competition-queue-worker-drift

competition-queue-worker-drift is a skill for Codex from zhaoxuya520/reverse-skill. It costs 121 tokens per session (625 once invoked), scanned A, original, MIT.

A specialized guide for following work that happens after a request places a message on a queue. A queue is a holding system that lets worker programs process tasks later, often with retries.

In plain words
What is it for?
Use it to trace queue messages, scheduled jobs, delayed tasks, worker consumers, retry behavior, dead-letter queues, and final side effects.
Why use it?
It helps find differences between the settings and state used when a task is submitted and those used when a worker processes it.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to trace queue messages, scheduled jobs, delayed tasks, worker consumers, retry behavior, dead-letter queues, and final side effects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zhaoxuya520/reverse-skill/competition-queue-worker-drift
About the project

Reverse Skill is a routing package for AI coding agents that selects appropriate reverse-engineering, penetration-testing, and security-research methods and tools for a given target. It is used for tasks involving APKs, binaries, frontend JavaScript, packet captures, CTF challenges, and authorized penetration testing. Its catalogue add-ons provide the skills and instructions that guide these workflows.

zhaoxuya520/reverse-skill · 34,866 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zhaoxuya520/reverse-skill --skill competition-queue-worker-drift
Clone the repo
git clone --depth 1 https://github.com/zhaoxuya520/reverse-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for competition-queue-worker-drift

README.md
[![agentmods](https://agentmods.dev/badge/skills/zhaoxuya520/reverse-skill/competition-queue-worker-drift.svg)](https://agentmods.dev/skills/zhaoxuya520/reverse-skill/competition-queue-worker-drift)
Your own site
<a href="https://agentmods.dev/skills/zhaoxuya520/reverse-skill/competition-queue-worker-drift"><img src="https://agentmods.dev/badge/skills/zhaoxuya520/reverse-skill/competition-queue-worker-drift.svg" alt="Measured on agentmods" height="20"></a>
Per session 121 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 625 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00121 $0.00625
Opus 5 $0.00060 $0.00313
Sonnet 5 $0.00024 $0.00125
Haiku 4.5 $0.00012 $0.00063

Measured 8d ago against content hash e39356ec96f3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

competition-queue-worker-drift scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

4 near-identical copies found in the catalogue:

CTF-Sandbox-Orchestrator/competition-queue-worker-drift/SKILL.md · 51 lines

How it starts

The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Competition Queue Worker Drift

Use this skill only as a downstream specialization after $ctf-sandbox-orchestrator is already active and has established sandbox assumptions, node ownership, and evidence priorities. If that has not happened yet, return to $ctf-sandbox-orchestrator first.

Use this skill when the decisive effect happens after enqueue, inside a worker, or only under async runtime state that differs from the request path.

Reply in Simplified Chinese unless the user explicitly requests English.

Quick Start

  1. Map the async chain first: enqueue point, queue payload, worker consumer, retries, and final side effect.
  2. Keep request-time state separate from worker-time state.
  3. Record queue name, message shape, worker config, retry policy, and downstream store in one chain.
  4. Compare synchronous path and async path when behavior diverges.
  5. Reproduce the smallest enqueue-to-side-effect flow that proves the decisive async drift.

Workflow

1. Map Enqueue And Worker Identity

  • Record queue names, topics, cron schedules, delayed jobs, dead-letter queues, worker processes, and consumer groups.
  • Note which config, env vars, feature flags, or credentials exist only in the worker environment.
  • Keep enqueue request, stored payload, and worker identity tied together.

2. Trace Worker-Only State And Retries

  • Show how worker runtime differs from the request path: different env, files, mounts, caches, permissions, or clocks.
  • Record retry count, backoff, dedupe keys, failure handling, dead-letter flow, and idempotency behavior.
  • Distinguish immediate request success from eventual worker success or failure.

3. Reduce To The Decisive Async Chain

  • Compress the result to the smallest sequence: enqueue -> worker runtime -> retry or branch -> resulting effect.
  • State clearly whether the decisive difference lives in payload shape, worker config, retry path, or downstream consumer.
  • If the issue is really about the file parser invoked by the worker, switch back to the tighter file-parser skill.

Read the full file on GitHub · 51 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 51 lines · 121 tokens per session scan A e39356ec96f3

Subscribe to this mod's changes

competition-queue-worker-drift is a skill published in the GitHub repository zhaoxuya520/reverse-skill (34,866 stars, last pushed 4d ago), licensed MIT. It adds 121 tokens to every session and 625 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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