grill-me

grill-me is a skill for Claude Code from youdotcom-oss/agent-skills. It costs 49 tokens per session (126 once invoked), scanned A, a copy of cross-examine, MIT.

A guided interview that questions a plan or design one decision at a time. It continues until the choices, dependencies, and intended result are understood.

In plain words
What is it for?
Use it to stress-test a technical plan, product design, or workflow. It can recommend an answer for each question and inspect the codebase when that can resolve an issue.
Why use it?
It exposes unanswered questions and weak assumptions before implementation begins. It keeps the discussion focused by resolving each branch in sequence.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: installed under .agents/ (shared by several agents).

Part of the you plugin — 8 skills shipped together

Good fit Use it to stress-test a technical plan, product design, or workflow. It can recommend an answer for each question and inspect the codebase when that can resolve an issue.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/youdotcom-oss/agent-skills/grill-me
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add youdotcom-oss/agent-skills --skill grill-me
Clone the repo
git clone --depth 1 https://github.com/youdotcom-oss/agent-skills

Made for: Claude Code.

Or install you, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for grill-me

README.md
[![agentmods](https://agentmods.dev/badge/skills/youdotcom-oss/agent-skills/grill-me/github.svg)](https://agentmods.dev/skills/youdotcom-oss/agent-skills/grill-me)
Your own site
<a href="https://agentmods.dev/skills/youdotcom-oss/agent-skills/grill-me"><img src="https://agentmods.dev/badge/skills/youdotcom-oss/agent-skills/grill-me/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for grill-me

Your own site · 80×15
<a href="https://agentmods.dev/skills/youdotcom-oss/agent-skills/grill-me"><img src="https://agentmods.dev/badge/skills/youdotcom-oss/agent-skills/grill-me.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 126 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.00126
Opus 5 $0.00024 $0.00063
Sonnet 5 $0.00010 $0.00025
Haiku 4.5 $0.00005 $0.00013

Measured 10d ago against content hash 2643c98d92d7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

grill-me scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to cross-examine — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/grill-me/SKILL.md · 12 lines

What it actually says

Interview me relentlessly about every aspect of this plan until we reach a shared understanding. Walk down each branch of the design tree, resolving dependencies between decisions one-by-one. For each question, provide your recommended answer.

Ask the questions one at a time.

If a question can be answered by exploring the codebase, explore the codebase instead.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 12 lines · 49 tokens per session scan A 2643c98d92d7

Subscribe to this mod's changes

grill-me is a skill published in the GitHub repository youdotcom-oss/agent-skills (67 stars, last pushed today), licensed MIT. It adds 49 tokens to every session and 126 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to cross-examine, differing in 3 lines, and is treated as a copy.

Related

Other skills, from other repositories

object-modify

Modify a Unity UnityEngine.Object's serializable fields/properties. Three modification surfaces are available (objectDiff, pathPatches, jsonPatch) — see the skill body. Use 'object-get-data' first to inspect the object structure.

IvanMurzak/Unity-MCP · 57 tokens

assets-get-data

Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' to find the asset first.

IvanMurzak/Unity-MCP · 50 tokens

editor-selection-get

Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.

IvanMurzak/Unity-MCP · 53 tokens

gameobject-create

Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. Pass primitiveType to spawn a Unity primitive (Cube, Sphere, etc.) instead of an empty GameObject.

IvanMurzak/Unity-MCP · 55 tokens

object-get-data

Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Pair with 'object-modify' when you need to write back.

IvanMurzak/Unity-MCP · 53 tokens

unity-skill-create

Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the class name should match…

IvanMurzak/Unity-MCP · 142 tokens