multi-surface-render

multi-surface-render is a skill for Claude Code from yonatangross/orchestkit. It costs 98 tokens per session (3,955 once invoked), scanned A, original, MIT.

A system for describing an interface once in JSON and rendering it on different surfaces, such as websites, mobile apps, terminals, PDFs, emails, images, and videos.

In plain words
What is it for?
Use it to choose renderers, map shared components to platform-specific implementations, and produce web UIs, reports, emails, social images, videos, or 3D scenes.
Why use it?
It reduces the need to create separate interface definitions for every output format while allowing each platform to use its own components.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter. Also seen: mentions Claude Code.

Part of the ork plugin — 111 skills, 38 commands, 36 agents, 32 hooks shipped together

Good fit Use it to choose renderers, map shared components to platform-specific implementations, and produce web UIs, reports, emails, social images, videos, or 3D scenes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/yonatangross/orchestkit/multi-surface-render
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add yonatangross/orchestkit --skill multi-surface-render
Clone the repo
git clone --depth 1 https://github.com/yonatangross/orchestkit

Made for: Claude Code.

Or install ork, the plugin that ships this one along with the rest of its 111 skills, 38 commands, 36 agents, 32 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for multi-surface-render

README.md
[![agentmods](https://agentmods.dev/badge/skills/yonatangross/orchestkit/multi-surface-render/github.svg)](https://agentmods.dev/skills/yonatangross/orchestkit/multi-surface-render)
Your own site
<a href="https://agentmods.dev/skills/yonatangross/orchestkit/multi-surface-render"><img src="https://agentmods.dev/badge/skills/yonatangross/orchestkit/multi-surface-render/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for multi-surface-render

Your own site · 80×15
<a href="https://agentmods.dev/skills/yonatangross/orchestkit/multi-surface-render"><img src="https://agentmods.dev/badge/skills/yonatangross/orchestkit/multi-surface-render.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,955 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00098 $0.03955
Opus 5.5 $0.00039 $0.01582
Sonnet 5.5 $0.00020 $0.00791
Haiku 4.5 $0.00010 $0.00396

Measured 19d ago against content hash 55f2bbfa2c70, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

multi-surface-render scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 19d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ork/skills/multi-surface-render/SKILL.md · 387 lines

How it starts

The opening of the file, as written. The whole thing — 387 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Upstream version reference: @json-render/core 0.21.0 (2026-09-30).

Multi-Surface Rendering with json-render

Define once, render everywhere. A single json-render catalog and spec can produce React web UIs, PDF reports, HTML emails, Remotion demo videos, and OG images — each surface gets its own registry that maps catalog types to platform-native components.

Quick Reference

Category Rules Impact When to Use
Target Selection 1 HIGH Choosing which renderer for your use case
React Renderer 1 MEDIUM Web apps, SPAs, dashboards
PDF & Email Renderer 1 HIGH Reports, documents, notifications
Video & Image Renderer 1 MEDIUM Demo videos, OG images, social cards
Registry Mapping 1 HIGH Platform-specific component implementations

Total: 5 rules across 5 categories

How Multi-Surface Rendering Works

  1. One catalog — Zod-typed component definitions shared across all surfaces
  2. One spec — flat-tree JSON/YAML describing the UI structure
  3. Many registries — each surface maps catalog types to its own component implementations
  4. Many renderers — each package renders the spec using its registry

The catalog is the contract. The spec is the data. The registry is the platform-specific implementation.

Quick Start — Same Catalog, Different Renderers

Shared Catalog (used by all surfaces)

import { defineCatalog } from '@json-render/core'
import { schema } from '@json-render/react/schema'
import { z } from 'zod'

export const catalog = defineCatalog(schema, {
  components: {
    Heading: {
      props: z.object({
        text: z.string(),
        level: z.enum(['h1', 'h2', 'h3']),
      }),
      children: false,
    },
    Paragraph: {
      props: z.object({ text: z.string() }),
      children: false,
    },
    StatCard: {
      props: z.object({
        label: z.string(),
        value: z.string(),
        trend: z.enum(['up', 'down', 'flat']).optional(),
      }),
      children: false,
    },
  },
})

Read the full file on GitHub · 387 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 19d ago Changed · +2 lines 55f2bbfa2c70
  2. 21d ago Changed · -1 lines 5f3f16246cdf
  3. 29d ago Changed d9caa657d523
  4. 1mo ago First seen · 386 lines · 98 tokens per session scan A 042fa56271c8

Subscribe to this mod's changes

multi-surface-render is a skill published in the GitHub repository yonatangross/orchestkit (297 stars, last pushed today), licensed MIT. It adds 98 tokens to every session and 3,955 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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