evo-mario-counter

evo-mario-counter is a skill for Claude Code, Codex from Zhang-Henry/CoEvoSkills. It costs 55 tokens per session (654 once invoked), scanned A, original, Apache-2.0.

A workflow for planning and evaluating A/B tests, where different users see different versions of a product. It is intended for changes whose results can be measured with data.

In plain words
What is it for?
It helps define a test hypothesis, choose control and treatment versions, select primary and supporting metrics, and calculate the required sample size.
Why use it?
It helps determine whether a product change caused an improvement instead of relying on guesses or raw before-and-after comparisons.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps define a test hypothesis, choose control and treatment versions, select primary and supporting metrics, and calculate the required sample size.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zhang-henry/coevoskills/evo-mario-counter
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Zhang-Henry/CoEvoSkills --skill evo-mario-counter
Clone the repo
git clone --depth 1 https://github.com/Zhang-Henry/CoEvoSkills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for evo-mario-counter

README.md
[![agentmods](https://agentmods.dev/badge/skills/zhang-henry/coevoskills/evo-mario-counter/github.svg)](https://agentmods.dev/skills/zhang-henry/coevoskills/evo-mario-counter)
Your own site
<a href="https://agentmods.dev/skills/zhang-henry/coevoskills/evo-mario-counter"><img src="https://agentmods.dev/badge/skills/zhang-henry/coevoskills/evo-mario-counter/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for evo-mario-counter

Your own site · 80×15
<a href="https://agentmods.dev/skills/zhang-henry/coevoskills/evo-mario-counter"><img src="https://agentmods.dev/badge/skills/zhang-henry/coevoskills/evo-mario-counter.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 654 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.00654
Opus 5 $0.00028 $0.00327
Sonnet 5 $0.00011 $0.00131
Haiku 4.5 $0.00006 $0.00065

Measured 12d ago against content hash ee33ce8f0877, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

evo-mario-counter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/utils.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

artifacts/skills/mario-coin-counting/evo-mario-counter/SKILL.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Video Object Counter for Super Mario

This skill extracts codec keyframes (I-frames) from a video, converts them to grayscale, counts objects (coins, enemies, turtles) using template matching with non-maximum suppression, and writes a CSV summary.

Key Insights

  • Extract only I-frames (codec keyframes) using ffmpeg's select=eq(pict_type,I) filter
  • Convert frames to grayscale INPLACE before template matching
  • Template matching uses TM_CCOEFF_NORMED with per-object thresholds
  • Critical: For coins, also use TM_SQDIFF_NORMED to filter out structurally similar but visually different objects (e.g., question mark blocks vs coins). CCOEFF_NORMED is invariant to brightness shifts, so it gives false positives for question blocks. SQDIFF catches the absolute pixel difference.
  • Non-maximum suppression prevents double-counting nearby detections
  • HUD/UI elements at the top of the screen can cause false positives with small templates
  • Thresholds: coins CCOEFF>=0.75 AND SQDIFF<=0.15, enemies CCOEFF>=0.80, turtles CCOEFF>=0.85

Quick Start

import sys
sys.path.insert(0, '/app/environment/skills/evo-mario-counter/scripts')
from utils import run_full_pipeline, validate_output

# Run the full pipeline
df = run_full_pipeline(
    video_path='/root/super-mario.mp4',
    output_dir='/root',
    template_paths={
        'coin': '/root/coin.png',
        'enemy': '/root/enemy.png',
        'turtle': '/root/turtle.png'
    },
    csv_output_path='/root/counting_results.csv',
    coin_threshold=0.75,
    enemy_threshold=0.80,
    turtle_threshold=0.85,
    coin_sqdiff_threshold=0.15,
    debug=True
)

# Validate
issues = validate_output('/root/counting_results.csv', '/root')
if issues:
    print(f"Issues found: {issues}")
else:
    print("All checks passed!")

Functions

  • extract_keyframes(video_path, output_dir, prefix) - Extract I-frames using ffmpeg
  • convert_to_grayscale_inplace(image_path) - Convert image to grayscale and overwrite
  • count_objects(frame_path, template_path, threshold, debug, use_sqdiff_filter, sqdiff_threshold) - Count with template matching + NMS + optional SQDIFF filter
  • nms_detections(detections, min_dist_x, min_dist_y) - Non-maximum suppression
  • run_full_pipeline(...) - End-to-end pipeline
  • validate_output(csv_path, output_dir, prefix) - Validate output files and CSV

Read the full file on GitHub · 65 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 65 lines · 55 tokens per session scan A ee33ce8f0877

Subscribe to this mod's changes

evo-mario-counter is a skill published in the GitHub repository Zhang-Henry/CoEvoSkills (66 stars, last pushed 22d ago), licensed Apache-2.0. It adds 55 tokens to every session and 654 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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