SessionStart
01Hook Claude Code
Runs when a session starts on startup, resume and clear, executing session-start-check.sh via bash. From charleslucas/poe_mcp_suite.
Hook Claude Code
Runs when a session starts on startup, resume and clear, executing session-start-check.sh via bash. From charleslucas/poe_mcp_suite.
Hook Claude Code
Runs before the agent uses a tool, running an inline shell check. From charleslucas/poe_mcp_suite.
Settings file Claude Code
Agent settings declaring 2 hook events (SessionStart, PreToolUse) and 46 allowed tools.
Skill Claude CodeCodex
Optimize a Path of Exile Atlas passive tree, choose which mechanics to farm, build a map-mod blacklist, and pick map layouts for a build.
Skill Claude CodeCodex
Compare two PoE builds (current vs guide, or two variants) from pobb.in/poedb.tw URLs, saved PoB files, or the loaded build — sub-agent digests each build, then tree/item/gem diff with targeted PoB simulation.
Skill Claude CodeCodex
Design a Path of Exile build from a concept or anchor — before the character exists, or when fundamentally rethinking one. Runs the design-loop playbook (anchor → constraints → research → decisions → validation) and produces a build profile + build plan.
Skill Claude CodeCodex
Systematic build optimization via live PoB simulation — gem swaps, support quality, jewel re-rolls, stat layers — simming each change before currency is spent.
Skill Claude CodeCodex
N-way build bake-off — compare 3+ candidate PoE builds (e.g. a set of pobb.in links) via value-function triage, cheap digest matrix, then tier-matched pairwise finals; banks per-candidate analyses in the guide library and the decision in comparisons/.
Skill Claude CodeCodex
Build a structured leveling plan for a sub-endgame Path of Exile character — gear schedule, passive-tree progression, gem setup, milestone PoB builds — AND the mid-leveling checkpoint loop (drift vs plan, track-back or amend-the-plan).
Skill Claude CodeCodex
Community consensus / pitfall discovery for a PoE build archetype via Google AI Mode (Reddit/YouTube synthesis) — mistakes, weaknesses, and improvements that guides miss.
Skill Claude CodeCodex
Look up Path of Exile crafting mod pools, mod weights, fossil/essence affinities, crafting bench options, or odds for hitting a target mod combination. Routes to live craftofexile.com data rather than training memory.
Skill Claude CodeCodex
Decide what to craft — build-aware mod selection for an open affix or full item design, Eldritch implicit choices, corruption-gamble EV, essence/fossil route selection. Build profile scores candidates; PoB sims the finalists; odds priced from craftofexile data.
Skill Claude CodeCodex
Detailed damage-improvement analysis for a Path of Exile character across gear, tree, and gems — gates which data sources to pull and simulates real DPS/EHP impact via PoB.
Skill Claude CodeCodex
Model-aware staleness check before asserting how a PoE mechanic/item/system works, plus a scope filter so league/event mechanics don't bleed into the wrong character. Routes to freshnessindex.md + mechanicsindex.md.
Skill Claude CodeCodex
Sweep a character's whole equipped loadout for cheap, deterministic upgrades — open affixes with a usable bench craft, an empty anoint, missing quality, low-tier mods worth overwriting, and ilvl ceilings that mean "replace, don't craft". Ranks findings by gain-per-chaos.
Skill Claude CodeCodex
Detailed gear upgrade/replacement search for a specific Path of Exile slot — trade workflows, resistance/attribute math, stash scanning, weighted upgrade search, and price-check pitfalls.
Skill Claude CodeCodex
Analyze a PoE character's socket colours, links, gem-to-socket binding, off-colours, and empty sockets via the authoritative PoE-API tool (getsocketedgems) — the socket dimension PoB discards on import.
Skill Claude CodeCodex
Digest an external PoE build guide (YouTube, written site, or pobb.in link) into the guide library at characterdata/guides/{archetype}/ — structured JSON entry, archetype README + synthesis updates.
Skill Claude CodeCodex
Maintain the shared knowledge frameworks in frameworks/ — style templates (archetype rosters), the cross-build tech/concepts database, and the farming strategy roster. Use for "add X to the minions template", "survey how people farm currency", "record this tech", "re-stamp farming tiers for the new league", or…
Skill Claude CodeCodex
End-of-league migration checklist for the suite — update POELEAGUE, fix character meta.json league fields, invalidate cached prices, and bootstrap the new league's reference doc when a PoE temp league ends and a new one launches.
Skill Claude CodeCodex
Author a living build guide for a PoE character with no external guide (friend-built, theorycrafted, or heavily adapted) via dated PoB snapshots; produces a reusable template.
Skill Claude CodeCodex
Choose, measure, and correctly model spectres for a Path of Exile minion build — which spectre to raise or buy, what a spectre actually grants, and why PoB shows no change when you add one. Use for "which spectres should I use", "is spectre X worth buying", "what does this spectre grant", "my spectres do nothing in…
Skill Claude CodeCodex
Stash tab scanning and item pricing. NOTE - bulk stash tools currently blocked (GGG disabled the legacy endpoint); scorerare works for individual items.
Skill Claude CodeCodex
Detailed passive-tree audit or reallocation — wasted nodes, reaching a target notable, freeing points — via node classification, connectivity checks, jewel-socket safety, mastery topology.