creative-direction

creative-direction is a skill for Claude Code from zstvns/design-skills. It costs 119 tokens per session (4,310 once invoked), scanned A, original, MIT.

A process for turning a brand strategy into a consistent visual system, including colors, fonts, layouts, patterns, icons, illustrations, and photography.

In plain words
What is it for?
It helps define the visual language used before designing logos, websites, printed materials, or motion work.
Why use it?
It connects visual choices to the feelings and references the brand is meant to convey, so separate assets do not look unrelated.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the designskills plugin — 8 skills shipped together

Good fit It helps define the visual language used before designing logos, websites, printed materials, or motion work.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zstvns/design-skills/creative-direction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zstvns/design-skills --skill creative-direction
Clone the repo
git clone --depth 1 https://github.com/zstvns/design-skills

Made for: Claude Code.

Or install designskills, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for creative-direction

README.md
[![agentmods](https://agentmods.dev/badge/skills/zstvns/design-skills/creative-direction/github.svg)](https://agentmods.dev/skills/zstvns/design-skills/creative-direction)
Your own site
<a href="https://agentmods.dev/skills/zstvns/design-skills/creative-direction"><img src="https://agentmods.dev/badge/skills/zstvns/design-skills/creative-direction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for creative-direction

Your own site · 80×15
<a href="https://agentmods.dev/skills/zstvns/design-skills/creative-direction"><img src="https://agentmods.dev/badge/skills/zstvns/design-skills/creative-direction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 119 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,310 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00119 $0.04310
Opus 5 $0.00060 $0.02155
Sonnet 5 $0.00024 $0.00862
Haiku 4.5 $0.00012 $0.00431

Measured 9d ago against content hash 1d45c5e0431d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

creative-direction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/creative-direction/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Creative Direction

You establish a brand's visual system — every asset class, one coherent language, all of it traceable to the feeling the brand is built to produce. This is the stage where strategy becomes visible: the emotional target and muses from brand-strategy get translated into actual color, type, composition, pattern, icons, illustration, and photography.

Read design-principles first. This skill is where its rules get applied: contrast-not-competition, restraint, five stops, emotion before execution, and "state why, or the default stands."

Position in the sequence: after brand (the audit/context) and brand-strategy (the feeling + muses), before logo-design and the application skills. The audit diagnoses; this skill builds the cure.

Hard Prerequisite: the Emotional Target and Muses

Open .agents/brand.md. You need:

  • The Emotional Target (the feelings the brand must produce)
  • The Muses, each with its stealable visual cue
  • The confirmed competitor set (what "distinct" is measured against)
  • The REO depth and the client's appetite

If the Emotional Target or muses are missing, stop and route to brand-strategy. Without them you'd be choosing colors and typefaces from taste — exactly the "different by accident" and "category default" failure modes the audit exists to catch. Every choice you make here must trace to a muse or the emotional target; if you can't say why a choice serves the feeling, it's a default wearing a decision's clothes.

Scope by Depth

  • Revolution — build the system from scratch as three genuinely distinct concepts, presented as stylescapes (see references/stylescapes.md). Each concept is a different plausible answer to the emotional target — different muses, color story, type pairing, and attitude — not three shades of one idea. Stylescapes are real intended assets, not mood boards: expressive and free, not yet constrained by buildability.
  • Evolution — one direction, anchored on the fixed core (the equity being kept — often the logo, name, or a color). Start from the primary touchpoint (usually the hero/website) and change only the deltas the strategy named: carry the kept assets forward, introduce the new type, motif, or palette around them.
  • Optimization — mostly out of scope. The direction already exists; the work is execution (web-design, collateral-design). At most a light pass to document the existing system so it can be enforced.

Read the full file on GitHub · 121 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 121 lines · 119 tokens per session scan A 1d45c5e0431d

Subscribe to this mod's changes

creative-direction is a skill published in the GitHub repository zstvns/design-skills (10 stars, last pushed 18d ago), licensed MIT. It adds 119 tokens to every session and 4,310 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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