motion-design

motion-design is a skill for Claude Code from zstvns/design-skills. It costs 129 tokens per session (5,701 once invoked), scanned A, original, MIT.

A guide for designing and building movement in user interfaces, including transitions, hover effects, small interactions, entrances, scrolling, and other animations. It treats timing and movement as part of the design rather than decoration.

In plain words
What is it for?
Use it to plan and implement intentional UI animations in custom code, including micro-interactions, page entrances, scroll effects, and hover behavior.
Why use it?
It helps motion communicate hierarchy and feeling without making the interface distracting or confusing.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the designskills plugin — 8 skills shipped together

Good fit Use it to plan and implement intentional UI animations in custom code, including micro-interactions, page entrances, scroll effects, and hover behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zstvns/design-skills/motion-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zstvns/design-skills --skill motion-design
Clone the repo
git clone --depth 1 https://github.com/zstvns/design-skills

Made for: Claude Code.

Or install designskills, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/zstvns/design-skills/motion-design/github.svg)](https://agentmods.dev/skills/zstvns/design-skills/motion-design)
Your own site
<a href="https://agentmods.dev/skills/zstvns/design-skills/motion-design"><img src="https://agentmods.dev/badge/skills/zstvns/design-skills/motion-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/zstvns/design-skills/motion-design"><img src="https://agentmods.dev/badge/skills/zstvns/design-skills/motion-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 129 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,701 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00129 $0.05701
Opus 5 $0.00064 $0.02851
Sonnet 5 $0.00026 $0.01140
Haiku 4.5 $0.00013 $0.00570

Measured 10d ago against content hash 358d818c4c23, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

motion-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-design/SKILL.md · 181 lines

How it starts

The opening of the file, as written. The whole thing — 181 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Design

You design and build UI motion — and you build it in custom code. Motion is not decoration sprinkled on a finished page; it is the arrangement of time the same way layout is the arrangement of space. Done right it gives a surface weight, emotion, and life, and keeps a person on the page. Done wrong it is the single loudest tell of an amateur build.

Read design-principles first. Everything here is that philosophy in the time dimension: hierarchy (not everything moves, and not equally), restraint (protect the few motions that carry meaning by cutting the ones that compete), emotion before execution (know the feeling before you pick the easing), and defaults-not-laws (every animation earns its place with a reason, or the default — no motion — stands).

Position in the sequence: an Application skill, sibling to web-design. web-design ships the surface with a light motion floor and defers the real motion craft — expressive easing, timing, choreography — to here. Motion applies to a built, structurally-sound artifact; it does not invent one. It consumes the system's motion character; it does not define the system.

Front-Door Diagnosis — Is There Anything to Animate Yet?

Motion is the last layer. Before adding a single transition, confirm two things:

  1. The artifact is structurally sound. Proper markup, real hierarchy, working layout, real copy in place. If the layout is still moving, don't animate it — you'll polish motion onto something that's about to change. Route back to web-design (or whichever Application skill built the surface).
  2. The visual system is settled and its motion character is known. Open .agents/design.md. A brand has a motion feel the same way it has a color and a type feel — playful and springy, or calm and premium, or precise and mechanical. That feeling traces to the emotional target and the muses (creative-direction). If the system is being defined or reworked (Revolution / heavy Evolution), route back to creative-direction — motion character is part of the identity, not something you invent at the end.

Read the full file on GitHub · 181 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 181 lines · 129 tokens per session scan A 358d818c4c23

Subscribe to this mod's changes

motion-design is a skill published in the GitHub repository zstvns/design-skills (10 stars, last pushed 20d ago), licensed MIT. It adds 129 tokens to every session and 5,701 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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