story-template-method

story-template-method is a skill for Codex from yutianxiao6/openreel-studio. It costs 77 tokens per session (1,367 once invoked), scanned A, original, MIT.

A visual planning method for turning a story into an image or video. It combines the action sequence, camera positions, characters, setting, camera movement and art direction in one reference image.

In plain words
What is it for?
Use it to create a high-resolution visual development board and then use that image as a reference for a video. It helps plan several connected action beats, camera views, character positions and the look of a scene.
Why use it?
It helps when ordinary storyboards or start-and-end images do not clearly show complex movement or spatial relationships. It is meant for action-heavy scenes, detailed staging or a strong visual style, not as the default for every video.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to create a high-resolution visual development board and then use that image as a reference for a video. It helps plan several connected action beats, camera views, character positions and the look of a scene.

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Install with agentmods
npx agentmods add skills/yutianxiao6/openreel-studio/story-template-method
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add yutianxiao6/openreel-studio --skill story-template-method
Clone the repo
git clone --depth 1 https://github.com/yutianxiao6/openreel-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for story-template-method

README.md
[![agentmods](https://agentmods.dev/badge/skills/yutianxiao6/openreel-studio/story-template-method/github.svg)](https://agentmods.dev/skills/yutianxiao6/openreel-studio/story-template-method)
Your own site
<a href="https://agentmods.dev/skills/yutianxiao6/openreel-studio/story-template-method"><img src="https://agentmods.dev/badge/skills/yutianxiao6/openreel-studio/story-template-method/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for story-template-method

Your own site · 80×15
<a href="https://agentmods.dev/skills/yutianxiao6/openreel-studio/story-template-method"><img src="https://agentmods.dev/badge/skills/yutianxiao6/openreel-studio/story-template-method.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,367 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.01367
Opus 5 $0.00039 $0.00683
Sonnet 5 $0.00015 $0.00273
Haiku 4.5 $0.00008 $0.00137

Measured 11d ago against content hash 3553eb6adac4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

story-template-method scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

apps/api/app/skills/story-template-method/SKILL.md · 57 lines

What it actually says

Story template method

这是 OpenReel Studio 的可选图生视频制作方法 skill。内置 general_short_drama_workflow 把它作为与宫格分镜并列的画面制作模式,默认仍是宫格分镜。

本指南中的精确像素字段只用于直接创建或更新 standalone image 节点。Workflow Build Mode 把故事模板图的制作意图和 prompt 写进 spec,模型、画幅、分辨率、宽高、画质和 fps 由前端运行配置提供。

故事模板方法适合动作打斗、复杂调度、强美术风格或需要更稳定视频参考的段落。它依赖图片模型生成一张高分辨率视觉开发板,把故事分镜/动作流程、空间机位、人物与场景锚点、镜头运动和美术方向融合到一张图里。

使用边界

  • 用户可以在工作流输入中直接选择故事模板;standalone 制作中也可在用户明确要求、已有强视觉参考,或普通分镜不足以表达复杂动作时使用。
  • 不适合作为默认 fallback;普通叙事、简单动作和大多数 15 秒短片可先考虑直接视频 prompt、普通参考图或分镜图。
  • 图片模型必须能稳定生成高分辨率、多模块布局、清晰箭头/标注/空间关系。达不到这些条件时不要使用。
  • 图片模糊、动作流程区太小、标注不可读或角色/场景锚点漂移时,应重渲染故事模板图,不要直接拿去生成视频。

节点组织

故事模板不是后端节点类型。用通用节点表达:

  • image:故事模板图/视觉开发板。title/description/prompt 写清动作流程、空间机位、角色和场景锚点。
  • video:最终视频。fields.references 指向故事模板 image 节点并使用 role:"visual_reference";最终 prompt 必须在读取图片输出后再写。

Agent 仍走通用节点协议:node.create / node.update / node.run,节点类型使用 imagevideo。缺少阻塞事实时先用 interaction.request_input 补问。

故事模板图提示词

  • 工作流 prompt 跟随前端本次产物画幅和清晰度,不写死比例、像素、模型或画质。standalone 节点也优先使用前端产物设置;故事模板图必须达到文字、箭头和空间关系可读的清晰度。
  • 主体故事板区占最大面积,按第 1 格、第 2 格依次组织镜头节拍,不使用“第 X 排第 Y 格”坐标。每格写持续时长、景别、机位、构图、人物站位、一个核心动作、镜头运动、台词和音效。
  • 故事分镜/动作流程区写 4-9 个清晰连续 beat,每个 beat 包含景别、构图、人物站位、可见动作、镜头方向或运动箭头。
  • 空间机位区写俯视或透视空间关系、人物位置、行动路线、镜头轴线、机位和运动路径。
  • 角色与场景锚点区写主要人物脸、服装、道具、姿态锚点,以及关键场景立面和材质细节。

审核要求

  • 审核模型必须查看本轮真实图片,逐格核对剧情、镜头数量与顺序、时长、景别、机位、运镜、构图、单格核心动作和相邻镜头连续性。
  • 同时检查空间机位区是否能读出入口、行动路线、180 度轴线、机位与运动路径;人物、服装、道具、场景和光影必须继承参考图。
  • 主体故事板区过小、文字或箭头不可读、镜头缺失、时长总和错误、多动作堆叠、无解释越轴、角色场景漂移、畸形或重复画格都属于阻塞问题。
  • 有界反馈循环输出 score、各维度评分、可见证据、逐项修正和完整重写要求;重大问题不能达到通过分。

最终视频提示词

  • 最终 video prompt 必须等故事模板图完成、审核通过并可读后再写;提示词模型通过 vision 读取故事模板真实像素。
  • 这是“看图转译”,不是二次创作。按照图上第 1 格、第 2 格的实际顺序和时长标注写时间码,图上出现的人物、场景、动作、景别、运镜、台词和音效才可以进入正文。
  • 图上没有的新动作、新角色、新场景或镜头不得补写。个别标注不可读时,只能用上游 frame plan 对应项校正,不改变镜头数量、顺序和画面内容。
  • 每个时间段只写一个核心动作,所有时间段连续无缺口,总时长精确等于目标时长;末尾补充人物、服装、场景、道具、轴线和运动方向的一致性要求。

质量要求

  • 故事分镜/动作流程区占画面最大面积,通常 60%-70%。
  • 空间/机位区、角色锚点区、场景锚点区、镜头与美术区只做辅助,不要喧宾夺主。
  • 最终视频 prompt 必须锁定故事模板图上的可见信息,不添加图上没有的新动作、新角色或新场景。
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 57 lines · 77 tokens per session scan A 3553eb6adac4

Subscribe to this mod's changes

story-template-method is a skill published in the GitHub repository yutianxiao6/openreel-studio (29 stars, last pushed 25d ago), licensed MIT. It adds 77 tokens to every session and 1,367 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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