save-skill

save-skill is a skill for Claude Code, Codex from zpoint/vibe-seller. It costs 202 tokens per session (1,536 once invoked), scanned A, original, Apache-2.0.

A workflow for saving a completed process as a reusable skill or updating an existing one.

In plain words
What is it for?
Use it when someone asks the agent to remember a workflow, repeat it next time, or amend an existing skill.
Why use it?
It turns instructions learned during a task into something that can be reused later without explaining the process again.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when someone asks the agent to remember a workflow, repeat it next time, or amend an existing skill.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zpoint/vibe-seller/save-skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zpoint/vibe-seller --skill save-skill
Clone the repo
git clone --depth 1 https://github.com/zpoint/vibe-seller

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for save-skill

README.md
[![agentmods](https://agentmods.dev/badge/skills/zpoint/vibe-seller/save-skill/github.svg)](https://agentmods.dev/skills/zpoint/vibe-seller/save-skill)
Your own site
<a href="https://agentmods.dev/skills/zpoint/vibe-seller/save-skill"><img src="https://agentmods.dev/badge/skills/zpoint/vibe-seller/save-skill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for save-skill

Your own site · 80×15
<a href="https://agentmods.dev/skills/zpoint/vibe-seller/save-skill"><img src="https://agentmods.dev/badge/skills/zpoint/vibe-seller/save-skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 202 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,536 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00202 $0.01536
Opus 5 $0.00101 $0.00768
Sonnet 5 $0.00040 $0.00307
Haiku 4.5 $0.00020 $0.00154

Measured 9d ago against content hash 31b478f775ca, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

save-skill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

app/skills_v2/save-skill/SKILL.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Save this workflow as a skill

The user watched you do something and wants it captured so a future task can repeat it without being re-taught. Your job is to turn the actual work you just did into a durable, reusable skill — and to reuse the skills that already exist instead of piling up near-duplicates.

Do this only when asked (this is the user-triggered counterpart to post-task reflection). Write through the MCP tools below — a skill written with the built-in Write tool is discarded when the task ends.

The two tools

  • vibe_seller_list_skills{slug, name, description, source, updatable} per skill. Call it first, every time.
  • vibe_seller_save_skill(slug, skill_md, files?) → creates a new user-space skill, or overwrites an existing updatable one (that is how you extend). files is an optional {path: content} map for bundled references or scripts.

Hard rule: you only ever write user-space skills

source tells you what a skill is:

  • builtin — shipped and maintained by the repo. Read-only. You cannot edit it and vibe_seller_save_skill will reject its slug. If a built-in is the closest match, do not try to extend it — create a new user-space skill (pick a distinct slug) that captures the user's specific workflow and, where useful, points at the built-in for the mechanics.
  • custom / imported (updatable: true) — user-space. These are the only skills you may overwrite.

Never decide a skill is built-in FROM MEMORY, and never silently skip an update. This is the failure that keeps a follow-up from landing: the user says "update that skill", you recall it as built-in, and you do nothing. Two rules kill it:

  1. source comes from vibe_seller_list_skills, not memory — call it again for the update, every time. A skill YOU created earlier this session is custom (user-space, updatable), NOT built-in — your own vibe_seller_save_skill made it.
  2. When in doubt, just attempt the save. vibe_seller_save_skill(slug, merged_md) OVERWRITES an updatable skill (that is the extend) and only rejects a genuinely built-in slug — with a message telling you to create a new one. So the server, not your guess, is the authority: try the save; on rejection, create a new user-space skill. Never conclude "it's built-in, nothing to do" and end the turn — that leaves the user's request undone.

Read the full file on GitHub · 119 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 119 lines · 202 tokens per session scan A 31b478f775ca

Subscribe to this mod's changes

save-skill is a skill published in the GitHub repository zpoint/vibe-seller (64 stars, last pushed today), licensed Apache-2.0. It adds 202 tokens to every session and 1,536 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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