alfworld-receptacle-navigator

alfworld-receptacle-navigator is a skill for Claude Code, Codex from zjunlp/SkillNet. It costs 86 tokens per session (573 once invoked), scanned A, original, MIT.

A navigation skill for ALFWorld, a simulated household environment where an agent moves between objects and locations. It moves the agent to a named receptacle such as a fridge, table, or garbage can.

In plain words
What is it for?
Use it to reach a specified household location before cooling, disposing of, or otherwise interacting with an item there.
Why use it?
It handles the positioning step required before the agent can interact with an object at that location and checks whether the move worked.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to reach a specified household location before cooling, disposing of, or otherwise interacting with an item there.

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Install with agentmods
npx agentmods add skills/zjunlp/skillnet/alfworld-receptacle-navigator
About the project

SkillNet is infrastructure for finding, creating, evaluating, combining, and coordinating reusable capabilities for AI agents. Agent developers use it as a searchable and installable library of skills and as a system for selecting skills for particular tasks. The catalogue contains skills that can be discovered, installed, or used with SkillNet.

zjunlp/SkillNet · 1,256 stars · on GitHub · skillnet.openkg.cn

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zjunlp/SkillNet --skill alfworld-receptacle-navigator
Clone the repo
git clone --depth 1 https://github.com/zjunlp/SkillNet

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for alfworld-receptacle-navigator

README.md
[![agentmods](https://agentmods.dev/badge/skills/zjunlp/skillnet/alfworld-receptacle-navigator/github.svg)](https://agentmods.dev/skills/zjunlp/skillnet/alfworld-receptacle-navigator)
Your own site
<a href="https://agentmods.dev/skills/zjunlp/skillnet/alfworld-receptacle-navigator"><img src="https://agentmods.dev/badge/skills/zjunlp/skillnet/alfworld-receptacle-navigator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for alfworld-receptacle-navigator

Your own site · 80×15
<a href="https://agentmods.dev/skills/zjunlp/skillnet/alfworld-receptacle-navigator"><img src="https://agentmods.dev/badge/skills/zjunlp/skillnet/alfworld-receptacle-navigator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 573 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.00573
Opus 5 $0.00043 $0.00287
Sonnet 5 $0.00017 $0.00115
Haiku 4.5 $0.00009 $0.00057

Measured 10d ago against content hash 880f3c20f443, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

alfworld-receptacle-navigator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

experiments/src/skills/alfworld/alfworld-receptacle-navigator/SKILL.md · 38 lines

What it actually says

Skill: Receptacle Navigator

Purpose

Navigate to a specified receptacle (e.g., fridge 1, garbagecan 1, diningtable 1) in an ALFWorld household environment. This is a foundational skill for positioning the agent to perform subsequent object interactions.

When to Use

Trigger this skill when the agent's plan requires:

  1. Accessing a location to interact with an object there (e.g., "go to fridge to cool an item").
  2. Interacting with the receptacle itself (e.g., "go to garbagecan to dispose of an item").

Core Logic

  1. Input Parsing: Extract the target receptacle name (e.g., fridge 1) from the current task context or observation.
  2. Action Execution: Output the ALFWorld action: go to {target_receptacle}.
  3. Success Verification: Confirm the action was successful by checking the observation for evidence of arrival (e.g., "You are at the {receptacle}" or the receptacle is now in the observable list).

Instructions

  1. Identify the target receptacle from the goal or current observation.
  2. Execute the go to action.
  3. If the environment responds with "Nothing happened", the action was invalid. Consult the references/common_receptacles.md list and the latest observation to formulate a new go to target.
  4. Upon successful navigation, proceed with the next skill in the plan (e.g., alfworld-object-interactor).

Example

Input: target_receptacle: fridge 1

Sequence:

  1. go to fridge 1 → Observation: "You are at fridge 1. On the fridge 1, you see nothing."

Output: Agent has arrived at fridge 1 and can now interact with it (open, take items, cool objects, etc.).

Error Handling

  • Invalid Target: If "Nothing happened" is observed, the receptacle may be unreachable or incorrectly named. Re-analyze the scene description to find a valid path or alternative receptacle.
  • Already at Location: If the observation indicates you are already at the target, skip the go to action and proceed.
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 38 lines · 86 tokens per session scan A 880f3c20f443

Subscribe to this mod's changes

alfworld-receptacle-navigator is a skill published in the GitHub repository zjunlp/SkillNet (1,256 stars, last pushed yesterday), licensed MIT. It adds 86 tokens to every session and 573 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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