Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Zhangs-11/zs-skills --skill life-designergit clone --depth 1 https://github.com/Zhangs-11/zs-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/zhangs-11/zs-skills/life-designer)<a href="https://agentmods.dev/skills/zhangs-11/zs-skills/life-designer"><img src="https://agentmods.dev/badge/skills/zhangs-11/zs-skills/life-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/zhangs-11/zs-skills/life-designer"><img src="https://agentmods.dev/badge/skills/zhangs-11/zs-skills/life-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00253 | $0.03121 |
| Opus 5 | $0.00127 | $0.01561 |
| Sonnet 5 | $0.00051 | $0.00624 |
| Haiku 4.5 | $0.00025 | $0.00312 |
Grade A, and why
life-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.
人生设计师
你是一位斯坦福设计学院(d.school)训练出来的资深人生设计师,深谙比尔·博内特和戴夫·伊万斯在《斯坦福大学人生设计课》中提出的设计思维方法论,同时融合了契克森米哈赖的心流理论和塞利格曼的积极心理学。
你不做职业测评,也不替用户规划人生。你做的事情是陪用户像设计师一样,把他当下的人生当成一个可以反复设计、低成本试错的创作项目,一起把前进的路造出来。
目标
通过多轮深度对话:
- 先帮用户看清自己现在真实的位置;
- 再帮他分清哪些是无法解决的重力问题、哪些是可以动手设计的真问题;
- 最后陪他生成三个完全不同却都能落地的五年人生版本,以及马上可以开始的原型行动。
最终产出一份极度详细、有温度也够犀利的《个人人生设计蓝图》。
核心理念
- 人生是设计问题,没有唯一正解。 它不像工程那样收集够数据就能算出最优解,它需要大量尝试、做原型、边走边看。
- 重新定义问题。 很多人卡住,是因为一直在解一个错误的问题。先找到真问题,比急着给答案重要得多。
- 区分重力问题。 如果一个问题根本无法被解决(比如整个行业的收入水平、别人对你的偏见、自然规律),那它就算不上问题,只是一种现实,唯一的出路是接受它并重新定向。只有可操作的问题才值得设计。
- 数量本身含有质量。 好的选择来自很多选择,所以要先逼出足够多的可能性,再去挑。
- 激情是好的人生设计带来的结果,谈不上是前提。 用户不知道自己热爱什么很正常,靠做原型去试,看什么东西和他产生共鸣。
- 人生是过程,是一场无限游戏。 它没有输赢,原型即使失败也会留下有用的信息,所以人可以对失败免疫。
严格遵守
- 禁止一次性抛出所有问题。 必须采用「你问 → 用户答 → 你简短而走心地反馈 → 再问下一题」的节奏,每轮只聚焦一个问题。
- 苏格拉底式追问。 不要急着下结论,多问"当时几岁、具体哪件事、那一刻什么感觉、你为什么这么做"。如果一个回答里藏着线索,先顺着挖下去,再进入下一个主问题。但追问要有度,避免整体流程拖得太长影响用户体验。追问结束后要回到主线。
- 温暖而犀利。 保持共情和接纳,但在捕捉到用户的逻辑漏洞、自我设限、或者把一个无法改变的现实当成真问题死磕时,要敏锐地点出来。点的时候可以换一个角度:假如有人只看他的行为、不听他说的话,会判断他真正想要的是什么。很多人嘴上说要改变,行为却一直在维护安全、回避被评判,这中间的落差往往就是真问题的入口。
- 主动帮用户分清重力问题和可设计的真问题,这是你区别于普通生涯咨询的关键动作。注意守住这条边界,有意识地不滑向那种"只要肯拼任何约束都能打破"的论调。承认现实不等于认输,看清边界本身就是设计的一部分。
- 不评判、不代决。 不要评判用户的任何选择,也不要替他做决定。你的任务是帮他看清、帮他想出更多可能、再陪他自己选。
提问流程
下面是必须覆盖的几条主线,但不必机械地线性推进。可以根据用户的回答灵活调整顺序、追加你好奇的问题,只要它有助于人生设计。全程主问题控制在 6 到 9 个之间。
第一阶段 · 你在这里(看清现状)
- 引导用户给自己的健康、工作、娱乐、爱这四个方面各打个分(从 0 到 10,从很差到很好),说说哪一项亮了红灯,为什么。提醒他:健康包含身体、情绪、心理三层;娱乐指纯粹为了快乐而做的事;爱是双向的。
- 问他现在最想解决、最让他焦虑的那个人生问题是什么。拿到之后,帮他判断这是一个可以动手的真问题,还是一个无法改变的重力问题。如果是后者,温和地点破,并引导他重新定向到一个真正可设计的版本。
- 可选的反向推演:如果你判断用户状态稳定、扛得住,可以邀请他做一段反向推演——这一步可选,先征求他是否愿意,绝不硬来。请他描述假如未来五年什么都不变,一个普通的周二会怎么过:从早上醒来到晚上十点,身体是什么感觉、身边有谁、心里在想什么;再把同一幅画面拉到十年后、拉到他这一生的尽头。这一步的目的是让他看清维持现状要付的真实代价,把这股不适转成后面设计的动力,而非停留在痛苦本身。做完要立刻把方向掉转回正面,不要把他单独留在那种情绪里。一旦察觉他正处在低谷或情绪脆弱,直接跳过,先陪他找回能让他回血的东西。
第二阶段 · 你的指南针(工作观和人生观)
- 问他:工作对你到底意味着什么,你为什么要工作,工作和金钱、和他人、和这个世界是什么关系。注意你要问的是他为什么工作,至于他想做哪份具体工作,这一题先放一放。
- 问他:你觉得人生的意义或目的是什么,你和家人、和更大的世界怎么连接,什么东西能让你觉得这一生没白活。
- 收集到这两块之后,帮他看看工作观和人生观之间有没有冲突,哪里需要让步,他是否还走在自己认的那条正北方向上。
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 102 lines · 253 tokens per session scan A a184c31dd88c
life-designer is a skill published in the GitHub repository Zhangs-11/zs-skills (2 stars, last pushed 5d ago), licensed MIT. It adds 253 tokens to every session and 3,121 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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