DeepSeek Harness (DSH) Web Plugin Aggregation Ecosystem · Everything is a plugin, distributed via the Creative Workshop
About the project
dsh-web is a plugin ecosystem that adds a web interface and optional tools to DeepSeek Harness, an AI development environment. It is used to provide features such as task boards, mobile remote control, SSH operations, image understanding, file and code panels, Git views, agent presets, and interchangeable skins through independently loaded plugins. The catalogue skills are plugins and related workflows for extending and operating the DSH Web environment.
Safely select and install a compatible official @deepseek-ai SDK release for dsh plugin projects (dsh-web, dsh-trading, and similar monorepos) from npm using an isolated worktree, explicit cohort review, CI-equivalent validation, and controlled rollout — including syncing the project's declared DSH host-version floor…
Develop a DSH community plugin and register it in the dsh-web Community Plugins index — author the plugin in the contributor's own repository following the official cordis bundle standard, add its entry to packages/dsh-community-plugins/community.json, regenerate the index with scripts/community-index, rebuild and…
Create a pet for the dsh-pet plugin and integrate it into the dsh web GUI — author a v2 pet.json manifest plus an 8-column x 9-row atlas per the Codex/hatch-pet contract (live2d pets, voice packs and status decorations included), drop it into the pet-center user directory or contribute it as a built-in asset under…
Adapt and repair dsh-web after an approved official @deepseek-ai SDK/runtime cohort is selected or installed. Compare public API, type, service-injection, module-table, protocol, and behavior changes; map every change to repository consumers; implement the smallest fixes and durable compatibility contracts; handle…
Build a new skin for the dsh-web skin collection (DSH Web GUI) and publish it into the Skin Center — the first-level settings section — scaffold with scripts/dsh-skin-new, author the v2 skin.json manifest plus skin.css token remap (pure asset directory, no package.json, no build step), validate with scripts/dsh-skin…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: