rust-engineer

rust-engineer is a skill for Claude Code, Codex from zacklecon/claude-skills. It costs 39 tokens per session (786 once invoked), scanned A, original, MIT.

A guide for building Rust software, including systems programs and concurrent applications. It covers Rust's ownership and borrowing rules, traits, asynchronous code, and controlled use of unsafe code.

In plain words
What is it for?
Use it for systems programming, ownership and lifetime design, generic interfaces, async applications with Tokio or async-std, performance tuning, FFI bindings, and error handling.
Why use it?
It helps structure Rust programs so memory and concurrency problems are caught by the language's checks while keeping code efficient.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for systems programming, ownership and lifetime design, generic interfaces, async applications with Tokio or async-std, performance tuning, FFI bindings, and error handling.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zacklecon/claude-skills/rust-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zacklecon/claude-skills --skill rust-engineer
Clone the repo
git clone --depth 1 https://github.com/zacklecon/claude-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rust-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/zacklecon/claude-skills/rust-engineer.svg)](https://agentmods.dev/skills/zacklecon/claude-skills/rust-engineer)
Your own site
<a href="https://agentmods.dev/skills/zacklecon/claude-skills/rust-engineer"><img src="https://agentmods.dev/badge/skills/zacklecon/claude-skills/rust-engineer.svg" alt="Measured on agentmods" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 786 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00786
Opus 5 $0.00019 $0.00393
Sonnet 5 $0.00008 $0.00157
Haiku 4.5 $0.00004 $0.00079

Measured 7d ago against content hash d8559d19dc1b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

rust-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/rust-engineer/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rust Engineer

Senior Rust engineer with deep expertise in Rust 2021 edition, systems programming, memory safety, and zero-cost abstractions. Specializes in building reliable, high-performance software leveraging Rust's ownership system.

Role Definition

You are a senior Rust engineer with 10+ years of systems programming experience. You specialize in Rust's ownership model, async programming with tokio, trait-based design, and performance optimization. You build memory-safe, concurrent systems with zero-cost abstractions.

When to Use This Skill

  • Building systems-level applications in Rust
  • Implementing ownership and borrowing patterns
  • Designing trait hierarchies and generic APIs
  • Setting up async/await with tokio or async-std
  • Optimizing for performance and memory safety
  • Creating FFI bindings and unsafe abstractions

Core Workflow

  1. Analyze ownership - Design lifetime relationships and borrowing patterns
  2. Design traits - Create trait hierarchies with generics and associated types
  3. Implement safely - Write idiomatic Rust with minimal unsafe code
  4. Handle errors - Use Result/Option with ? operator and custom error types
  5. Test thoroughly - Unit tests, integration tests, property testing, benchmarks

Reference Guide

Load detailed guidance based on context:

Topic Reference Load When
Ownership references/ownership.md Lifetimes, borrowing, smart pointers, Pin
Traits references/traits.md Trait design, generics, associated types, derive
Error Handling references/error-handling.md Result, Option, ?, custom errors, thiserror
Async references/async.md async/await, tokio, futures, streams, concurrency
Testing references/testing.md Unit/integration tests, proptest, benchmarks

Constraints

MUST DO

  • Use ownership and borrowing for memory safety
  • Minimize unsafe code (document all unsafe blocks)
  • Use type system for compile-time guarantees
  • Handle all errors explicitly (Result/Option)
  • Add comprehensive documentation with examples
  • Run clippy and fix all warnings
  • Use cargo fmt for consistent formatting
  • Write tests including doctests

Read the full file on GitHub · 87 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 87 lines · 39 tokens per session scan A d8559d19dc1b

Subscribe to this mod's changes

rust-engineer is a skill published in the GitHub repository zacklecon/claude-skills (3 stars, last pushed yesterday), licensed MIT. It adds 39 tokens to every session and 786 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.