abhinavshrivastava950

60 mods across 1 repository, 22 stars between them.

threejs-animation

49

abhinavshrivastava950/Montara

Skill Claude CodeCodex

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

22 25d ago A 40 tokens AGPL-3.0

abhinavshrivastava950/Montara

Skill Claude CodeCodex

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

22 25d ago A 51 tokens AGPL-3.0

threejs-geometry

51

abhinavshrivastava950/Montara

Skill Claude CodeCodex

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

22 25d ago A 46 tokens AGPL-3.0

threejs-interaction

52

abhinavshrivastava950/Montara

Skill Claude CodeCodex

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

22 25d ago A 44 tokens AGPL-3.0

threejs-lighting

53

abhinavshrivastava950/Montara

Skill Claude CodeCodex

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

22 25d ago A 35 tokens AGPL-3.0

threejs-loaders

54

abhinavshrivastava950/Montara

Skill Claude CodeCodex

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

22 25d ago A 40 tokens AGPL-3.0

threejs-materials

55

abhinavshrivastava950/Montara

Skill Claude CodeCodex

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

22 25d ago A 40 tokens AGPL-3.0

abhinavshrivastava950/Montara

Skill Claude CodeCodex

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

22 25d ago A 41 tokens AGPL-3.0

threejs-shaders

57

abhinavshrivastava950/Montara

Skill Claude CodeCodex

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

22 25d ago A 40 tokens AGPL-3.0

threejs-textures

58

abhinavshrivastava950/Montara

Skill Claude CodeCodex

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

22 25d ago A 41 tokens AGPL-3.0

abhinavshrivastava950/Montara

Skill Claude CodeCodex

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

22 25d ago A 58 tokens AGPL-3.0

abhinavshrivastava950/Montara

Skill Claude CodeCodex

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance…

22 25d ago A 67 tokens AGPL-3.0

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