Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Yu-369/VibeCurb --skill awwwards-motiongit clone --depth 1 https://github.com/Yu-369/VibeCurbWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/yu-369/vibecurb/awwwards-motion)<a href="https://agentmods.dev/skills/yu-369/vibecurb/awwwards-motion"><img src="https://agentmods.dev/badge/skills/yu-369/vibecurb/awwwards-motion/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/yu-369/vibecurb/awwwards-motion"><img src="https://agentmods.dev/badge/skills/yu-369/vibecurb/awwwards-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00110 | $0.13467 |
| Opus 5 | $0.00055 | $0.06734 |
| Sonnet 5 | $0.00022 | $0.02693 |
| Haiku 4.5 | $0.00011 | $0.01347 |
Grade A, and why
awwwards-motion-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 765 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Awwwards-Tier Motion Design
This skill fires when the user asks for animations, transitions, micro-interactions, scroll effects, page transitions, kinetic typography, parallax, hover physics, loading sequences, or anything that involves making a web interface feel alive and premium. Motion is the language of quality - the difference between a static page and an experience that feels like it was hand-crafted by a studio charging $200k per project.
The Pipeline
┌───────────────────────────────────────────────────────────────────────┐
│ │
│ BRIEF IN ──→ Phase 1: Motion Audit ──→ Phase 2: Choreography │
│ (classify, extract (sequence map, timing │
│ motion intent) sheet, easing palette) │
│ │
│ ──→ Phase 3: Build │
│ (implement layer by layer: │
│ entry → scroll → hover → │
│ transitions → ambient) │
│ │
│ ──→ Phase 4: Motion Diff │
│ (60fps check, feel check, │
│ reduced-motion audit) │
│ │
│ Each phase has a ✓ Quality Gate. Failing a gate blocks the next. │
│ │
└───────────────────────────────────────────────────────────────────────┘
The Core Doctrine
Before touching any code, internalize these. They override every aesthetic preference. The quality bar is Apple keynote presentations, Linear app, Stripe homepage, Vercel dashboard, Raycast. If your animation would look out of place on apple.com, it is not good enough.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 765 lines · 110 tokens per session scan A 5070a23c483f
awwwards-motion-design is a skill published in the GitHub repository Yu-369/VibeCurb (950 stars, last pushed 1mo ago), licensed MIT. It adds 110 tokens to every session and 13,467 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
chakra-ui-builder
Build responsive, accessible UI components and layouts using Chakra UI v3, install or configure Chakra UI in new and existing projects, and design scalable themes using tokens, semantic tokens, recipes, and slot recipes. Use this skill whenever a user asks to build, create, or generate any UI component, page, form…
visual-ralph
Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ralph with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.
frontend-ui-dark-ts
Build dark-themed React applications using Tailwind CSS with custom theming, glassmorphism effects, and Framer Motion animations. Use when creating dashboards, admin panels, or data-rich interfaces with a refined dark aesthetic.
reveal-hover-effect
Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treatment follows an…
frontend-visual-qa
Audits already-rendered web, landing-page, HTML deck/slide, browser tool/game, dashboard/admin, design-system, and desktop UIs using real-browser or native-app journeys, inspected screenshots, DOM geometry, responsive or projection viewports, and a bundled Playwright sweep. Use after UI implementation to find…
prototype-web
A clickable, high-fidelity web product prototype with navigation, a hero section, feature cards, steps, social proof, and optional pricing. It is designed to resemble a finished landing page while remaining a prototype.