Plugin Claude Code
Plugin marketplace listing 1 plugin: cesiumjs-skills.
Plugin Claude Code
Plugin marketplace listing 1 plugin: cesiumjs-skills.
Plugin Claude Code
Claude Code plugin for CesiumJS domain skills and browser-based iteration via Chrome DevTools.
MCP server Claude CodeCodexCursor +2
Lets the agent inspect and automate a live Chrome instance through the DevTools protocol: performance traces, network, console. Runs locally from the chrome-devtools-mcp npm package.
Hook
Runs when a session starts on startup, clear and compact, executing run-hook.cmd. From CesiumGS/cesiumjs-skills.
Skill Claude CodeCodex
CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when loading 3D Tiles or Mapbox Vector Tiles, rendering KHR meshopt/CAD content, styling or querying features, working with voxels…
Skill Claude CodeCodex
CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, tracking entities, or converting between screen and world coordinates.
Skill Claude CodeCodex
CesiumJS core utilities and networking - Resource, Color, Event, Request, RequestScheduler, error handling, helper functions, feature detection. Use when fetching remote data, managing HTTP requests, working with colors, handling events, debugging errors, or using utility functions like defined, clone, or…
Skill Claude CodeCodex
CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czmmodelMaterial. Use when reading EXTmeshfeatures or EXTstructuralmetadata property textures/tables, vertex displacement, or shading VoxelPrimitive.
Skill Claude CodeCodex
CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, PathGraphics, PathMode, Visualizers. Use when adding points, labels, models, polygons, polylines, or time-segmented paths, loading GeoJSON/KML/CZML/GPX data, or working with the…
Skill Claude CodeCodex
CesiumJS imagery layers - ImageryProvider, ImageryLayer, ImageryLayerCollection, WMS, WMTS, Bing, OpenStreetMap, ArcGIS, Mapbox, tile discard policies. Use when adding or swapping base map layers, configuring imagery providers, layering multiple map sources, or creating split-screen imagery comparisons.
Skill Claude CodeCodex
CesiumJS interaction and picking - ScreenSpaceEventHandler, multi-key KeyboardEventModifier input actions, Scene.pick, Scene.drillPick, Scene.pickPosition, mouse and touch events. Use when handling user clicks on the globe, selecting entities or 3D Tiles features, registering modifier-key shortcuts, implementing hover…
Skill Claude CodeCodex
CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA, tonemapping, BlendingState. Use when defining Fabric materials for entities or primitives, configuring PBR image-based…
Skill Claude CodeCodex
CesiumJS models, glTF, and particle effects - Model, KHRmeshoptcompression, CAD glTF extensions, EdgeDisplayMode, ModelAnimation, ModelNode, ParticleSystem, emitters, GPM extensions. Use when loading compressed or CAD-style glTF/GLB models, controlling edge rendering, playing model animations, positioning particles…
Skill Claude CodeCodex
CesiumJS primitives and geometry - Primitive, GeometryInstance, Appearance, BufferPrimitive collections, GeoJsonPrimitive, Billboard/Label/PointPrimitive collections, built-in geometry shapes, ground primitives, classification. Use when rendering performance-critical static or vector geometry, loading GeoJSON without…
Skill Claude CodeCodex
CesiumJS spatial math - Cartesian3, Cartographic, Matrix4, Quaternion, Transforms, Ellipsoid, BoundingSphere, projections, coordinate conversions. Use when converting between coordinate systems, computing positions on the ellipsoid, performing spatial intersection tests, building model matrices, or working with…
Skill Claude CodeCodex
CesiumJS terrain, globe, and environment - TerrainProvider, Globe, sampleTerrain, atmosphere, sky, fog, lighting, shadows, panoramas. Use when configuring terrain providers, querying terrain heights, customizing atmosphere or sky rendering, adding panoramas, or adjusting scene lighting and shadows.
Skill Claude CodeCodex
CesiumJS time, properties, and animation - Clock, JulianDate, TimeInterval, Property, SampledProperty, CallbackProperty, PathMode, interval and sampled path materials, interpolation, splines, CZML temporal data. Use when making entity attributes or path materials time-dynamic, configuring the simulation clock…
Skill Claude CodeCodex
CesiumJS viewer setup - Viewer, CesiumWidget, widgets, Ion token, Scene configuration, SceneMode, factory helpers, geocoders, platform services. Use when initializing a CesiumJS application, configuring viewer widgets, setting Ion access tokens, creating default terrain or imagery, or bootstrapping a 3D globe.
Skill Claude CodeCodex
Use when starting any conversation involving CesiumJS development - provides orientation on available domain skills and how they activate.
CesiumGS/cesium-ai-integrations
Skill Claude CodeCodex
Fetches up-to-date documentation for Cesium, CesiumJS, Cesium Viewer, 3D Tiles, Unreal Engine integration, Unity integration, cesium-unreal, cesium-unity, ACesium3DTileset, ACesiumGeoreference, Globe Anchor, Cesium plugin, georeferencing, and Cesium-related APIs using Context7 MCP tools. Useful for CesiumJS classes…
CesiumGS/cesiumjs-ai-starter-app
Skill Claude CodeCodex
CZML 3D Tiles tileset references for large-scale photogrammetry, city buildings, or point cloud datasets loaded from an external tileset.json. Use when the intent describes referencing, loading, or displaying a 3D Tiles tileset by URI.
CesiumGS/cesiumjs-ai-starter-app
Skill Claude CodeCodex
CZML billboard icons and text labels for named ground facilities, markers, and pins. Use when the intent describes a named place, marker, icon, pin, waypoint, or a text label shown next to an entity.
CesiumGS/cesiumjs-ai-starter-app
Skill Claude CodeCodex
CZML box shapes — closed rectangular cuboids for buildings, containers, or simple 3D blocks. Use when the intent describes a box, cube, rectangular volume, block, or cuboid shape, including solid, translucent, outlined, or wireframe-only variants.
CesiumGS/cesiumjs-ai-starter-app
Skill Claude CodeCodex
CZML viewFrom camera offset suggesting an initial tracking view relative to an entity. Use when the intent describes how the camera should look at, track, or view an entity from an offset distance or angle.