interaction-patterns

interaction-patterns is a skill for Claude Code from yonatangross/orchestkit. It costs 66 tokens per session (2,093 once invoked), scanned A, original, MIT.

A collection of interface interaction patterns for React and other web interfaces. It covers loading placeholders, infinite scrolling, progressive disclosure, modals and drawers, drag-and-drop, overflowing tabs, and toast notifications.

In plain words
What is it for?
Use it when designing loading states, paginated content, expandable details, overlays, reorderable lists, tab bars, or success and error notifications.
Why use it?
It helps avoid common usability and accessibility problems in interactive interfaces. The patterns include keyboard alternatives and guidance on when to reveal or position controls.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; mentions Claude Code.

Part of the ork plugin — 106 skills, 35 commands, 36 agents, 32 hooks shipped together

Good fit Use it when designing loading states, paginated content, expandable details, overlays, reorderable lists, tab bars, or success and error notifications.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/yonatangross/orchestkit/interaction-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add yonatangross/orchestkit --skill interaction-patterns
Clone the repo
git clone --depth 1 https://github.com/yonatangross/orchestkit

Made for: Claude Code.

Or install ork, the plugin that ships this one along with the rest of its 106 skills, 35 commands, 36 agents, 32 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interaction-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/yonatangross/orchestkit/interaction-patterns.svg)](https://agentmods.dev/skills/yonatangross/orchestkit/interaction-patterns)
Your own site
<a href="https://agentmods.dev/skills/yonatangross/orchestkit/interaction-patterns"><img src="https://agentmods.dev/badge/skills/yonatangross/orchestkit/interaction-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,093 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.02093
Opus 5 $0.00033 $0.01046
Sonnet 5 $0.00013 $0.00419
Haiku 4.5 $0.00007 $0.00209

Measured 4d ago against content hash 85cced8edb91, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

interaction-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ork/skills/interaction-patterns/SKILL.md · 219 lines

How it starts

The opening of the file, as written. The whole thing — 219 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interaction Patterns

Codifiable UI interaction patterns that prevent common UX failures. Covers loading states, content pagination, disclosure patterns, overlays, drag-and-drop, tab overflow, and notification systems — all with accessibility baked in.

Quick Reference

Rule File Impact When to Use
Skeleton Loading rules/interaction-skeleton-loading.md HIGH Content-shaped placeholders for async data
Infinite Scroll rules/interaction-infinite-scroll.md CRITICAL Paginated content with a11y and keyboard support
Progressive Disclosure rules/interaction-progressive-disclosure.md HIGH Revealing complexity based on user need
Modal / Drawer / Inline rules/interaction-modal-drawer-inline.md HIGH Choosing overlay vs inline display patterns
Drag & Drop rules/interaction-drag-drop.md CRITICAL Reorderable lists with keyboard alternatives
Tabs Overflow rules/interaction-tabs-overflow.md MEDIUM Tab bars with 7+ items or dynamic tabs
Toast Notifications rules/interaction-toast-notifications.md HIGH Success/error feedback and notification stacking
Cognitive Load Thresholds rules/interaction-cognitive-load-thresholds.md HIGH Enforcing Miller's Law, Hick's Law, and Doherty Threshold with numeric limits
Form UX rules/interaction-form-ux.md HIGH Target sizing, label placement, error prevention, and smart defaults
Persuasion Ethics rules/interaction-persuasion-ethics.md HIGH Detecting dark patterns and applying ethical engagement principles

Total: 10 rules across 6 categories

Decision Table — Loading States

Scenario Pattern Why
List/card content loading Skeleton Matches content shape, reduces perceived latency
Form submission Spinner Indeterminate, short-lived action
File upload Progress bar Measurable operation with known total
Image loading Blur placeholder Prevents layout shift, progressive reveal
Route transition Skeleton Preserves layout while data loads
Background sync None / subtle indicator Non-blocking, low priority

Read the full file on GitHub · 219 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 219 lines · 66 tokens per session scan A 85cced8edb91

Subscribe to this mod's changes

interaction-patterns is a skill published in the GitHub repository yonatangross/orchestkit (231 stars, last pushed today), licensed MIT. It adds 66 tokens to every session and 2,093 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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