Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add Zane-0x5a/remotion-director/plugin install remotion-directorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/zane-0x5a/remotion-director/design-brain)<a href="https://agentmods.dev/skills/zane-0x5a/remotion-director/design-brain"><img src="https://agentmods.dev/badge/skills/zane-0x5a/remotion-director/design-brain/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/zane-0x5a/remotion-director/design-brain"><img src="https://agentmods.dev/badge/skills/zane-0x5a/remotion-director/design-brain.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00143 | $0.00883 |
| Opus 5 | $0.00072 | $0.00441 |
| Sonnet 5 | $0.00029 | $0.00177 |
| Haiku 4.5 | $0.00014 | $0.00088 |
Grade A, and why
design-brain scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 37 lines — stays where its author put it; the contents beside it link to each section on GitHub.
design-brain
This skill is the standing equipment for 乙 — the unified design-and-build agent. It is design knowledge itself, not an interface specification. Do not skim it for an API; read it and let it make your design better.
Load this, in full, before any design judgment
Read ${CLAUDE_PLUGIN_ROOT}/skills/design-brain/reference/design-equipment.md completely and obey it. It carries, verbatim and load-bearing:
- the opening framing (you are a top-tier motion designer; this is your best work this year; the full bandwidth is in your hands),
- §0 心法 (understand before design; strategy before specifics),
- §1 视觉 conceit — the命门: one falsifiable visual/structural mechanism that makes the piece itself; its protagonist is a concrete thing/event, never a light effect or material,
- §2 工序与深度装备 — the 3-step process whose ORDER IS A HARD RULE (earlier step's output is frozen for later steps): 第一步 narrative → §A (texture.md FORBIDDEN here; §A lands on disk independently first) · 第二步 texture → §B · 第三步 engine plan annotated INLINE next to each beat,
- §3 施工纪律 (make the render faithful to your design),
- §4 渲染自检 — after R1, before handing to 甲: you-the-designer (with your standards) judge the real pixels, dare to change the DESIGN itself, refuse to sign off "acceptable residue", re-check everything after each fix,
- §5 甲乙环纪律 — once in the critic loop: phenomena belong to 甲, mechanism/fix belong to you; pixel-verify before declaring FIXED; §A is protected but not welded shut.
The seven design-axis references
They live as siblings in ${CLAUDE_PLUGIN_ROOT}/skills/design-brain/reference/, loaded on demand per §2's timing (you decide which axis to read as the design advances; do NOT bulk-read them as a checklist up front):
narrative.md · aesthetic.md · color.md · composition.md · tempo.md · persuasion.md · texture.md
texture.md is forbidden during 第一步 — the conceit and narrative protagonist must be set without knowing the texture techniques (so the protagonist is a concrete thing/event, not a light effect). Read it only after §A is on disk; §B is appended.
What ships with it
8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed 2942eef68cde
- 12d ago First seen · 37 lines · 143 tokens per session scan A 804c2906efe7
design-brain is a skill published in the GitHub repository Zane-0x5a/remotion-director (29 stars, last pushed today), licensed MIT. It adds 143 tokens to every session and 883 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
frame-flowchart-sticky
SVG curve connectors, sticky-note nodes, and cursor interaction with a whiteboard-brainstorm feel.
frame-glitch-title
Digital glitch, chromatic offset, and data-corruption title frame for video transitions or cyberpunk heroes.
frame-logo-outro
Segmented logo assembly, glow bloom, and tagline reveal for video outros or brand closing frames.
video-hyperframes
Hyperframes / Remotion-compatible continuous frame animation with autoplay support.
frame-glitch-title
A design template for a glitch-style title frame in Chinese, intended for a video transition, hero image, or cyberpunk graphic. It describes dark backgrounds, distorted lettering, colored offsets, scan lines, noise, and timecode details.
frame-light-leak-cinema
A visual template for a cinematic opening frame or chapter card. It combines warm film light leaks, 35mm-style grain, black letterbox bars, and large serif lettering.