short-drama-edit

short-drama-edit is a skill for Codex from zenstory-ai/oh-story-dsh. It costs 142 tokens per session (3,267 once invoked), scanned A, a copy of short-drama-edit, MIT.

A video-editing workflow for assembling already-produced shots into a short drama episode. It chooses usable start and end points, orders the shots, adds subtitles, and renders the finished video.

In plain words
What is it for?
Use it to cut scenes together, preserve complete dialogue, check joins and sound levels, document omitted shots, and export a finished or further-editable project.
Why use it?
It turns separate generated clips into a watchable sequence without changing the script or shot instructions.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to cut scenes together, preserve complete dialogue, check joins and sound levels, document omitted shots, and export a finished or further-editable project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zenstory-ai/oh-story-dsh/short-drama-edit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zenstory-ai/oh-story-dsh --skill short-drama-edit
Clone the repo
git clone --depth 1 https://github.com/zenstory-ai/oh-story-dsh

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for short-drama-edit

README.md
[![agentmods](https://agentmods.dev/badge/skills/zenstory-ai/oh-story-dsh/short-drama-edit/github.svg)](https://agentmods.dev/skills/zenstory-ai/oh-story-dsh/short-drama-edit)
Your own site
<a href="https://agentmods.dev/skills/zenstory-ai/oh-story-dsh/short-drama-edit"><img src="https://agentmods.dev/badge/skills/zenstory-ai/oh-story-dsh/short-drama-edit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for short-drama-edit

Your own site · 80×15
<a href="https://agentmods.dev/skills/zenstory-ai/oh-story-dsh/short-drama-edit"><img src="https://agentmods.dev/badge/skills/zenstory-ai/oh-story-dsh/short-drama-edit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 142 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,267 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00142 $0.03267
Opus 5 $0.00071 $0.01633
Sonnet 5 $0.00028 $0.00653
Haiku 4.5 $0.00014 $0.00327

Measured yesterday against content hash ff27a30ed5fd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

short-drama-edit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

The scan reads SKILL.md. This mod also ships 6 executable files (assets/remotion/remotion.config.ts, assets/remotion/src/font.ts, assets/remotion/src/index.ts, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to short-drama-edit — 56 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

packages/knowledge/drama/skills/short-drama-edit/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

短剧剪辑与成片

剧集/<EP>/制作成果/ 里的逐镜素材装配成一条成片,取舍写进 剧集/<EP>/剪辑单.md。 每段使用二级标题 ## CUT-...,各自绑定一个 MOTION-... 和一个真实媒体文件。

本阶段是套件里唯一同时看得见成片创作意图的位置。上游每一份文档描述的都是「这一镜 应该是什么」;只有到这里,才第一次能回答「生成出来的这一段,哪一部分真的能用」。这两件事经常 不一致,而处理这个不一致正是剪辑的工作,不是缺陷。

Quick Start

用 $short-drama-edit 把 EP001 已生产的镜头剪成成片

入口

进入条件是素材已经存在且可读剧集/<EP>/制作成果/ 里有本次要用的视频文件。 提示词写完、job 确认过、adapter 返回成功,都不等于素材可用;本阶段只认当前能打开的文件字节。

素材不全时不要等齐。已有素材能构成一段连续可看的内容就可以先剪,把缺口写进「未采用镜头」并 说明它缺的是文件还是质量。剪一版看得见的东西,比拿着完整清单空等更能暴露上游问题。

剧集/<EP>/分镜.md视频提示词.md 是镜序和职责的来源。剪辑可以取舍它们,不能改写 它们:删一镜、缩一镜、换顺序都属于本阶段;改台词、改镜头职责、改起终状态要回上游发修订请求。

渲染与测量需要 ffmpeg / ffprobe 在 PATH 上。没有时 edit_tool.py 直接失败并说明, 不用别的手段近似,也不把「没测」写成「通过」。

工作流

  1. 逐段看完整素材,先标可用带,再谈剪辑。 每个文件从头到尾看一遍,写下它实际能用的时间 区间,以及区间之外发生了什么(起势静止、结尾漂移、发白、动作回弹、多余的重复表演)。 这一步的产出是事实,不是决定。做法见 生成素材的可用带
  2. 有台词的镜先按发声定边界。 台词完整性优先于画面取舍:先确定这句话从哪一帧开始出声、 哪一帧收尾,再在这个约束内选画面入出点。切在字中间是结构缺陷,不是节奏选择。
  3. 在可用带内选叙事入出点。 入点取动作已经在进行中的那一帧,出点取信息完成之后、缺陷 开始之前。逐段写清入点理由和出点理由。做法见 入出点与镜序
  4. 排镜序并检查相邻关系。 相邻两段不同时具备同景别、同机位、同运动方向;重复承担同一 信息的段落删掉一段,而不是两段各留一半。
  5. 对一遍相邻段的画面。 逐镜生成的素材会漂移:同一个人、同一张桌子的两条, 回来可能差一档曝光、半步白平衡。差得看得出来时,在那一段写一行 画面。 做法见 接镜与色彩一致性
  6. 处理声音接缝与响度。 逐镜生成的素材各自带着自己的环境声或音乐,直接拼接会在每个剪辑 点留下音床硬切。做法见 声音、字幕与音乐
  7. 写字幕。 字幕的每一个字都取自 剧本.md 的台词原文,不取自转写结果;标点可按字幕惯例调整, 字不能改。转写只用来定位时间。
  8. 写出 剪辑单.md,再渲染。 先有文档后有成片:文档是可审查、可修订、可复现的那一份, 成片是它的产物。
  9. 按可测项验收成片,再交付。交付与验收

剪辑单要求

  • 正文开头写交付规格:成片目标时长画幅与帧率交付响度字幕。目标时长是意图, 实际时长可以不等于它;差多少、为什么,写在末尾报告里,不靠删内容硬凑。

  • 每段一个 ## CUT-<EP>-<序号> · <中文名称>,块内逐行写:

    • - 来源:<MOTION-...> · <项目相对路径>——MOTION-... 必须是 视频提示词.md 里真实存在 的条目,路径必须是当前可读的文件。
    • - 入点:<秒> / - 出点:<秒> / - 时长:<秒>——三者必须自洽,出点 - 入点 == 时长。 全部用秒,保留两位小数,不写时间码,不写帧号。
    • - 取舍:入点=<理由>;出点=<理由>——理由写画面上发生了什么,不写「节奏需要」。 这一行是本阶段唯一的创作记录;它解释的是为什么丢掉了没被选中的那些帧。
    • - 声音:<本段声音怎么处理>——保留原声、压低、静音、交叉淡入、接住音乐落点,逐段说清。
    • - 画面:<接镜校正>- 画面:无——只在这一段与相邻段明显对不上时写, 格式是「亮度 <数>」「饱和 <数>」「色温 <数>」三项的任意组合,用 分隔。 详见 接镜与色彩一致性
    • - 字幕:<逐字台词原文>- 字幕:无。本段有多句台词时改用编号写法, 每句自带时间:- 字幕 1:0.20-1.50 就是什么- 字幕 2:2.30-4.30 就是少了点东西…… 编号从 1 连续,时间不得重叠。一镜不等于一句——一次三个来回的对话是一个过肩镜头, 只写一条字幕会让另外两句在成片上无声地消失。
  • 素材里没有被采用的镜头,在正文开头写一行 - 未采用镜头:<MOTION-...>(理由:……), 多项用 连接。理由区分两类:文件缺失(还没生产 / 生产失败)和质量不可用 (生成结果不能用)。两者在文档里长得一样,但一个要回生产、一个要回上游改提示词。

  • 同一个 MOTION-... 可以拆成多个 CUT-...(同一段素材的两处分别使用),也可以整段不用。 不能凭空出现没有素材来源的 CUT-...

  • 一段素材被用两次时,两个 CUT-... 的区间不得重叠:同一批帧在成片里出现两次是重复镜头, 不是复用。确需重复出现(闪回、强调)时写明它是有意重复,并说明第二次为什么仍然成立。

Read the full file on GitHub · 149 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 149 lines · 142 tokens per session scan A ff27a30ed5fd

Subscribe to this mod's changes

short-drama-edit is a skill published in the GitHub repository zenstory-ai/oh-story-dsh (338 stars, last pushed yesterday), licensed MIT. It adds 142 tokens to every session and 3,267 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to short-drama-edit, differing in 56 lines, and is treated as a copy.

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