Generate and retain a deterministic Project New Shoes agent codename. Use at the start of repository tasks that may create, claim, comment on, review, or open a GitHub issue or pull request so same-model agents remain distinguishable.
Search the local reference-doc library in assets/docs (community ports, D3D8/W3D/format specs, browser API docs). Use when a question is about original-engine behavior, D3D8 semantics, file formats (BIG/W3D/WND/CSF/INI), Miles/Bink/GameSpy APIs, or WebGL2/Web Audio/WebCodecs/wasm guarantees — before…
Decode, summarize, extract, and replay C&C Zero Hour browser issue dumps. Use when Codex receives or needs to inspect .cncdump.json / .cncdump.json.zip files from harness/play.html, diagnose a reported visual/input/gameplay bug from an issue dump, extract embedded screenshots/annotations/video/logs/deep snapshots…
Prepare and publish a Project New Shoes release by promoting the dev branch to main. Use when asked to release, cut a version, prepare a dev-to-main release PR, update the release changelog, or verify that a release PR completely accounts for its included pull requests.
Claude Code instructions for Agusx1211/NewShoes, a project described as: The original Command & Conquer: Generals Zero Hour engine, ported to WebAssembly and playable in the browser.
Play a Command & Conquer Generals: Zero Hour match to its terminal outcome through the New Shoes authenticated direct-control API. Use for autonomous skirmish play when an agent needs a faction-neutral guide to game systems, semantic controls, capability discovery, event-driven cadence, camera-bound interaction, and…
Set up, launch, record, supervise, and clean up a Project New Shoes Zero Hour agent match using the real WebAssembly runtime and authenticated AgentBridge. Use when preparing a local or remote hardware-GPU match, configuring Global or Camera direct-control mode, handing the REST session to a playing agent, preserving…