single-path-process-diorama

single-path-process-diorama is a skill for Codex from ZSeven-W/craft-skills. It costs 111 tokens per session (2,324 once invoked), scanned A, original, Apache-2.0.

A method for turning a three-to-five-step linear process into one finished miniature theatrical scene rather than a grid of separate panels. It uses a continuous path and visible actions to show the order of the process.

In plain words
What is it for?
Use it for process-cover illustrations, delivery journeys, educational scenes, or other artwork that needs to show a clear main path through several steps.
Why use it?
It helps make a simple process readable as a single visual story while avoiding the false precision of a technical flowchart. It is not intended to represent branches, loops, or full operating procedures.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it for process-cover illustrations, delivery journeys, educational scenes, or other artwork that needs to show a clear main path through several steps.

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Install with agentmods
npx agentmods add skills/zseven-w/craft-skills/single-path-process-diorama
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ZSeven-W/craft-skills --skill single-path-process-diorama
Clone the repo
git clone --depth 1 https://github.com/ZSeven-W/craft-skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for single-path-process-diorama

README.md
[![agentmods](https://agentmods.dev/badge/skills/zseven-w/craft-skills/single-path-process-diorama/github.svg)](https://agentmods.dev/skills/zseven-w/craft-skills/single-path-process-diorama)
Your own site
<a href="https://agentmods.dev/skills/zseven-w/craft-skills/single-path-process-diorama"><img src="https://agentmods.dev/badge/skills/zseven-w/craft-skills/single-path-process-diorama/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for single-path-process-diorama

Your own site · 80×15
<a href="https://agentmods.dev/skills/zseven-w/craft-skills/single-path-process-diorama"><img src="https://agentmods.dev/badge/skills/zseven-w/craft-skills/single-path-process-diorama.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,324 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.02324
Opus 5 $0.00056 $0.01162
Sonnet 5 $0.00022 $0.00465
Haiku 4.5 $0.00011 $0.00232

Measured 6d ago against content hash 14dd015ad396, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

single-path-process-diorama scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/verify_delivery.py, tests/test_verify_delivery.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/single-path-process-diorama/SKILL.md · 114 lines

How it starts

The opening of the file, as written. The whole thing — 114 lines — stays where its author put it; the contents beside it link to each section on GitHub.

单路径流程微缩剧场

把流程变成一个能沿着观看的世界,交付真实图片,不只是提示词。先保证故事可以读,再让材质与光线增添吸引力。

适用边界

  • 适合用户已给定或可以明确约定的 3–5 步线性流程。步数不固定为五步。
  • 有并行、回环、异常路径时,不要偷偷删减;先说明这张图只表现哪条主线。用户需要完整逻辑时改用流程图建议,不冒充精确工程图。
  • 把功能类比与真实机械流程区分开。软件核心被打包可以是比喻;咖啡不能直接从完整豆子流成饮品。
  • 这是带流程语义的艺术图,不承诺看一张无字图就能唯一反推出抽象专业术语。
  • 只使用用户授权参考。不把某一原型的轨道、配色、材质或固定人物作为通用模板。

输入与能力预检

先用最小必要判断决定是否开画,避免为了适配画幅悄悄修改故事:

  • 只有题材、未给流程:可提出一个明确标注为演示的 3–5 步主线,说明关键假设。不把自己补的步骤说成用户确认或行业标准。
  • 超过五步:只有用户允许概括时,才合并相邻子动作;保留原步骤到宏观阶段的完整映射和原顺序。若每步必须独立可见,不擅自删减或硬塞五站,解释限制,提出分成多张完整世界或改用流程图的方案,等用户选择。
  • 必须完整表达分支/回环:说明单路径艺术图无法忠实承载全部逻辑,先给流程图或待确认的单条主线建议;没有授权就不丢弃失败、退款、重试等路径。
  • 用户只要方案或明确禁止生图时,交付方案并标注“未生成、视觉未验证”,不调用生图工具,不制造 final.png。
  • 缺少生图工具:可交付待执行提示词,但明确这是降级交付,不是成品。缺少看图能力时,不自称视觉验收通过;缺少独立审查者时,把自审与独立审查区分记录。

对已经清楚的简单流程直接推进,不把预检变成让用户填写长表。能力和试用入口见 references/runtime.md

先做一个短契约

在生成前记录这些内容,不要求用户填长表:

  1. 已知流程、宏观步数与阅读方向。
  2. 每步的输入状态 → 唯一主要动作 → 输出状态。
  3. 贯穿载体的识别特征,以及可以合法发生的形态变化。
  4. 一个连续路径如何经过每步,起终点在哪里。
  5. 相邻动作如何区分;哪些道具只是背景、不应被读成额外一步。
  6. 画幅、文字需求、用户约束和本轮生成上限。

未提供流程而只说“试试”时,选一个贴近对话的常识场景,并明确这是选定的演示主线,不是行业唯一标准。

让宏观节点清楚,而不是把画面隔成盒子

  • 每个节点只保留一个主动作。用空间留白、地形转折和不同剪影分开节点,不用框线或独立岛屿。
  • 属于同一阶段的子动作应在同一工作台、建筑或演员组里完成,避免包装、贴标、出库被无意扩成三站。
  • 连接线可以是路、传送带、窄渠、桌面操作带、地形或载体的运动痕迹;不必每次都画橙色 S 形轨道。
  • 路径应可追踪且不形成误读的岔路、死路、自交。只允许短暂遮挡,进出口关系要可见。
  • 起点表现输入,终点表现完成后的用途。终点可以是大主景,但不要再附一个像第六站的独立结局。
  • 静态图可以重复同一载体的不同时间状态,明确这是连续时间的压缩,不是多件不同物品。用颜色、形状或一个纹样保持身份;工艺改变时保留合理的关联,不强迫咖啡粉仍然长成咖啡豆。
  • 相邻动作采用不同证据:自动测试用无人探针,人类审核用两人对照;研磨用豆子进入、粉末出来,冲煮用水经过粉床。
  • 道具与人物可以自然越过区域,保留一张完整世界的设计感。

美术方向服务题材

先确定材质、光线、色谱、尺度和视觉节奏,再形成短提示词。不要把“精致”等同于遍地金属齿轮、发光核心和橙青配色。

可选方向,不是必选模板:

  • 精密工业:玻璃、阳极金属、陶瓷、少量工作灯。
  • 纸木工坊:木纹、纸纤维、陶器、织物与漫射日光。
  • 生活街区:灰泥建筑、纸箱、柏油、植物与自然人物活动。
  • 自然加工:泥土、水、植物和制程中真实可见的材料变化。

主动作附近有细节,连接处安静。人物小不等于不可辨识;避免景深把后半流程全部虚化。需要参考时先观察其材质与空间关系,不照抄具体构图或专属标志。

文字是受控选项

  • 用户要求无字时生成纯净图,交付简短中文流程说明;如专业语义无法唯一辨认,应直说。
  • 用户未要求无字且题材抽象时,可用每站一个 2–4 字的环境路牌,必要时加序号和一个短标题。中文必须与契约逐字一致,标牌数量不能膨胀。
  • 标牌只是确认步骤,不得靠大段文案弥补缺失动作。不能为补字把图拆成宫格。
  • 若生成文字错误,仅针对错字修订并复查整图;文字退回图外说明时要告知用户,不能把错误文字当成最终图。

生成与修订

使用当前环境可用的图像生成工具,整页一次生成。工具或模型参数按实际可用能力设置,不伪造种子确定性、质量等级或图像文件路径。

Read the full file on GitHub · 114 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 114 lines · 111 tokens per session scan A 14dd015ad396

Subscribe to this mod's changes

single-path-process-diorama is a skill published in the GitHub repository ZSeven-W/craft-skills (151 stars, last pushed 7d ago), licensed Apache-2.0. It adds 111 tokens to every session and 2,324 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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