vote-predict

vote-predict is a skill for Claude Code from Yrzhe/claude-skills. It costs 85 tokens per session (856 once invoked), scanned A, original, MIT.

A tool for estimating how a defined population might answer a poll, policy question, or political message. It reports a spread of choices across demographic groups rather than naming only one winner.

In plain words
What is it for?
Use it to model responses to policies, campaign messages, or voting questions. It can adjust simulated respondents to match population characteristics such as age and gender.
Why use it?
It helps examine differences between groups and avoids presenting a simulated opinion as a certain result. The output is intended as a calibrated population estimate, not a real election or survey.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: reads .claude/ paths.

Part of the persona-sim plugin — 4 skills shipped together

Good fit Use it to model responses to policies, campaign messages, or voting questions. It can adjust simulated respondents to match population characteristics such as age and gender.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/yrzhe/claude-skills/vote-predict
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Yrzhe/claude-skills --skill vote-predict
Clone the repo
git clone --depth 1 https://github.com/Yrzhe/claude-skills

Made for: Claude Code.

Or install persona-sim, the plugin that ships this one along with the rest of its 4 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vote-predict

README.md
[![agentmods](https://agentmods.dev/badge/skills/yrzhe/claude-skills/vote-predict/github.svg)](https://agentmods.dev/skills/yrzhe/claude-skills/vote-predict)
Your own site
<a href="https://agentmods.dev/skills/yrzhe/claude-skills/vote-predict"><img src="https://agentmods.dev/badge/skills/yrzhe/claude-skills/vote-predict/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vote-predict

Your own site · 80×15
<a href="https://agentmods.dev/skills/yrzhe/claude-skills/vote-predict"><img src="https://agentmods.dev/badge/skills/yrzhe/claude-skills/vote-predict.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 856 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.00856
Opus 5 $0.00043 $0.00428
Sonnet 5 $0.00017 $0.00171
Haiku 4.5 $0.00009 $0.00086

Measured 10d ago against content hash b551d924bbe1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

vote-predict scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/persona-sim/skills/vote-predict/SKILL.md · 68 lines

How it starts

The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Vote Predict

Thin scenario wrapper for opinion/vote simulation. Unlike product-feedback which scores 1-10, vote-predict uses categorical choices and post-stratification so the distribution maps to population-level prediction.

Recipe

import sys, json
sys.path.insert(0, str(__import__('pathlib').Path.home() / '.claude/skills/persona-sim'))
from lib import sampler, ipf, aggregator
from lib.sim_engine import SYSTEM_PROMPT, _persona_card
from lib.llm_router import generate

# 1. Sample a large panel (census-matched after IPF)
panel = sampler.sample_personas(n=100, source="nemotron_usa", mode="stream")

# 2. Compute IPF weights to match target population marginals
weights = ipf.ipf_weights(
    panel,
    targets={
        "age": {"<25": 0.12, "25-39": 0.26, "40-59": 0.33, "60+": 0.29},  # US adult
        "gender": {"male": 0.49, "female": 0.51},
    },
    bucketers={"gender": lambda x: x.strip().lower() if isinstance(x, str) else None},
)

# 3. Ask each persona the question
def ask(persona, question, options):
    task = (f"{question}\nChoose ONE of: {options}.\n"
            f'Respond JSON: {{"vote": "<choice>"}}')
    resp = generate(system=SYSTEM_PROMPT, persona_card=_persona_card(persona),
                    task=task, tier="default", max_tokens=100)
    # parse JSON (see eval/run_eval._parse_json_answer)
    ...

# 4. Aggregate with weights
# Option-wise: weighted_share[option] = sum(weights[i] for i where vote[i]==option) / sum(weights)

Core rules

  1. NEVER output a single "winner" percentage as the answer. Output the full distribution + margin of uncertainty.
  2. Always apply IPF weights when the base panel doesn't match the target population (almost always for Nemotron).
  3. Report segment breakdowns (age × vote, education × vote) — even if the topline says 52/48, the story is in the segments.
  4. Attach bias audit warning from lib/bias_audit.py — humans show acquiescence and framing biases that LLM personas do not. Flag the prediction as "LLM-synthetic, not a replacement for real polling".
  5. Flag multi-modal results — if aggregator._dip_test_proxy says multi-modal, the population is split and averaging misleads.

Read the full file on GitHub · 68 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 68 lines · 85 tokens per session scan A b551d924bbe1

Subscribe to this mod's changes

vote-predict is a skill published in the GitHub repository Yrzhe/claude-skills (33 stars, last pushed 3mo ago), licensed MIT. It adds 85 tokens to every session and 856 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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