |
HIGH | Success/error feedback and notification stacking |
| Cognitive Load Thresholds | rules/interaction-cognitive-load-thresholds.md |
HIGH | Enforcing Miller's Law, Hick's Law, and Doherty Threshold with numeric limits |
| Form UX | rules/interaction-form-ux.md |
HIGH | Target sizing, label placement, error prevention, and smart defaults |
| Persuasion Ethics | rules/interaction-persuasion-ethics.md |
HIGH | Detecting dark patterns and applying ethical engagement principles |
Total: 10 rules across 6 categories
Decision Table — Loading States
| Scenario | Pattern | Why |
|---|---|---|
| List/card content loading | Skeleton | Matches content shape, reduces perceived latency |
| Form submission | Spinner | Indeterminate, short-lived action |
| File upload | Progress bar | Measurable operation with known total |
| Image loading | Blur placeholder | Prevents layout shift, progressive reveal |
| Route transition | Skeleton | Preserves layout while data loads |
| Background sync | None / subtle indicator | Non-blocking, low priority |
What ships with it
16 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/interaction-pattern-catalog.md 4.3 KB
- references/keyboard-interaction-matrix.md 3.8 KB
- references/loading-states-decision-tree.md 3.5 KB
- rules/_sections.md 1.1 KB
- rules/_template.md 339 B
- rules/interaction-cognitive-load-thresholds.md 4.2 KB
- rules/interaction-drag-drop.md 3.7 KB
- rules/interaction-form-ux.md 5.7 KB
- rules/interaction-infinite-scroll.md 3.5 KB
- rules/interaction-modal-drawer-inline.md 4.1 KB
- rules/interaction-persuasion-ethics.md 5.7 KB
- rules/interaction-progressive-disclosure.md 3.9 KB
- rules/interaction-skeleton-loading.md 2.9 KB
- rules/interaction-tabs-overflow.md 4.2 KB
- rules/interaction-toast-notifications.md 3.7 KB
- test-cases.json 4.1 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 219 lines · 66 tokens per session scan A 85cced8edb91
interaction-patterns is a skill published in the GitHub repository yonatangross/orchestkit (231 stars, last pushed today), licensed MIT. It adds 66 tokens to every session and 2,093 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
component-patterns
World-class component visual patterns — cards, tables, forms, navigation, dashboards, data visualization, empty states, and feedback components with branded asymmetric corners.
ux-interaction-patterns
UX laws as code — micro-interactions, animation choreography, skeleton UIs, optimistic UI, and performance UX patterns for world-class user experience.
web-animation-design
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use…
frontend-ui-dark-ts
Build dark-themed React applications using Tailwind CSS with custom theming, glassmorphism effects, and Framer Motion animations. Use when creating dashboards, admin panels, or data-rich interfaces with a refined dark aesthetic.
frontend-design-workflow
Workflow for frontend features, visual changes, and product design changes. Present mockup options before writing code, build against the project's design system, capture the right evidence type (screenshots vs video), and run a new-user usability review before finalizing. Use when building or changing UI, styling…
openkb-html-critic
Use to review a generated HTML deck or single-page artifact for visual quality and structural correctness. Especially good at catching CSS specificity bugs where slide-modifier classes (.divider, .center, .q, .flow etc.) accidentally override the base .slide{display:none} and cause one slide to stack on top of every…