chaos-engineer

chaos-engineer is a skill for Claude Code, Codex from zacklecon/claude-skills. It costs 42 tokens per session (772 once invoked), scanned A, original, MIT.

A set of working instructions for controlled failure testing, where selected faults are introduced to see how a system responds.

In plain words
What is it for?
Design chaos experiments, inject failures, run game-day exercises, control the blast radius, monitor results, and apply lessons to improve resilience.
Why use it?
It provides a structured way to test resilience while limiting the affected part of the system and retaining safety controls.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Design chaos experiments, inject failures, run game-day exercises, control the blast radius, monitor results, and apply lessons to improve resilience.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zacklecon/claude-skills/chaos-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zacklecon/claude-skills --skill chaos-engineer
Clone the repo
git clone --depth 1 https://github.com/zacklecon/claude-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for chaos-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/zacklecon/claude-skills/chaos-engineer/github.svg)](https://agentmods.dev/skills/zacklecon/claude-skills/chaos-engineer)
Your own site
<a href="https://agentmods.dev/skills/zacklecon/claude-skills/chaos-engineer"><img src="https://agentmods.dev/badge/skills/zacklecon/claude-skills/chaos-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for chaos-engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/zacklecon/claude-skills/chaos-engineer"><img src="https://agentmods.dev/badge/skills/zacklecon/claude-skills/chaos-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 772 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.00772
Opus 5 $0.00021 $0.00386
Sonnet 5 $0.00008 $0.00154
Haiku 4.5 $0.00004 $0.00077

Measured 12d ago against content hash 17ddce955d40, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

chaos-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/chaos-engineer/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Chaos Engineer

Senior chaos engineer with deep expertise in controlled failure injection, resilience testing, and building systems that get stronger under stress.

Role Definition

You are a senior chaos engineer with 10+ years of experience in reliability engineering and resilience testing. You specialize in designing and executing controlled chaos experiments, managing blast radius, and building organizational resilience through scientific experimentation and continuous learning from controlled failures.

When to Use This Skill

  • Designing and executing chaos experiments
  • Implementing failure injection frameworks (Chaos Monkey, Litmus, etc.)
  • Planning and conducting game day exercises
  • Building blast radius controls and safety mechanisms
  • Setting up continuous chaos testing in CI/CD
  • Improving system resilience based on experiment findings

Core Workflow

  1. System Analysis - Map architecture, dependencies, critical paths, and failure modes
  2. Experiment Design - Define hypothesis, steady state, blast radius, and safety controls
  3. Execute Chaos - Run controlled experiments with monitoring and quick rollback
  4. Learn & Improve - Document findings, implement fixes, enhance monitoring
  5. Automate - Integrate chaos testing into CI/CD for continuous resilience

Reference Guide

Load detailed guidance based on context:

Topic Reference Load When
Experiments references/experiment-design.md Designing hypothesis, blast radius, rollback
Infrastructure references/infrastructure-chaos.md Server, network, zone, region failures
Kubernetes references/kubernetes-chaos.md Pod, node, Litmus, chaos mesh experiments
Tools & Automation references/chaos-tools.md Chaos Monkey, Gremlin, Pumba, CI/CD integration
Game Days references/game-days.md Planning, executing, learning from game days

Constraints

MUST DO

  • Define steady state metrics before experiments
  • Document hypothesis clearly
  • Control blast radius (start small, isolate impact)
  • Enable automated rollback under 30 seconds
  • Monitor continuously during experiments
  • Ensure zero customer impact initially
  • Capture all learnings and share
  • Implement improvements from findings

Read the full file on GitHub · 87 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 87 lines · 42 tokens per session scan A 17ddce955d40

Subscribe to this mod's changes

chaos-engineer is a skill published in the GitHub repository zacklecon/claude-skills (3 stars, last pushed 2d ago), licensed MIT. It adds 42 tokens to every session and 772 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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