c18229039407-arch

90 mods across 1 repository, 17 stars between them.

c18229039407-arch/cutlin

Skill Claude CodeCodex

Record browser interactions as video using Playwright. Use for capturing demo videos, app walkthroughs, and UI flows for Remotion videos. Triggers include recording a demo, capturing browser video, screen recording a website, or creating walkthrough footage.

not rated 17 +4 1mo ago A 53 tokens AGPL-3.0

pose-library-design

50

c18229039407-arch/cutlin

Skill Claude CodeCodex

Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.

not rated 17 +4 1mo ago A 24 tokens AGPL-3.0

c18229039407-arch/cutlin

Skill Claude CodeCodex

Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my…

not rated 17 +4 1mo ago A 215 tokens AGPL-3.0

remotion

53

c18229039407-arch/cutlin

Skill Claude CodeCodex

Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the remotion-official skill.

not rated 17 +4 1mo ago A 44 tokens AGPL-3.0

seedance-2-0

54

c18229039407-arch/cutlin

Skill Claude CodeCodex

Generate cinematic clips with ByteDance Seedance 2.0 — the preferred premium video model in Cutlin when a paid gateway is configured. Use when: (1) producing trailers, teasers, hype edits, or premium cinematic clips, (2) needing native synchronized audio (speech, SFX, ambience) in a single pass, (3) needing multi-shot…

not rated 17 +4 1mo ago A 193 tokens AGPL-3.0

setup-api-key

55

c18229039407-arch/cutlin

Skill Claude CodeCodex

Guides users through setting up an ElevenLabs API key for ElevenLabs MCP tools. Use when the user needs to configure an ElevenLabs API key, when ElevenLabs tools fail due to missing API key, or when the user mentions needing access to ElevenLabs. First checks whether ELEVENLABSAPIKEY is already configured and valid…

not rated 17 +4 1mo ago A 79 tokens AGPL-3.0

sound-effects

56

c18229039407-arch/cutlin

Skill Claude CodeCodex

Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.

not rated 17 +4 1mo ago A 51 tokens AGPL-3.0

speech-to-text

57

c18229039407-arch/cutlin

Skill Claude CodeCodex

Transcribe audio to text using ElevenLabs Scribe v2. Use when converting audio/video to text, generating subtitles, transcribing meetings, or processing spoken content.

not rated 17 +4 1mo ago A 37 tokens AGPL-3.0

c18229039407-arch/cutlin

Skill Claude CodeCodex

Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.

not rated 17 +4 1mo ago A 27 tokens AGPL-3.0

c18229039407-arch/cutlin

Skill Claude CodeCodex

Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.

not rated 17 +4 1mo ago A 42 tokens AGPL-3.0

text-to-speech

61

c18229039407-arch/cutlin

Skill Claude CodeCodex

Generate speech audio from text using HeyGen's Starfish TTS model. Use when: (1) Generating standalone speech audio files from text, (2) Converting text to speech with voice selection, speed, and pitch control, (3) Creating audio for voiceovers, narration, or podcasts, (4) Working with HeyGen's /v1/audio endpoints…

not rated 17 1mo ago B 94 tokens AGPL-3.0

threejs-animation

62

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

not rated 17 1mo ago A 40 tokens AGPL-3.0

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

not rated 17 1mo ago A 51 tokens AGPL-3.0

threejs-geometry

64

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

not rated 17 1mo ago A 46 tokens AGPL-3.0

threejs-interaction

65

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

not rated 17 1mo ago A 44 tokens AGPL-3.0

threejs-lighting

66

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

not rated 17 1mo ago A 35 tokens AGPL-3.0

threejs-loaders

67

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

not rated 17 1mo ago A 40 tokens AGPL-3.0

threejs-materials

68

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

not rated 17 1mo ago A 40 tokens AGPL-3.0

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

not rated 17 1mo ago A 41 tokens AGPL-3.0

threejs-shaders

70

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

not rated 17 1mo ago A 40 tokens AGPL-3.0

threejs-textures

71

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

not rated 17 1mo ago A 41 tokens AGPL-3.0

c18229039407-arch/cutlin

Skill Claude CodeCodex

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

not rated 17 1mo ago A 58 tokens AGPL-3.0

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: