Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Zhang-Henry/CoEvoSkills --skill evo-mario-countergit clone --depth 1 https://github.com/Zhang-Henry/CoEvoSkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/zhang-henry/coevoskills/evo-mario-counter)<a href="https://agentmods.dev/skills/zhang-henry/coevoskills/evo-mario-counter"><img src="https://agentmods.dev/badge/skills/zhang-henry/coevoskills/evo-mario-counter/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/zhang-henry/coevoskills/evo-mario-counter"><img src="https://agentmods.dev/badge/skills/zhang-henry/coevoskills/evo-mario-counter.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.00654 |
| Opus 5 | $0.00028 | $0.00327 |
| Sonnet 5 | $0.00011 | $0.00131 |
| Haiku 4.5 | $0.00006 | $0.00065 |
Grade A, and why
evo-mario-counter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Video Object Counter for Super Mario
This skill extracts codec keyframes (I-frames) from a video, converts them to grayscale, counts objects (coins, enemies, turtles) using template matching with non-maximum suppression, and writes a CSV summary.
Key Insights
- Extract only I-frames (codec keyframes) using ffmpeg's
select=eq(pict_type,I)filter - Convert frames to grayscale INPLACE before template matching
- Template matching uses
TM_CCOEFF_NORMEDwith per-object thresholds - Critical: For coins, also use
TM_SQDIFF_NORMEDto filter out structurally similar but visually different objects (e.g., question mark blocks vs coins). CCOEFF_NORMED is invariant to brightness shifts, so it gives false positives for question blocks. SQDIFF catches the absolute pixel difference. - Non-maximum suppression prevents double-counting nearby detections
- HUD/UI elements at the top of the screen can cause false positives with small templates
- Thresholds: coins CCOEFF>=0.75 AND SQDIFF<=0.15, enemies CCOEFF>=0.80, turtles CCOEFF>=0.85
Quick Start
import sys
sys.path.insert(0, '/app/environment/skills/evo-mario-counter/scripts')
from utils import run_full_pipeline, validate_output
# Run the full pipeline
df = run_full_pipeline(
video_path='/root/super-mario.mp4',
output_dir='/root',
template_paths={
'coin': '/root/coin.png',
'enemy': '/root/enemy.png',
'turtle': '/root/turtle.png'
},
csv_output_path='/root/counting_results.csv',
coin_threshold=0.75,
enemy_threshold=0.80,
turtle_threshold=0.85,
coin_sqdiff_threshold=0.15,
debug=True
)
# Validate
issues = validate_output('/root/counting_results.csv', '/root')
if issues:
print(f"Issues found: {issues}")
else:
print("All checks passed!")
Functions
extract_keyframes(video_path, output_dir, prefix)- Extract I-frames using ffmpegconvert_to_grayscale_inplace(image_path)- Convert image to grayscale and overwritecount_objects(frame_path, template_path, threshold, debug, use_sqdiff_filter, sqdiff_threshold)- Count with template matching + NMS + optional SQDIFF filternms_detections(detections, min_dist_x, min_dist_y)- Non-maximum suppressionrun_full_pipeline(...)- End-to-end pipelinevalidate_output(csv_path, output_dir, prefix)- Validate output files and CSV
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 65 lines · 55 tokens per session scan A ee33ce8f0877
evo-mario-counter is a skill published in the GitHub repository Zhang-Henry/CoEvoSkills (66 stars, last pushed 22d ago), licensed Apache-2.0. It adds 55 tokens to every session and 654 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
systematic-debugging
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.
local-ai-agents
Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…
next-cache-components-adoption
Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…
insight-error-page
Write or audit an insight-kind error page for the Next.js dev overlay. Use when creating a new errors/ .mdx page, auditing an existing one, or checking that a page matches the framework fix cards. Covers page structure, title alignment, FixCard cards with Copy prompt button, code snippets, terminology verification…
next-cache-components-optimizer
Drive a Next.js route to instant navigation by setting up an agentic loop, under Cache Components / PPR, on initial load (hard navigation) and client-side navigation (soft navigation). Encode the goal as a failing @next/playwright instant() e2e and work it to green, one verified route at a time; the shipped test then…
next-partial-prefetching-adoption
Turn on Partial Prefetching in a Next.js app and work through the insights it surfaces. Use when the user wants to enable or adopt Partial Prefetching, flip the partialPrefetching flag, opt routes in with export const prefetch = 'partial', audit Link prefetch={true} behavior, preserve existing prefetched UI with…