Montara: Skill for Claude Code

.agents/skills/threejs-materials/SKILL.md

threejs-materials is a skill for Claude Code, Codex from abhinavshrivastava950/Montara. It costs 40 tokens per session (3,511 once invoked), scanned A, original, AGPL-3.0.

A reference for Three.js materials, which control how 3D surfaces look and react to light. It covers physically based, basic, Phong, and shader materials, along with properties and textures.

In plain words
What is it for?
Use it when styling Three.js meshes, applying textures, writing custom shaders, or considering material performance.
Why use it?
It helps when choosing or configuring the material that gives a mesh the required appearance or rendering behavior. The supplied information does not describe a specific automation or output.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

This is abhinavshrivastava950/Montara's own configuration. It tells Claude Code and Codex how to work on Montara itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Montara configures →

Reuse

Borrowing it

Nothing to install: this file belongs to abhinavshrivastava950/Montara. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/abhinavshrivastava950/Montara/main/.agents/skills/threejs-materials/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/abhinavshrivastava950/Montara

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-materials

README.md
[![agentmods](https://agentmods.dev/badge/skills/abhinavshrivastava950/montara/threejs-materials/github.svg)](https://agentmods.dev/skills/abhinavshrivastava950/montara/threejs-materials)
Your own site
<a href="https://agentmods.dev/skills/abhinavshrivastava950/montara/threejs-materials"><img src="https://agentmods.dev/badge/skills/abhinavshrivastava950/montara/threejs-materials/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-materials

Your own site · 80×15
<a href="https://agentmods.dev/skills/abhinavshrivastava950/montara/threejs-materials"><img src="https://agentmods.dev/badge/skills/abhinavshrivastava950/montara/threejs-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,511 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.03511
Opus 5.5 $0.00016 $0.01404
Sonnet 5.5 $0.00008 $0.00702
Haiku 4.5 $0.00004 $0.00351

Measured 2mo ago against content hash d5846d1b8254, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/threejs-materials/SKILL.md · 521 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 521 lines · 40 tokens per session scan A d5846d1b8254

Subscribe to this mod's changes

threejs-materials is a skill published in the GitHub repository abhinavshrivastava950/Montara (22 stars, last pushed 1mo ago), licensed AGPL-3.0. It adds 40 tokens to every session and 3,511 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

threejs-materials compared with skills from other repositories

threejs-materials next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
threejs-materialsabhinavshrivastava950/MontaraSkill221mo agoAGPL-3.0A40Claude Code, Codex
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex